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RHY3756547

Feedback comments for LD31

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TimestampSince previousGameRHY3756547's comment
Dec 8 23:00:00 Stick Ninja Love the audio, the animation on the stick figures is super nice too! YOU HAVE BEEN DEFEATED
Dec 8 23:00:00 0s The Worm I've played something like this before... Pretty fun, but it could do with some progression, like scoring, levels or something. Stencyl should support a system for high scores, last I checked.
Dec 8 23:26:00 26m 00s Dig Snow! Nice work, but why did you leave out most of the voting categories? I can only vote on audio and humor...
Dec 8 23:48:00 22m 00s The Corridor Very unusual, I like the atmosphere but after touching the kitchen roll mummy everything kind of... unravelled ;) I completed the game without really knowing why! One question, why on earth is the game 321MB?
Dec 9 00:01:00 13m 00s Avian Avoidance okay, can I just say first of all, this is absolutely hilarious. Fantastic work.
Dec 9 00:02:00 1m 00s The Story of Cheap Ranger Very nice work! The graphics have obviously received a lot of work, especially the arrow shoot effect (fab!). One thing that could be improved though is that dying instantly restarts the game, which is a little jarring. Otherwise, solid entry!
Dec 9 02:40:00 2h 38m Robo Pusher The graphics were pretty good, but the bugs really detracted from the gameplay experience! In future you should also consider using less harsh instruments for your music. Apart from that, a very solid first LD compo entry! (most people don't even HAVE music ;P )
Dec 9 02:42:00 2m 00s Souls The art is stunning! Fantastic work on that part. I was getting a weird bug where the hit sound was playing once every frame or something silly like that when nothing was near me, it was all very weird and I'm not exactly sure what was going on! I guess that's what made it fun. :)
Dec 9 02:48:00 6m 00s Subpixel Nice twist on the theme! Only downside is that it seems to generate the same pattern every time, which seems to be down to your deterministic random number generator. Custom sound effects may have also been a better fit for the game instead of using the note blocks (note blocks create really harsh sounds). Very cool nevertheless!
Dec 9 02:51:00 3m 00s BlockFlop The blocks do indeed seem to flop. Very simple but does the job, I also like the inclusion of at least a simple drum track so that it's not just dead silence behind it. :)
Dec 9 02:54:00 3m 00s Don't you touch da bouncy Lots of polish in a simple concept, I like it! Nice work with the particles and visual/audio reactions when the big red block hits the side. It could probably use some graphics though - the filled boxes seemed a little lascking.
Dec 9 02:57:00 3m 00s Cyber-Rat Cool first entry, even if it's a little short! One thing though, there wasn't much point in the close up view up top right since you could see the entire map anyways! (the small map didn't reveal anything extra)
Dec 9 16:26:00 13h 29m Summoning of the Santa Interesting puzzles, and fantastic graphical style! The ending is perfect (love the animation!), kind of reminds me of the Super Mario 64 title screen. :P The only problem is that feel the tree and prison puzzles were a little too easy, it took me much longer to do box than the other two.
Dec 9 16:29:00 3m 00s OJiJi Very technically impressive, and the later puzzles showed off what the idea behind the game is all about. It would have been nice to have more complex levels that made up various objects in the contour (like shadow puppets!), but what you've got so far is pretty impressive either way! <br/> <br/>One thing to note, on my Nvidia 870M + Intel HD 4600 combo the web player would not draw the contours (and it was mega slow!) - I had to download the game and force it to run under the Nvidia card.
Dec 9 16:59:00 30m 00s Frosty Ninja That was... an experience! The wall jump is a little weird, and the snowballs are a little rare but apart from that I had fun playing! I love the polish you put into all the movement and UI text as well! :)
Dec 9 17:01:00 2m 00s Mini Screens Very nice use of a quad tree ;) high marks in theme and innovation for imaginative use of the theme!
Dec 9 17:05:00 4m 00s Ninja Game What you've got so far works pretty well by itself! A few changes that I would suggest are having the enemies flash red or something when you hit them, to indicate that they have been hit. Of course, an actual use for the money and audio would be the next most important things! Great work for your first LD.
