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Feedback comments for LD31
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| Timestamp | Since previous | Game | kts_kettek's comment |
|---|---|---|---|
| Dec 9 00:29:00 | Attack of the cybernetic aliens | Just a few points: <br/> * full AWSD controls would be better, as avoiding bullets while also firing is a bit awkward. If fluid velocity was a thing, that might also improve it <br/> * bullets are hard to see <br/> * While the distance from player to mouse movement speed is nifty, you have a minor bug wherein your bullets travel at the same delta - in other words, if you fire when the cursor is next to your character, the bullets travel very slowly. | |
| Dec 9 00:34:00 | 5m 00s | Do You Want to Build a Snowman | No clue how it's supposed to work, sadly. Key spam and submitting does nothing! All values for the actions and resources are "undefined". |
| Dec 9 00:38:00 | 4m 00s | Egyptian Labyrinth | Ahh, very neat mechanics. Physics were a bit too stiff for my liking - audio did not work on Safari 5.1.10 for some reason. |
| Dec 9 00:51:00 | 13m 00s | Iaido | Fun little concept idea. A few notes: <br/> * retry timer is far too long <br/> * text doesn't fit in and the contrast to the background isn't strong enough <br/> * cut animation should trigger on proximity to bamboo, not just by a delay - currently you can trigger the cut animation before you even make it to the bamboo. <br/> <br/>Finally, what's with the third leg? |
| Dec 9 00:59:00 | 8m 00s | Lobachevskii | Nice, always glad to see unique tech! |
| Dec 9 04:22:00 | 3h 23m | Swarm | Booo~ wish it was longer |
| Dec 9 05:39:00 | 1h 17m | The Last Room | Atmospheric little game, I liked it! |
| Dec 9 06:35:00 | 56m 00s | DotHop | Ahh, very fun, too bad about the lack of levels. End level was quite fun to play with. :) |
| Dec 9 06:36:00 | 1m 00s | Same Insane | Grave Stone Simulator 2014 |
| Dec 9 09:00:00 | 2h 24m | Legend Of Single Screen | Hah, that was rather silly, yet somehow enjoyable. |
| Dec 9 09:02:00 | 2m 00s | Snowy Eel Perimeter | Nice, I quite liked it! Drop-hadows were a stylish touch. Wish you could've completed it. <br/> <br/>p.s., I very much enjoy that you chose C. :} |
| Dec 10 00:55:00 | 15h 53m | Colored Ninjas | Haha, glad someone thought of this as well! Fun stuff. |
| Dec 10 00:59:00 | 4m 00s | DebugIt(); | Haha, that was quite weird. Took me a few moment to realize it was in 3D. Interesting Alpha/Beta toggle mechanics. Pretty neat. |
| Dec 10 01:12:00 | 13m 00s | Press Enter | And then it froze flash at what I presume is the end (snowman incantation) <br/> <br/>Very cool! |
| Dec 13 06:18:00 | 77h 06m | God-damning birds! | To let you know, it works great on Windows 7. <br/> <br/>Very cool concept! It's a bit hard to tell what's going on at first, but once I figured it out, it wasn't too bad. <br/> <br/>One point is that it feels a bit slow at first - getting subsequent followers is a bit of a chore. <br/> <br/>Some minor points on a future update (which I would like to see!) <br/> * Perhaps faster mana generation -- or just start with a few extra followers <br/> * Additional UI to let you know what mode you're in, how many followers you have, how many are selected <br/> * Cooler bird swarms. <br/> * Port it! :) |