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Feedback comments for LD31
Krisjet's games and stats for all events →
| Timestamp | Since previous | Game | Krisjet's comment |
|---|---|---|---|
| Dec 8 08:35:00 | EtiChopper | Great that you decided to participate, this is a great way to improve your game creation skills! <br/> <br/>I would suggest not letting the player move off screen at all, right now if you disappear offscreen you have no point of reference, and don't know if you're moving back towards the screen or away from it. <br/>I would also have added in some friction, causing the chopper to stop after some time if you stop holding the forward arrow. <br/>I like the programmer art and good use of sound too! | |
| Dec 8 08:43:00 | 8m 00s | Mutton Mower | Funny idea, I love fact that you feel like a farmer just running frantically around pushing sheep out of the flower bushes. <br/>I think the game could have used a tell that shows whether a sheep is going to "attack" a bush a little in advance. As it is now it feels totally random to the player if the sheep is moving towards a bush or not. I also wouldn't have created the first level with bushes in each corner, AND a big patch in the middle to defend. Give us an easy level in the beginning, so we feel like we understand how it works before we lose! |
| Dec 8 08:51:00 | 8m 00s | Blue Cave | Cool idea! <br/>Controlling the flail was a bit tricky though, and when you got a lot of them it got harder to climb to the top platforms since at least one of them tended to get stuck underneath the platform you were on. |
| Dec 8 08:55:00 | 4m 00s | One Screen | I like it, although I didn't get to the end. Got curious though. What does spacebar do!? |
| Dec 8 09:35:00 | 40m 00s | Twisted Fantasie | I like the music and sound, but this game has big communication problems. I really don't understand what is happening, my objective or how I win or lose even after I read the instructions. |
| Dec 8 11:17:00 | 1h 42m | The Battle of Yelms Keep | Love the cutout look of the enemies and the fact that your projectiles ricochet. <br/>Maybe you could have worked some more on the "feel" of the shooting, I feel like getting incrementally closer to the goal after subsequent shots could be made easier by some more feedback. |
| Dec 8 11:24:00 | 7m 00s | <HexaMem> | Interesting memory game. Maybe have a timer that determines how long you have to prepare for each round? Now I feel like the best way to beat it is to create an optimal route and write it down, which I guess isn't the intent. |
| Dec 8 11:35:00 | 11m 00s | WoRMWOOD | Very psychedelic! <br/>I think more enemies at the same time or hazards that can't be shot at would give the player more incentive to move around. Right now it looked like it was better to just stand still and turn around while shooting the enemies. |
| Dec 8 12:27:00 | 52m 00s | Entertainment Software for Lonely Children | This game feels meaningful. Great mood. |
| Dec 8 12:39:00 | 12m 00s | Mobius Dungeon | Great main mechanic! Lots of interesting possibilities for puzzle solving, and the introduction of new items and harder puzzles felt just right. |
| Dec 8 13:57:00 | 1h 18m | S | First of all, really polished game! Love the graphics and the music. <br/>Now for some critique: it feels a little bit random at times, and with no way of penalizing the player if they don't optimize for points (except for the ending score) the appeal was a bit limited for me. I see that there's a certain element of trying to deduce the neighboring tiles ala minesweiper, but in the end I got a bit indifferent and just filled in all the remaining tiles. Feels like with a bit of work it could be an interesting resource gathering mini-game inside a bigger game or something. |
| Dec 8 16:02:00 | 2h 05m | Seaweed oh Seaweed | Jesus, I wish I had 0.3 more seconds per move or something, it's so hard! Right now it feels like rock paper scissors, I'm guessing more than I'm reacting to the text. |
| Dec 8 16:06:00 | 4m 00s | Everything Wanna Escape From Screen | The audio is pretty good! <br/>I feel like the game sort of boiled down to picking chickens from the point where they almost escaped the screen back to the beginning again and again and again. Would be great with a couple of other mechanics that mixed it up a bit. |
| Dec 8 16:15:00 | 9m 00s | Orion | Wow, great entry. Really loved the atmosphere. Wish there was more of it, would love to land on Mars :D |
| Dec 8 16:24:00 | 9m 00s | Super Cave In | Really cool entry, graphics and audio is great. <br/>Only criticism: I felt like I could get into a game state that left the game unwinnable where I'm not able to reach the yellow bricks up top due to poor drilling on my part and unfortunate placement of blocks. |
| Dec 8 16:31:00 | 7m 00s | Princess Saving Princes | Awesome! The Game and Watch is strong in this one. When is the handheld coming out? |
| Dec 8 17:36:00 | 1h 05m | Man on the Field | This entry looks and sounds great, reminds med of Papers Please, but I really didn't think the music matched the atmosphere very much which was a bit disappointing. |
| Dec 8 17:40:00 | 4m 00s | The Unexpected Adventures Of Doctor Supertronic Flying Machine. | Pretty funny game! Definitely a game with high "just one more time"-factor. Had some laughs when books came flying at me due to hitting something on the other side of the room :D |
| Dec 8 18:11:00 | 31m 00s | Test subject #4218 | Great puzzle game, and I love the way the tiles flip to rearrange the room, it really adds a lot! Would have loved to see some more work on the audio, to really sell the creepy Portal vibe. |
