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Feedback comments for LD31
Sartemis Smart's games and stats for all events →
| Timestamp | Since previous | Game | Sartemis Smart's comment |
|---|---|---|---|
| Dec 9 12:30:00 | Yuki and Snow | Superb graphism and a really smooth design, i love it! | |
| Dec 10 09:58:00 | 21h 28m | The Forty | Real nice game here ! It runs smooth, actions are clear and defined. The flip animation speed for building is a cool idea. <br/>As said by Drtizzle, an escape button would have been appreciated, but that's not so bad. <br/>Audio on such a game is not that important, and how to blame not to have the time during a jam , but worth pointing out it makes a game lose a bit of its appeal anyhow during gameplay ( less impact on user actions, etc ) <br/> <br/>Great game overall ! Loved to play sort of a strategic game on a Game jam, refreshing ! |
| Dec 10 10:10:00 | 12m 00s | Birdy Bird | I liked it for the fun use of the screen space ! <br/>A simpler version of flappy bird asie from that. A tad sad you didn't added something more crazy with the processing possibilities . |
| Dec 10 10:18:00 | 8m 00s | Jordan Bartholomew | The concept is interesting, even if not unique, but here's a few tips to make it more balanced: <br/>-Make the blocks spawn only in a set of columns to make them pile up perfectly <br/>-Lower the spawn rate at first, but increase it overtime, to let the player get used to the mechanics. <br/> <br/>The boxes are deadly right now, i guess you wanted us to jump over the ones that have fallend and climb up to survive ? To ensure a box is not deadly anymore, give each box a "deadly" state that you turn off whenever it hits another box or wall. |
| Dec 10 10:26:00 | 8m 00s | Loading command | Loved it ! The difficulty has in my opinion a perfect curve, and the visual combination of HP / loading capacity on our character (loading bar) is really cool ! The origin point for the shoot is pretty intuitive too. <br/> <br/>Great one sir ! |
| Dec 10 10:34:00 | 8m 00s | Where is my sword?! | Awesome graphics ! I love the idea, but some of the swords movement seem confusing to me when it flies around you. <br/>On another note, it's not always easy to read and move around the fallen tiles, it may add up a little too much difficulty to moving around, but that's just my two cents. <br/> <br/>Great game overall ! |
| Dec 10 10:41:00 | 7m 00s | Swotch | Great game ! You got the most important tip for a small game success, screenShake ! <br/>Jokes aside, really nice polish on a simple but really functional idea. The work on the audio and transitions between menu and game is really awesome. Keep it up ! |
| Dec 10 10:53:00 | 12m 00s | Lost Path | Great work ! <br/>The sound design and the graphics are so well put together, it's really cool. Nice scripting and level design. <br/>The atmosphere is really well put together and the game design really revolves around the environnement with full coherence between everything :) |
| Dec 10 11:07:00 | 14m 00s | Spiral Wings | Awesome graphics, awesome moving pattern on the character, everything about the layout (music, intro scene , etc... ) is perfect! <br/>But the gameplay really lacks something exctiding. Besides the first 30sec where you enjoy A LOT how you can move, the game feels empty. U wander randomly waiting for the soul parts to spawn, and there is no real challenge besides waiting and moving your mouse. <br/>Well, the theme wasn't a blast, but cutscenne + ingame scroll is kinda out of bounds . <br/> <br/>As an interactive experience, it's near perfect ! |
| Dec 10 17:42:00 | 6h 35m | Little Office Troubles | Very nice little game and cool graphic design ;) |
| Dec 10 18:15:00 | 33m 00s | Commando Finest Hour | Nice top down shooter, even if I secretly dreamed you could improve you last game's group of character control in a new one :) (don't trash that one !) <br/>Maybe it could have been more exploration oriented.. |
| Dec 10 18:24:00 | 9m 00s | FergusonTV | Interesting approach, the actions are a little messy for the player sometimes but I really like that molleindustria-like satirical fashion (even if the global tone and message is kidda ambiguous sometimes). I think this kind of newsgame could be a really interesting project to improve.. |
| Dec 10 18:32:00 | 8m 00s | The Corsair Bay | Nice effort on context and cling on system in game. The game's resolution was way bigger than my screen though :( |
| Dec 11 13:50:00 | 19h 18m | Interezza | Pretty hard, but really well thought, good job ! Dice rolling is pretty frustrating haha |
| Dec 12 11:13:00 | 21h 23m | Crowdsourced | Good work ! Game concept is really cool and you did put it well into action for a 48 h jam. |
| Dec 13 17:21:00 | 30h 08m | Twilight of Humanity | Very cool game :) I had some stange flickering issues on my screen, but the experience was interesting. |
| Dec 14 19:20:00 | 25h 59m | For the Homeland! | The initial information is a bit huge, but the game is very well rounded and easy to use after this point, good job ! |
| Dec 14 19:38:00 | 18m 00s | Nebula | There's something really awesome about the slow missiles and their lense effect, while you wait to get the info. Nice game ! |
| Dec 28 01:18:00 | 317h 40m | Watch your head! | Reelly cool graphism, but clunky isometric rendering when jumping. Pretty interesting jump controlling overall |