Dec 9 17:12:00 7m 00s THE ONE SCREEN (arggghh installers)--eh, very solid entry! Has a lot more levels than anything I've ever made for LD! The platforming got pretty interesting towards the end, your difficulty progression turned out pretty well! Sometimes the jump didn't fire and I got stuck in moving platformers, but nothing game breaking. I enjoyed the ending.
Dec 9 17:20:00 8m 00s The Crane confirmed - game is now runnable :) I keep getting stuck at the edge of the screen though - it's impossible to move away as that would involve clicking outside the screen. I did manage to win in the end - the superpowered windmill made it quite challenging which I enjoyed.
Dec 9 17:23:00 3m 00s I'm the robot. Cool! It was kind of weird when I died - the scroll position sort of jolted back to 0 and everything froze! It would have been easier to try again if I didn't have to reopen the game. You should also consider using a y-velocity variable for jumping, as just moving up and down is a wee bit unnatural. Audio was fitting.
Dec 9 18:06:00 43m 00s bricky block Graphical style is a little too much like threes, but apart from that this is an interesting twist on the formula. Sound is minimal but effective. Great job!
Dec 9 18:33:00 27m 00s Monsters Best use of the theme I've seen so far! The speed it gets to near the end is ridiculously fun, graphics are great and audio makes sense. Solid entry.
Dec 9 19:33:00 1h 00m An Adventure on My Screen Avid player of Twitch Plays Pokemon here, you nailed it with this! ;) I spent much longer playing than I would have liked to, but I had fun. Great use of the theme, well balanced gameplay (apart from Armageddon :P) and impressive twitch stream setup.
Dec 9 20:06:00 33m 00s 9Screens Nice work, loved the gameplay. Could have used something like "you died!" on the death screen or something, or some animation to show that I got killed by changing a screen I was already inside (or by the demon face) High marks for theme!
Dec 9 23:33:00 3h 27m Blind Maze Good job! The maze was well constructed and I liked the expanding field of view, but I definitely don't think the spinning added to the experience. Dying was also way too easy (huge square collision boxes), and too punishing for how easy it was. I also don't understand why you didn't mention that all treasure chests were required in the first place? Why does the rotation speed double after it tells you that?
Dec 10 01:52:00 2h 19m Lazy Hero Fantastic entry, I love the humor, the idea, the everything. Very nice work.
Dec 10 02:19:00 27m 00s Don't Let They Escape Cool idea, really well made and pretty fun if you play it the right way! Unfortunately, I discovered that you can easily prevent all prisoners from leaving by running your finger across the number buttons... Apart from this (and your title, it's "them"!) solid entry!
Dec 10 03:09:00 50m 00s Super Snow Girl Very, very cool artwork! It's a shame you couldn't make it into a game, but I really love what you've got here so far! The diving into the snow thing kinda reminds me of the upcoming game Splatoon as well, which isn't a bad thing 'cause it's a really cool mechanic.
Dec 10 03:55:00 46m 00s Tightrope Theatre Very cute game! Difficulty was spot on, fantastic level design and graphics as per usual. It's insane how you made so many levels in 48 hours and they're all original and challenging. The music really reminded me of Roller Coaster Tycoon for whatever reason, I guess it's the carnival theme. <br/> <br/>The only problem I felt was that the tight ropes felt incredibly rigid - it would have been really cool to have them sort of bend to the point of contact when you landed on them, but obviously that would be really hard to do in Stencyl and would kind of demand a custom engine. :P <br/> <br/>One small bug: on level 15 I found you can easily win just by dropping right off the start rope. But really, that's the only thing I could find! Excellent work. :)
Dec 11 03:08:00 23h 13m Bit Raiders (multiplayer) Hey, glad to see someone else (other than my brother) who worked on an online game! I was the guy who was named something like sgdfs, I had fun playing! A few problems though, the damage system was hard to follow (like how low on hp you were, how low i was) and the trajectory system was quite hard to control and line up. For the jumps, it seems like it didn't follow the intended trajectory at all sometimes. Apart from that and lack of graphics and audio, the gameplay is there and it's mega fun. Great work setting up a reliable multiplayer server in 48h! <br/> <br/>One thing though, not relating to the game. You said this in a rather sour post on the blog: <br/> <br/>"After looking through the game list a couple times, I really can’t find any that interest me. I don’t want to vote because of bias against them" <br/> <br/>This is extremely rude and uncalled for! The current system is set up so that you get as many ratings as you give out (to a point) and it's set up that way for a reason. You can't just say "everyone's games are terrible I won't bother"... There are literally 2500 of them! I've only played around 30 and I've already absolutely loved a few.
