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Feedback comments for LD31
LegacyCrono's games and stats for all events →
| Timestamp | Since previous | Game | LegacyCrono's comment |
|---|---|---|---|
| Dec 8 03:50:00 | Snakkke | Cool concept and well implemented, but damn it is difficult! Nice job :) | |
| Dec 8 03:54:00 | 4m 00s | Punch Squad | This is a fun idea, I like it! Too bad it's so short :P |
| Dec 8 17:56:00 | 14h 02m | Is This Title Fancy Enough | Cool graphics, very retro! |
| Dec 8 18:09:00 | 13m 00s | Very Dungeon | A bit too easy, and the controls are kinda floaty. A chest spawned in front of the exit and I couldn't get the item... Nice graphics, nice music! I'm playing more to see all the items, heh. Great job! |
| Dec 8 18:37:00 | 28m 00s | Ludum Clicker | If only making games were this lucrative in real life :P |
| Dec 8 19:46:00 | 1h 09m | Warehouse Willy | $396 was my best. Cool concept, it's pretty fun! Would be nice to have multiple levels with different platform layouts and obstacles like the forklift. The controls need some fixing though. Well done! |
| Dec 8 20:02:00 | 16m 00s | STS (Simple TopDown Shooter) | The phasing mechanics adds some strategy to it, which is pretty cool. Needs some variation to keep it interesting, though... Still, good job! |
| Dec 8 20:13:00 | 11m 00s | Biased & Blazed: Beyond Belief Beyond Control We're Stoned as Shit and Ready To Roll HYPER DANK EDITION ALPHA+ | Wow, this is really hard. The music is pretty rad! Why did you opt-out of rating Audio? My top score was 397 :) |
| Dec 8 20:30:00 | 17m 00s | DOS Defender | Whoa, a DOS game! Damn, this is fantastic! It took me a few tries to understand what the heck was going on, and the mouse controls is not exactly great. Sadly I didn't had a gamepad to test it with... <br/>Man, if this was a thing back in the DOS age it would be so damn popular. Well done! My record was 6350 :D |
| Dec 9 05:10:00 | 8h 40m | Hard Winter | I love tower defense, but navigating the maze was kinda slow and tedious, which took away some of the fun. I can't advance waves if I don't go through the maze to find the canons, even though with 4 turrets I can pretty much survive forever. The concept was neat, but the implementation needs some work. Decent graphics and music. Nice job =) |
| Dec 9 19:41:00 | 14h 31m | Squishi | Simple but well implemented. Great game! The first level with wind was a real pain though, haha. :P |
| Dec 9 19:55:00 | 14m 00s | ENTER IMAGE | Nice and simple game, but for some reason the framerate plunges after a while, making it nearly unplayable. =/ |
| Dec 9 20:07:00 | 12m 00s | Untraveled | Really cool! This should be longer =D |
| Dec 9 20:16:00 | 9m 00s | Mascarpone | The color mechanic makes it really difficult, but it's interesting! Maybe tweak a bit the difficulty curve? Still, nice work! |
| Dec 9 20:25:00 | 9m 00s | Dead Pixels | Interesting idea, but I think you could've used the growing screen in a more clever way rather than just a time limit. Also, it seems that sometimes you get stuck for no reason, which prevents you from chasing the bugs... |
| Dec 9 20:35:00 | 10m 00s | Bedungeoned | This is a seriously awesome idea, I love it! But once you get the hang of it it's a bit too easy. Maybe the enemies could roam the rooms while you're out of sight? I want to try the multiplayer mode sometime, sounds fun :D |
| Dec 9 20:46:00 | 11m 00s | Touch of Light | It's interesting but maybe too easy. I scored 149 and I just lost because I got bored. Very charming presentation, and the audio really fits the atmosphere. Well done! =) |
| Dec 9 20:52:00 | 6m 00s | Rotate And Hide | Hmm, the enemy got stuck in a corner, so it was pretty easy to beat him. Nice concept and good presentation. Maybe you could expand it by having other kinds of units? Anyway, great job! |
| Dec 9 21:08:00 | 16m 00s | The legend of Adlez: Knil's adventure | The art is fantastic! Great effort, it's unfortunate it's not finished. |
| Dec 9 21:14:00 | 6m 00s | PixelSim | An idle game with nice graphics, I approve! It is a bit slow-paced, but not bad :) |
| Dec 9 21:18:00 | 4m 00s | Super Flummi | The gameplay is a bit lacking, but the music and mood was sweet, nice job! |
