Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Samm
Feedback comments for LD31
Samm's games and stats for all events →
| Timestamp | Since previous | Game | Samm's comment |
|---|---|---|---|
| Dec 9 05:25:00 | Dark Ages Light Meal | Seems to be some issues with the performance and overall gameplay and resolution, the goal is also unclear. | |
| Dec 9 06:04:00 | 39m 00s | Astrador | I liked it, theres some balance and rules issues potentially, but a solid idea. Plus, it would totally all fit on one screen if I didnt have so many cards. |
| Dec 9 06:26:00 | 22m 00s | Attack of the cybernetic aliens | No strafing makes the game a lot about quick mouse movements if thats what you were going for. Bullets are indeed hard to see. |
| Dec 9 06:35:00 | 9m 00s | Escape the darkness - by dearenot | Sort of gets easier as you go, but interesting game. I didnt hear any music or audio. |
| Dec 9 06:41:00 | 6m 00s | Same Insane | I thought it was worth having a humor vote! |
| Dec 9 06:43:00 | 2m 00s | Spacey Trail | Dropbox seems to have crapped out on the web version |
| Dec 9 06:46:00 | 3m 00s | Joof | Web version appears broken |
| Dec 11 04:14:00 | 45h 28m | Death Heap | Haha, this is great! <br/> <br/>My one complaint is that jumping seemed a bit hit or miss. I'd hit the jump key and not move at least half the time. Even with that happening, it was a great game! |
| Dec 11 04:27:00 | 13m 00s | Tight Angle | Pretty fun, but the mechanic of being pushed back when being shot seems to play against how slow your character moves. Maybe upping the character move speed, while also causing the pushback effect to be larger might offset it? <br/> <br/>Great entry though :) |
| Dec 11 04:33:00 | 6m 00s | The Stickman Cometh | I tried this on three different browsers, all 64 bit and I couldn't get it to work :( |
| Dec 11 04:41:00 | 8m 00s | PaintBoxWars | Interesting concept. I think that if you shrunk the region of the sky in which the screen clear effect happens, it would have a better impact. As is, the majority of the time it's almost impossible to play with how much of the screen is distorted. <br/>That being said, it was definitely an effective spritemare :) |
| Dec 11 04:43:00 | 2m 00s | Snow Problem | Literally all of my wat |
| Dec 11 04:47:00 | 4m 00s | Helga Kills Everything | Ha, "Murder points" :D |
| Dec 11 04:52:00 | 5m 00s | Sweep Stacks | Wow, this is great! Are you sure you made it in only a couple days? |
| Dec 11 05:09:00 | 17m 00s | Lone | Couldn't play in web either. It just sat on the main screen no matter what I did. Great music, though :) |
| Dec 11 05:10:00 | 1m 00s | Coloured Ink | Hard to understand the mechanics at play in this. |
| Dec 11 05:44:00 | 34m 00s | rougish | It's nice to see a ASCII roguelike in the mix. I was considering making one for the jam, but I'm glad to see you nailed the idea :) |
| Dec 11 06:24:00 | 40m 00s | Squint Maze | Haha, it hurts to even look at this game. Well done! |
| Dec 11 06:30:00 | 6m 00s | Screen-Warrior | I love that you put the snowman as the background :D |
| Dec 11 08:54:00 | 2h 24m | Behind The Fog | Great atmosphere on this! |
| Dec 11 09:20:00 | 26m 00s | Valhalla | Ha, interesting game. Ends somewhat abruptly, but good fun :) |
| Dec 12 09:06:00 | 23h 46m | PostFour : Reconstruction | I love the theme. I don't think I've seen a post-4x game, especially not one in made 72 hours. I think if you had made the trade interactions a bit more visual it would have packed more punch (hit "Trade" and it immidiately shows the effect it has on both systems). <br/>Also, I love that you used d3.js, very clever! |
| Dec 12 09:11:00 | 5m 00s | At the End | Really interesting concept and the graphics and voice work totally fit the mood you were going for. But it was a bit frustrating dodging the circles. Maybe have a reticule that takes of half the screen that you have to have avoid the circles? That way you get some notification that a circle is coming and that you can avoid it without it just popping up and you taking damage. <br/> <br/>Great entry! |
| Dec 13 18:23:00 | 33h 12m | Gray Goo | Great artwork and a great way of making it an "Entire Game On One Screen". Maybe make a bit more variation on enemies if you update it in the future? |
| Dec 13 18:36:00 | 13m 00s | Freedom Isn't Free | The line-of-sight shader is top-notch on this. The game is great fun, and a fantastic entry to the competition on it's own, but that shader man. Great work! |
| Dec 14 19:24:00 | 24h 48m | It's a website about video games. | Ha, nice job at distilling a clicker game to it's very basics. Great entry! |
| Dec 18 04:00:00 | 80h 36m | Harvestier | Little bit on the simple side, but nice shader, textures, controls, music, and self-explanatory mechanics. Great entry! |
| Dec 18 05:16:00 | 1h 16m | Save Xmas Gifts | Fun little game. Probably should add some bounding boxes on the edge of the screen so the trampoline doesn't fly off the edge :) |
| Dec 18 05:26:00 | 10m 00s | The Box | A bit unpolished, and sometimes the physics seemed a bit odd, but a really clever concept! Plays really well for 72 hours :) |
| Dec 18 07:20:00 | 1h 54m | Never Die | Game would be a bit funner if you could shoot a bit faster, didn't tend to get stuck on enemies, or moved a bit swifter. <br/> <br/>That being said, the fog of war mechanic was awesome. I know it's only one component of the game, but having the "giant pixel" fog of war system totally made the game for me. Great entry! |
| Dec 22 03:08:00 | 91h 48m | Maze of Titans | Played quite well, once I got used to the control scheme and how the game operated. Couldn't find a way of killing the double-wide/tall blocks, even if I hit them with lasers 5 or 6 times back-to-back. The text was also extremely hard to read, and the "Blast" bar didn't seem to do anything? <br/>Great entry, though! |
| Dec 22 03:11:00 | 3m 00s | Blob Thing's Epic Escape From the Lab | You seemed to launch off when you got to the top of a ladder, which was sort of odd. Fun game though! |
| Dec 22 03:18:00 | 7m 00s | Screen Savers | Ha, clever use of the theme. The player seemed to float a bit much, which made landing accurately awkward. |