Dec 11 03:17:00 9m 00s Thieves' Honor Very nice, had a lot of fun playing with other people. The blink mechanic could probably still be more rewarding, and I agree that click might have been a better choice for shooting. Tileset and UI are cool - not exactly a fit for each other but they have their own separate appeal.
Dec 11 20:19:00 17h 02m Grid Cars Very innovative! Me and Felix (@Mach60KAS) played your game earlier. Glad to see more multiplayer games this LD! We've seen 4 online ones so far, including our own. <br/> <br/>I mentioned that the two main problems were server configuration: how it kicked me for not readying while waiting for someone (they actually got in, but got instantly kicked) and how the people attempting to join your server had to repeatedly try connecting for about 5 minutes, instead of joining as a spectator or at least waiting in a queue, with chat access. <br/> <br/>The game itself was a really interesting twist on a racer, though I wasn't very good at it. :| It was incredibly hard to turn and slow down at the same time - it would have been nice to have some "drift mode" or whatever that you enter through turning harshly that slows you down and turns you while leaving tracks on the floor. (but obviously makes it really hard to turn the other way) <br/> <br/>The chat was hilarious, but the server spamming messages kind of took away from the real p2p chat. I was also mega confused since the chat added at the top instead of the bottom. Either ways thanks for making this, I had fun.
Dec 11 22:21:00 2h 02m Office Gaming Inception Fantastic work, 5/5 for theme and humor. :) Saw this on Taunia's stream a few days ago but didn't get a chance to play it until now. I love how it's frustrating to manage your frustration - it's fantastic how quickly the stress levels start increasing after a while of playing. One thing I should mention is that it might have been better to allow the left hand to stretch over to the arrow keys, but apart from that, Great job!
Dec 11 22:51:00 30m 00s PhotoBound Fantastic level design, the music was beautiful - a perfect fit. Tileset was spot on! The character was a little weird, but then again who am I to judge, everyone in my game is a snowman. :P By far the best puzzle game I've played in any ludum dare.
Dec 11 23:39:00 48m 00s The Murderdome Very good! Graphics and audio worked great for the game, you can never have too much screen shake. :) Like I said on the stream, it could probably use a bit more prep time before the next rounds start, and also it could spawn you at the very bottom out of a gate or something so that you don't spawn in the middle of a ton of enemies. That being said, it plays greaat - kinda brings me back to when 10 seconds was the theme!
Dec 12 14:02:00 14h 23m No More Boxes Very nice work! Loved the graphics and gameplay. Audio is fitting, though the death sounds are a little loud! I experienced a bug where two people were player 2 though, like when I killed the inactive clone, p2 became someone else and left their (still alive) last player on the battlefield. Would have been really cool with online multiplayer - I've noticed multiplayer is sort of a trend this time around but less than half touch multiplayer.
Dec 13 20:56:00 30h 54m Fantastic Ludum Dare theme generator I'm not sure what happened here. I can't find one thing good from any of the voting categories. Inspiration unfortunately isn't a category. :'(
Dec 14 17:45:00 20h 49m Windows Cleaner Simulator Cool concept, it might have been nicer if the videos played behind the windows all the time (would give the whole thing a little more life!). The endings were kind of confusing - why did the game congratulate me for getting fired? Anyways, the graphics were pretty good and you used the theme pretty well, nice work!
Dec 14 17:56:00 11m 00s Once upon a time... can raptors even be nice?
Dec 14 18:06:00 10m 00s Hit and Slide Nice one! There seem to be a ton of multiplayer games this time around. Me and Mach some fun playing this one (ie. running up to each other's faces then spamming space) but felt that it needed some sort of round system, so that people could win a round by getting the most snowball kills. Apart from this, nice work for just 24h!