| Dec 9 21:25:00 | 7m 00s | Office Gaming Inception | Hahah, great use of the theme! I failed miserably though :P |
| Dec 9 22:19:00 | 54m 00s | Serenity | Pretty cool, reminds me a bit of Cave Story. Awesome work on the audio! Congrats! |
| Dec 9 22:34:00 | 15m 00s | The Adventures of Darsh in Offscreenland | I love the day-night transition! Funny and well written, well done =D |
| Dec 10 00:07:00 | 1h 33m | S̹̺̣̤a͏͚̤͙ͅt͡e̖̣̬̥lli̭̬̳͈̟͖t҉ȩ̩̬̰ | The controls need some work, but the concept is quite solid. Well done! |
| Dec 10 00:13:00 | 6m 00s | The X of Y | The procedural generation was really neat. Has potential, it's unfortunate you didn't finish it. |
| Dec 10 00:22:00 | 9m 00s | 7 Days of War | The gameplay was a bit lacking. The difficulty is kind of unfair, you need luck to get enough food/materials and sometimes the bombs just aren't in your favor... Still, the mood was really nicely done. |
| Dec 10 01:14:00 | 52m 00s | Colosseum Brawl | Hmm it was a bit too easy for me. Avoiding damage is simple once you get the hang of it. Before I stopped I scored 52200. It needs some variety to spice it up and add some challenge. Regardless, it was very well done. Congrats! =) |
| Dec 10 01:36:00 | 22m 00s | Gnome's Dungeon | Half Match 3, half Snakes and Ladders and entirely addicting, good job! =D |
| Dec 10 01:50:00 | 14m 00s | Super Engine Blast | This is so addicting that I didn't even realize there wasn't a goal or score :P madcapacity said everything already, the idea is really fun, and I'd love to see a full-fledged version of this! The music was awesome! Great job! |
| Dec 10 02:41:00 | 51m 00s | Ora Bolas! | Congrats on your first jam! That was simple and fun, I like it. Got 92 balls =D |
| Dec 10 03:10:00 | 29m 00s | Orb Fetch: GOLD | Wow, the propulsion mechanic is pretty clever! Didn't thought it was too difficult to understand it, but I can see why people might have problems with it. I got all orbs, can I use my newfound wealth to fund the development of a full version of this concept? :P <br/>Too bad it didn't had some audio to go along with it. Still, I loved it! Well done :D |
| Dec 10 03:31:00 | 21m 00s | Microphyla | Ugh, I accidentally reached the game end before collecting all items, so I had to play it all over again. :P <br/> <br/>The Metroid influence is delightful. Metroidvanias are my favorite, so I might be biased. I loved it. Great art, great level design. It might be too easy, the enemies are very straightforward and don't pose much of a threat, and I finished the game without even using the missiles. <br/> <br/>Only real problem I found is that you can't jump when standing near the breaking blocks, which makes getting a certain missile upgrade (the one to the right, under the red blocks) a very frustrating task. <br/> <br/>Fantastic job! Congrats! =D |
| Dec 10 03:47:00 | 16m 00s | SnacMan | The collision detection is a bit frisky. Sometimes I get hit even though I'm not close of an enemy. The game isn't particularly innovative, but it's fun and simple. Overall, it's a pretty well made puzzle game. It reminds me of puzzle games from the early Windows 95 era, haha. Good job! |
| Dec 10 04:04:00 | 17m 00s | Force Feedback | This is the Goat Simulator of the driving... uhh, simulation simulators genre, I guess? <br/>I couldn't stop laughing the entire time. The car physics are a mess, but it adds to the hilarity of the whole. I saw the game title and thought you'd have implemented some kind of force feedback, but I did not expect that. Well done! |
| Dec 10 20:56:00 | 16h 52m | Happy Snowball | The graphics are really good! I feel that the snowman should jump a bit higher, it's very difficult to avoid the gnome. It gets repetitive after a while, and it's frustrating that the Santa sometimes spend way too much time outside of the screen, so you just have to wait. Has some shortcomings, but it's quite fun. My best score is 32 =D |
| Dec 10 23:21:00 | 2h 25m | BBQ DAD | This is intense. Also, I shouldn't have played this while hungry, hehe. The graphics are quite good, and the audio is just fantastic. I guess the idea has been done before many times, but the execution was awesome! Had lots of fun! Certainly a must-play from this LD =) <br/>Scored 338 points! I'm a M-M-M-MASTER! |
