Foon → Ludum Dare Explorer → LD31 → Feedback comment stats → Reyn
Feedback comments for LD31
Reyn's games and stats for all events →
| Timestamp | Since previous | Game | Reyn's comment |
|---|---|---|---|
| Dec 8 11:25:00 | No More Boxes | Nice. Cannot think of anything conceptual I would change. | |
| Dec 8 18:09:00 | 6h 44m | Mah-Le-Cuh-PEW | Hi. Thanks for the comment. <br/>Yes its difficult to rate if I can't shoot. I did use unit free's nav meshes in my farm invaders game. Its super easy, two clicks, a drag and one line of code. Also check out unity's multiplayer which is almost as easy. Not that your game needed either. I found people did not like a networked multiplayer entry for ludum dare, I believe local multiplayer is the way to go because it doesn't explicitly require another player to see how it would work. Multiplayer also gives the player an instant goal: 'Beat the other guys', where I struggled quite a lot in coming up with a goal. |
| Dec 8 19:39:00 | 1h 30m | Death in front | I also couldn't attack. Maybe I'm missing something. |
| Dec 8 20:01:00 | 22m 00s | Orbit Jumper | I had trouble escaping orbit a couple of times, which ate fuel and stranded me. You want the player to explore but I need to take a big chance on where to go next there is little indication of where the next planet might be, could also just be part of a hard game. Your UI text doesn't scale, I have a high resolution display which makes the UI text very small (Not sure if you are using the new unity UI, check out the CanvasScaler component). I liked the tutorial text but it became a hindrance after the first couple of times I got killed. I think I might have gotten less confused by the controls if I was not able to strafe in space, so left/right on a planet and just one direction in space, but thats probably just a learning curve. There seemed to be few enemies to get coins from, I might have stuck around longer if there were more, then again we all seem to be turning into toddlers. Thanks! |
| Dec 8 20:24:00 | 23m 00s | One Scene Prison | Hi, you are the only to play my game to completion thus far. I love point and click adventure games :) an infinite number of light bulbs was the only glitch I could find. The subtle movement of the description text looked good. I hope your story isn't from experience :P |
| Dec 9 06:09:00 | 9h 45m | Hyperdodge | Hi. The game reminds me of xonix! I seem to not be able to get more than +-7800, the red ball is vicious :) I like the near miss slowdown, sometimes it felt it would trigger but did not, it will probably be annoying if it happened too often. The level art colors are very retro but the ball colors for me don't mix with it well. You hint at a global high score on mgsa but there doesn't seem to be one? Nice game thanks! |
| Dec 9 07:35:00 | 1h 26m | The Crown Of The Rectangles | Hi. Makes me think of commandos, but I can't figure out if those games were turn based or not. Great tutorial. I would let the enemies have some sort of momentum so that their movement is less erratic. The entrance area is very small I had a couple of campers that wouldn't let me pass for a while. There doesn't seem to be any 'reward' at the end after taking the crown back, I might have missed it. Unfortunately some of the enemies got stuck in the walls. It wasn't possible to see behind the entrance wall so I got surprised once. The game has a clear goal and clear obstacles to overcome. Add to your description that enter also ends the turn, it makes playing more engaging. Was fun, thanks! |
| Dec 9 07:56:00 | 21m 00s | Suzy v Dark Lord | Hi. Nice idea to bring the worlds into the screen, 5/5 for the theme. I, like others, think you can do something great with the venn/euler diagram mechanic. Biggest issue I would say for me was collision, not always knowing if I could move around an object, which could probably be fixed with shadows or making the game 3D. Could possibly also work as a more strategic puzzley game. Was fun thanks! |
| Dec 9 09:24:00 | 1h 28m | Prison Riot | Hi. I liked the use of theme and in world UI. The animation was good and the audio fit very well. The numbers at the bottom left need labels, but I figured it out. Would have been nice to be able to restart a level. I think this could also work well as a more puzzley turn based game. The power meter didn't really come into play for me, I was able to set it via the mouse. I haven't played FNAF, which probably fits into the tower defense genre. Through balancing and level design the game could be a lot fun. Thanks! |
| Dec 9 10:51:00 | 1h 27m | Nixtopia | I love adventure games :) The crafting table was a nice idea instead of having an inventory. The ammo amount does run out but does not update in the UI so I had to replay to kill the last enemy. Well done on the audio if you guys did it yourselves. The graphics are better than most ludum dare games. I think Jenna's next adventure needs to be on more than one screen :P |
| Dec 9 11:14:00 | 23m 00s | Santas Simulator Facility | Hi. It took me while to figure out I couldn't just hold down space and I need to press it repeatedly. There seems to be no end ? Its like an endless runner where you see how far you can get. Your accuracy meter is wrong because you only update the amount of presents delivered after a restart on the UI and not the variable. I would add an online high score and punishment for hitting a house twice and possibly houses that bad girls and boys stay in that need to be intentionally missed :P Nice play on theme. Thanks! |
| Dec 9 11:47:00 | 33m 00s | Dads Gold | The best use of the theme that I'v seen so far. I ran into a couple of situations where the jeep stopped responding after I flipped it. AFAIK there is no restrictions to using public domain models and texture for the Jam, your art is great. Music fit perfectly. Welcome back :P |
| Dec 9 14:59:00 | 3h 12m | Stack Hacker | Nice. I have to say I found the new UI less intuitive than you, especially layout. Congrats on pushing through :) |
| Dec 10 17:45:00 | 26h 46m | RIZUMUDEKATTO | You invented a new genre, the endless stander! :P I agree with some other comments that say it needs to ramp up faster. Having to go through the main screen and keyboard selection killed pace. Thanks! |
| Dec 10 18:06:00 | 21m 00s | Red Repair | I like the idea. I have a high resolution screen, the ship outlines were where I think they should be but the ship images and crew assignment UI are small in the top left corner. I agree with both the depth and feedback comments. Its difficult to see the effect of my actions. The idea of micro managing a space ship hanger is very intriguing, sim hanger :) Lots of operational and technical problems. Crew shifts, part ordering, base expansion, hull repairs ... strikes :-P Thanks! |
| Dec 10 18:26:00 | 20m 00s | The Crane | Hi. I think it would have been easier to control if you had lands around the edges. Its difficult to get the crane to move to the right when its on the left edge of the screen. The crane model seems to be hanging upside down for me. Except for controls that are a bit weird I think you have all the element of a game, obstacles and a goal. I think a rubber ducky might have been a better subject than a paper crane :P Add some more levels, play with the camera, have some more fun :) Thanks |
| Dec 10 19:02:00 | 36m 00s | Adrift | Great art, the game makes me think of botanicula. You definitely need to take this further. Just a shame about the theme :-| |
| Dec 10 19:44:00 | 42m 00s | Oaneskryne | Hi. I love rpg games. I believe the start is a little bit too mazey. I like seeing story, which you had but I think not enforce enough, maybe the guy at the boat could have mentioned something about your journey. I'm not sure what rpg maker gives you so I don't know how much of the map you made, but the scenario with the hay and fire was interesting. Unfortunately I couldn't pass the screen with 3 colored buttons, I believe I tried all the different orders but the red button kept popping out. If I had to make an rpg game for ludum dare I think I'd make it finishable in 5 to 10 minutes, there is so many games to play that people might lose interest if they get lost in a maze expecting story. Thanks! |