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Feedback comments for LD30
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| Timestamp | Since previous | Game | RHY3756547's comment |
|---|---|---|---|
| Aug 25 18:52:00 | Warp Ryder Cup | Nice work! I love the animal crossing drum solo breakdown. Too bad you didn't have the time to implement a par system or anything like that. | |
| Aug 25 19:43:00 | 51m 00s | Trust Music | Very nice! I loved the maze in level 2, but after that level 3 seemed really easy. I also liked the little details like the guitar notes as footsteps :) <br/> <br/>There seems to be some weird flickering that occurs when I'm looking in certain directions, that and the FOV is way too low. Apart from that, pretty solid entry! |
| Aug 26 02:02:00 | 6h 19m | A Hole New World | I had a lot of fun playing, and I enjoyed the music and graphics... However I couldn't get over one thing... if you die... you go back... to the start..... |
| Aug 26 13:49:00 | 11h 47m | Heart Star | Amazing! I always love playing your games. The difficulty curve was spot on, though I thought maybe the later levels would have a higher difficulty ceiling. The music and art work together really well, and I especially loved the surprised face each character made when the other died. Great job! |
| Aug 26 14:02:00 | 13m 00s | Ninja-Zombie Apocalypse | The shooting system was well designed (nice particles), but I think the gameplay was too much of the same thing without much challenge. You should try using something like SFXR so you can get some sound effects in your game in the future. Despite that - congratulations on your first ludum dare! |
| Aug 26 14:19:00 | 17m 00s | Dead Land | Fantastic work! I loved the the art style - I thought it was especially funny how you could just pick up the cat and frog and they wouldn't react, as if they were statues. The gameplay was very well thought out! It would have been cool to see it get more complicated, but I understand there's no way you could have had the time to do that. :P |
| Aug 26 15:19:00 | 1h 00m | Whiteout | Incredible graphics and presentation! The mood in the game is set perfectly, however gameplay is really slow and I was only able to find orcas and a huge ice wall with weird collision (i got through it at some weird point, then walked far enough for the shadow to fall off. initially i thought i was in a cave!). Overall very well done though! |
| Aug 28 01:37:00 | 34h 18m | Captain Spelunker | Nice work! I played through a few times but the second stage always got me - it's pretty hard to maintain your momentum perfectly. Only problem I had was that the first level is easy to get through, but takes a very long time (and you have to play through it again every time you die!) so after a while re-doing the first part became quite boring. Apart from that, great job on your first entry (and first game, super cool)! |
| Aug 28 01:53:00 | 16m 00s | LD30 - Connected Worlds | Pretty cool, but I was able to skip nearly all of the enemies and pretty much cruise to the end, where I killed a huge skeleton from a distance and then not much happened. The game is well put together and robust, it's just the content isn't quite there. Great job making this in 72h! |
| Aug 28 02:59:00 | 1h 06m | Connected Worlds | Cool game! It could use some fancier graphics or more levels, but apart from that the core structure is solid. |
| Aug 28 15:02:00 | 12h 03m | Diorama | Very nice - I loved the graphics and music! I played another game with the same gameplay style called Dead Land, which I also liked. I think the appeal is very much the same, you both have a charming story & setting and the puzzles are well thought out. |
| Aug 28 15:19:00 | 17m 00s | High Flyer[DEMO] | It's probably worth mentioning that hard mode is completely impossible (can't get started on medium either, just keep hitting that top wall). Most of the time when I start the game I instantly hit the top wall and die because I'm clicking the play button to start it. I was able to play through in easy mode, and the level design was quite well thought out. Nice work. <br/> <br/>The music is really cool - however I noticed that it is from http://www.nosoapradio.us/! All content in the game must be your own and made within the 48 hours, so unfortunately the audio breaks the 48h compo rules... Apart from that, the game is pretty solid on easy mode. |
| Aug 28 15:50:00 | 31m 00s | Connected | I was playing and suddenly I managed to lock up all of the controls some time after I got the first lava block to the grass world... Very challenging though - I enjoyed playing. The micro-management quickly becomes intense! (especially with the water world - I was never able to keep up) |
| Aug 28 16:02:00 | 12m 00s | InfiLoop | Reminds me a lot of antichamber - but I feel the eye puzzle was a bit more confusing than it should have been. Nice work though - would have been great to see the game become a bit longer! |
| Aug 28 16:18:00 | 16m 00s | A Tale of Two Megacities | Cool, I beat both worlds! The music was pretty good for being written within the time frame. I liked that you voice acted the characters too - you don't see that often with Ludum Dare. Only problem is that it's too easy to win right now... Otherwise, Nice work! |
| Aug 28 21:42:00 | 5h 24m | Close Your Eyes | Very sleek visual style! I enjoyed unfair mode a lot - nice work! |
| Aug 29 02:49:00 | 5h 07m | Warp Paint | Very smart gameplay! I especially loved the last puzzle - I had a feeling that the color mixing was going to come into play more than once ;) <br/> <br/>Just a small thing - I managed to find a bug by jumping through this portal while charging a ball through and releasing at the same time as I went through it. Check it out: <br/>https://dl.dropboxusercontent.com/u/12239448/bug.png <br/> <br/>Also just a quick question - did you write the music? Not to be rude if you did, but it's just that there are 3 full length pieces there that are all really well written which seems quite weird for a 48h compo entry. <br/> <br/>If you didn't write the music then it's technically against the compo rules, so for now I'll just vote N/A for that. |
| Aug 31 00:01:00 | 45h 12m | Sllukswefa | I spent my first playthrough pushing people into the sea, which caused hilarious consequences in the forest world. Nice game - got to the end but didn't really get what was happening. The atmosphere in the forest world was spot on! |
| Aug 31 00:42:00 | 41m 00s | Lucy Dreaming | Pretty cool - but I don't really see the theme in it, and the footstep sound was really annoying. The setting was interesting, the scene is pretty striking! |
| Aug 31 01:11:00 | 29m 00s | Brobots | Very cool! I always love multiplayer games in ludum dare - it's just a shame I didn't find this earlier when more people were rating! I was able to play a game with two other people and it was a lot of fun, though it could have been more fun if I could talk to the other players. The controls were a bit weird too, I was able to flip myself over and then my movement started completely defying the laws of physics! Despite this, awesome entry! I also appreciate the double bass drums in the soundtrack ;) |
| Aug 31 02:09:00 | 58m 00s | STOP THE ALIENS | Java Exception on my end. |
| Sep 1 15:09:00 | 37h 00m | Multiversal | Pretty cool! The last level was a complete change in gameplay though, but I can't say it was a bad one. That and your glass shader needs a little work. :P I had a lot of fun playing this. |
| Sep 3 16:41:00 | 49h 32m | Planestroller | Very nice work! The difficulty scaling was spot on, the later puzzles were brilliant! I was pretty surprised at the quantity of levels you managed to make within 48h, well done! |
| Sep 4 20:11:00 | 27h 30m | World Islands | Very nice work for just getting started with 3d! I understand your plight with the graphics stuff being hard to put together alongside the engine, though having the game look like minecraft is a little uninspired. The platforming was enjoyably difficult at parts, though it would have been nice if after I got the first bridge to spawn a way to skip to it after dying appeared. Though I did manage to get around this by jumping the gap corner to corner and barely making it. ;) |
| Sep 5 16:12:00 | 20h 01m | Arcaena | Nice work! The battle system could have used a little more strategy; I just spammed the last move I learned and won every fight. The mazes were also pretty uninteresting, but the game felt complete and had a good amount of content. |