| Dec 11 00:05:00 | 44m 00s | The Drinking Game | Oh wow, that ending was unexpected, I like it. Interesting idea, although not exactly a "game" I guess. Are the "awww" and "boo" cues triggered somehow? For me it would only trigger the laughs every now and then. |
| Dec 11 01:40:00 | 1h 35m | Collectic | I won! Scored 81560 =D <br/>Very Pac-Man-esque, simple but fun. Good work! |
| Dec 11 01:42:00 | 2m 00s | Snowman's Land: SNOVERCHILL | This is simply amazing! I need to get some friends to play this with =D |
| Dec 11 02:44:00 | 1h 02m | virOS | Damn, I managed to get to the last level, but seriously... http://i.imgur.com/iPTi6JM.png <br/>I didn't like the slow cursor, but it wasn't much of a problem. The real difficulty comes from typing with a single hand (and the non-dominant one, to boot) while still avoiding a barrage of shots with the cursor. <br/>The concept is fun, it's a good twist on the "learn to type" games. The graphics were fine, but I'm puzzled by why there's high definition icons in a Win 95 desktop. :P Good work! |
| Dec 13 03:47:00 | 49h 03m | 0000 : Press Z | This is probably my proudest moment in gaming ever http://i.imgur.com/hl8tkX5.png |
| Dec 13 04:10:00 | 23m 00s | Avalanche | I want the goat music to be the music theme for my life |
| Dec 13 19:42:00 | 15h 32m | Beat+Trak | Great concept, and the music is awesome! There's a few bugs, sometimes a blue note is left behind even though I was holding down the entire time. Anyway, my best was 13501427 points (got x446 multiplier) Great game, nice work! |
| Dec 14 01:42:00 | 6h 00m | The Farmer II | Aah, the old days playing Harvest Moon just came back to me :D |
| Dec 14 02:34:00 | 52m 00s | GTAlien | Hmm, I didn't understand what's the use of the backhand hit. Not a big fan of the indirect control, but I understand it won't work for mobile otherwise. The artwork is pretty damn good! Nice work! |
| Dec 14 06:32:00 | 3h 58m | Inventory | Holy shit, that ending. That was perfect. <br/>Great game, superb execution! |
| Dec 15 02:42:00 | 20h 10m | Spirit of Nakagawa | The combo system is a bit confusing, but it's crazy fun! The dialogues are hilarious, and the graphics are wonderful. Great game! |
| Dec 15 03:56:00 | 1h 14m | Snowman <3 Kitty | The idea seems interesting, I always loved those sand game things! I'd like to see how this would work out, too bad it's incomplete. Still, nice job! |
| Dec 15 04:06:00 | 10m 00s | Only a Test | "Awesome post-next-gen graphics. Too much water. 4.2/10 GOTY" - IGN |
| Dec 15 04:35:00 | 29m 00s | Ricochet Heroes | This is amazing. Seriously, if this were a full game with more polishing and content, I'd pay some serious bucks for it. It kinda reminds me of Half Minute Hero. I loved this. Great job! |
| Dec 15 19:38:00 | 15h 03m | Houston, We've Got a Problem | The idea is interesting, but it ends being more about luck than actual strategy. The same configuration can lead to a terrible or a fantastic result. So it doesn't feel like you have any control actually. <br/>The graphics are nice, the music is a bit annoying but fits the game. The gameplay needs some work. More configuration options perhaps, like defining a colony structure or plan of some sort, or some way to control the crew. <br/>Nice game. Has potential, but needs some work there. Btw, my score was 713 days, 15365 data ;) http://i.imgur.com/CPokPGV.png |
| Dec 15 20:21:00 | 43m 00s | Fruit Factory | The graphics are nice, but everything is so gray! I'd appreciate some color variety there to make it less dull. <br/> <br/>The biggest problem is the controls, it's way too floaty and irresponsive. Seriously, it's terrible. Also, the player seems to be affected by gravity... why? It doesn't make it more challenging or interesting, it's just annoying. Seems like an unnecessary addition for me. <br/> <br/>Plus, I think the game lacks some novelty factor. The core mechanic is not exactly original, and I think that's fine, but it needs something to keep me interested in it. Maybe the machine on the top was a step in that direction, but it wasn't exactly interesting in any way, so it just... was there. It didn't make the gameplay better or more engaging. <br/> <br/>Overall a decent game, but it desperately needs the controls to be fixed, and some general polishing would be well received. Still, well done for your first Ludum Dare entry =) |