Dec 14 22:00:00 3h 54m SnowCard Pretty cool! The hints could have been a little less abstact (maybe snowmen with coloured features?) but apart from that the game was interesting to play. It could have also used a clock to time how long it took you to solve the whole thing. I liked the musical sound effects, I always mean to do that but I've only done it like, once. :P
Dec 14 22:24:00 24m 00s Snake Rider Really cool idea! The platforming could use a little work, maybe the snake could be a little faster but the music great. Very imaginative use of the theme.
Dec 15 01:33:00 3h 09m Raptor Polo Very cool game, just played it with someone else. Graphics and audio are phenomenal, and the whole game is hilarious. Nice work!
Dec 15 19:09:00 17h 36m Slimey's Quest Very nice work! The gameplay was spot on, level transitions were pretty cool for Stencyl (must have taken a while to set up) and the graphics were nice. One thing though, you probably should have exempted yourself from the audio category for using cgmusic, or at least mentioned it more centre stage in your description.
Dec 15 19:20:00 11m 00s RIZUMUDEKATTO Nice game! I was trying to play it like a rhythm game, but the enemies didn't seem to have any rhythm timing to them. I kind of resorted to spamming the next button, since there was no penalty for pressing the wrong key or pressing it at the wrong time. (no visual cue either, which was confusing on first playthrough. Despite this, I had fun at the boss.
Dec 16 03:04:00 7h 44m Limberjacks Cool game, played it with someone else but for some reason the victory/loss screen didn't trigger? Nice graphics.
Dec 17 18:24:00 39h 20m Spotlights in the Deep Very nice! I won on my first try. The game screen became pretty insane, but I found it hard to lose sanity if you always queued up going to the next spotlight after you reach the last. The bullets didn't seem to do much to the enemies - do they have more than 1 hp or something? Either way, I had fun playing, good job.
Dec 17 19:46:00 1h 22m Screen Mover Very impressive! Could have used more than 1 level, but I understand coding the mechanic must have been super difficult. Level design was great, if a little easy, game was very innovative and I had fun playing. :)
Dec 17 21:32:00 1h 46m HeadButters Hilarious, but very hard to control. I understand that that's the point though. :P
Dec 18 01:17:00 3h 45m Victorian Circus Astounding graphics, great idea! The animation is done pretty well too, nice work. The gameplay itself is a little bland, since it only consists of jump and dash. It was hilarious though, nice work. :)
Dec 18 04:08:00 2h 51m BIRDS! Kinda cool! Background art was super nice, but the animation on the birds wasn't all that great. I was expecting more ways to manipulate the birds, such as tugging on the wires or something with the mouse, and for them to fly over to the other side when scared off sometimes instead of just flying up. The audio was very fitting, and the mood was set perfectly though. Can't say I had fun, but that's not really the point. :P
Dec 19 03:37:00 23h 29m Snowball juggling Olympio Very, very nice. I'm astounded at the all around quality in the game, and it plays brilliantly! Great job.
Dec 20 16:56:00 37h 19m LiliLight Very, very impressive graphics. Music was perfect, and the gameplay was fun, nice work! My only problems were that the light rays should have illuminated the walls, and that there should have been and endgame screen to highlight your final score. Otherwise, this is a very impressive entry.
Dec 21 22:32:00 29h 36m SCREEN HEAD Hilarious entry, well done. The stapler is by far my favourite idea for a shooting weapon ever. :)
Dec 23 03:02:00 28h 30m Dispense With Chaos Cool gameplay, but near the end it just seems like you're playing pachinko, with all the rotating platforms, the dividers and the speed that the balls were being ejected at. I think the balls flying when moving the bag was way too punishing, the velocity probably should just start as 0 so that it's easier to micro manage every ball. Despite this, I did enjoy playing and the music was nice.
Dec 27 16:31:00 109h 29m Road Rage What a game. What an experience.
Dec 27 17:09:00 38m 00s Versus Really cool, but it was near impossible to kill the other player as you'd just be able to pick up a heal or armor powerup and undo any damage the other player did, even when hotswapping the shoot and walk modes when necessary. Art was cool and online functionality was very stable, nice work!
Dec 28 13:04:00 19h 55m Snowbert Cool, if a little short! I was confused why I couldn't get the hat earlier (clicking it just moved me above it), but after I got everything else it let me get it.