| Dec 16 06:41:00 | 10h 20m | birdsong | Ignoring the effect, at the core it's a very simple platformer. The controls are tight and feels good. The upgrades are nice, and I love, LOVE the nest mechanic. The graphics are really nice, but it made my eyes hurt after a while, not sure if it was the yellow background or the effect. The audio was okay, but it could've been better. As for the level design, it felt kind of uninspired, specially the maze part which I hate. :P On the other hand, the difficulty is alright, and specially with the nest mechanic, it felt like I was being properly challenged in just the right way. <br/> <br/>Now about the effect... it is nice, but it really is pretty much just aesthetic, and doesn't affect much of the gameplay. It was actually a bit annoying for me, because it left this quite big area in my peripheral vision where every now and then I notice an enemy or something moving and get distracted. It's makes a very interesting visual, but I didn't thought it made the game any more fun per se, in fact I'd rather play without it. |
| Dec 16 19:07:00 | 12h 26m | Tightrope Theatre | The graphics and music were a delight, I think you've nailed the presentation here! The controls are also super satisfying, but on the moving platforms it seems to get stuck a bit for some reason (I noticed this on level 16). The level design is pretty good, considering the simplicity of the mechanics. <br/> <br/>I thought it was a bit too easy for me, none of the levels were much of a challenge. That being said, I wish there was some kind of measurement of how good you're doing (completion time, perhaps), to improve the replayability and make it more interesting. <br/> <br/>It's not an innovative game. It's a tried and trusted formula which works very well and is fun to play. It's lacking something unique to make it stand out. Your previous games were also platformers and they're all very fun, but I'd like to see what you would come up with if you leave your comfort zone and tried something new. =) |
| Dec 16 23:23:00 | 4h 16m | Entire Screen of One Game | Cool take on the theme, but I suppose my mind is used to this kind of stuff. :P <br/>The only major issue I have is the colors, they hurt to look at after a while... Despite that, I guess an objective would've made this more fun I guess. Still, good work =) |
| Dec 16 23:33:00 | 10m 00s | Sanic Sokoban | sanic stahp <br/>my ears bleed |
| Dec 16 23:39:00 | 6m 00s | Play with the cat | I played with the cat - <br/> Weird victory condition, <br/>but it was quite fun. |
| Dec 17 02:36:00 | 2h 57m | Flashlight | Heya! I've beaten your challenge and scored 465250 points :) http://youtu.be/9tXmIO6RKjk <br/>Using the flashlight as a weapon was a pretty interesting mechanic, and the multi-hit added a nice risk and reward layer to it. I really like the audio! Good job! |
| Dec 19 20:07:00 | 65h 31m | SCREEN_BOMBER | I like the concept, but the implementation needs some work. The controls are really frustrating. The level design could be much improved as well. Some levels had a much easier solution that the one that was clearly intended. This is nice when the alternative solution is clever and makes the player feel smart, but in this case it just felt like sloppy design. Most of the challenge came from the controls, not from the puzzles themselves. Freezing the pieces in exactly the exact position was extremely difficult, even though the solution was pretty obvious. <br/> <br/>The graphics were good, and the audio was decent. I'm really confused by how the theme was used here, it seems like you totally forgot about it. I was disappointed that getting all the letters didn't added anything special to the ending, no extra level or dancing snowman or anything... Still, it's a nice platformer puzzler. Mixing Tetris with platformers has been done before, so it's not exactly innovative, but I like the approach you took. =) |