| Dec 8 18:19:00 | 8m 00s | Main Menu Fighter | This game would have greatly benefited from some more juice, explosions when you kill enemies, sound effects etc. <br/> <br/>I recommend this talk: https://www.youtube.com/watch?v=AJdEqssNZ-U |
| Dec 8 18:27:00 | 8m 00s | Fragile Ninja | Pretty fun game, but I wish the controls were a bit tighter. Really liked the beheading animation! |
| Dec 9 07:19:00 | 12h 52m | BMQ | I really wish the speed was a lot higher, movement feels very slow and sluggish. |
| Dec 9 07:25:00 | 6m 00s | The Last Room | Really like this game, had to play it twice to see if I missed something. Very nice mood and art! |
| Dec 9 08:44:00 | 1h 19m | Window Rogue | Cool game, but it seems like it's kind of poorly balanced, and issue I've struggled with too when I try to do procedural upgrade-based gameplay in such a short time frame. Right now it feels like you max out your powers way too fast, and it makes it trivial to kill the enemies by just spamming the attack button. I also question giving the player back all his health at the beginning of each level, resource management is a big part of most roguelikes, and be regaining all health on each floor you're kind of removing it from the equation. |
| Dec 9 09:06:00 | 22m 00s | Oscillation | Cool little metroidvania. Impressed by the scope of what you managed to put together! A little bit too much backtracking made it a bit frustrating at times, especially when you missed jumps and had to climb all the way to the top again. |
| Dec 9 09:14:00 | 8m 00s | Trapped | So much trial and error! The mood is good, but the items are hard to read and even know if you can interact with, and a lot of the times interacting with an object sends you back to the beginning due to dying or some hidden passageway. Giving clearer indication to players of what will happen when interacting with stuff would help a lot. |
| Dec 9 11:24:00 | 2h 10m | birdsong | Wow. That last trial. Mind blown! Just the idea of a Metroidvania with the map already revealed and on screen at all times is genius. <br/>The only criticism I can think of is that some people might be put off by the difficulty, but that is clearly their own problem. Wouldn't be surprised to see you win this one as well :D |
| Dec 10 09:24:00 | 22h 00m | Screencap'd | Great entry! Both the game mechanics and the puzzles are a lot of fun, and the difficulty curve and the pacing is well done! One of the best entries I've played so far. <br/> <br/>Only criticisms I have: Would have loved to have a little higher walk speed, it felt a bit sluggish. |
| Dec 11 13:54:00 | 28h 30m | 2.5Dino Arena | Pretty cool game! Some thoughts: The controls and feedback you got when being hit etc. felt a bit loose to me, and the waves didn't feel like they were getting harder fast enough, the game sort of dragged on a bit instead of getting gradually more and more exciting. With some tighter feedback and control and better pacing of the waves this would have been hard to put down! |
| Dec 11 15:41:00 | 1h 47m | Maze of Doom | Nice idea, it works pretty well. <br/>Would have loved to see harder dungeons as you progressed somehow, right now it feels like they are all randomized in the same manner. |
| Dec 13 13:55:00 | 46h 14m | The Broadenlands | Very cool entry. Love what you did with the theme, and the premise was very interesting, nice little story to it. |
| Dec 15 06:30:00 | 40h 35m | Pengie | Fun little action game! A little bit too similar to Mario Bros maybe, but fun and good looking entry! |
| Dec 16 12:13:00 | 29h 43m | Leaving | Very cool entry. A bit slow paced, but it kept me interested until I collected everything! |
| Dec 16 14:20:00 | 2h 07m | Serenity | Great sound, graphics and sense of mood! |
| Dec 16 16:13:00 | 1h 53m | Cell 09 | Great little action game, reminds me a bit of the Vlambeer style of gameplay, although I'm not sure I like the idea that you have to start over each time you die. |
| Dec 16 17:48:00 | 1h 35m | Microphyla | Pretty cool, I like how you unlock the level using your gun like that. Felt like the mechanics could be a bit snappier, the boss was pretty frustrating, I felt like your jump was pretty slow which made it more difficult to dodge stuff. |
| Dec 16 17:55:00 | 7m 00s | Shellshock | Interesting puzzle game, really like the idea, and the fact that it's a shell script game you only control with the mouse, paradoxically :D |
| Dec 16 21:21:00 | 3h 26m | Spiral Wings | Awesome mood, graphics and sound. Would have loved a longer experience, chasing down some prey, fighting some enemies. Super Spiral Wings? Please? |
| Dec 17 06:23:00 | 9h 02m | Republik Power & Light | Pretty cool idea, I just wished there were some more actions you could take and maybe some more explanation of how the different levels (coolant, capacity etc) affected each other. |
| Dec 17 06:28:00 | 5m 00s | Shooting Things in Space | I had problems understanding how the resources connected to the rest of the game, and what the objective was. Liked the look and feel of the ship you were controlling! |
| Dec 19 12:53:00 | 54h 25m | endless rules | Cool concept! Really like the "add more rules as you go" idea, although some of the rules ended up being pretty frustrating at times. I thought especially the one where you ban a direction, and when you force the player to take more steps in one direction than the other were very annoying, since they could directly stop you from progressing for some time. Nice job! |
| Dec 19 16:08:00 | 3h 15m | Atticus VII | Great job! I especially enjoyed the music, very FTL-esque, and the plot, which was very intriguing. It seemed like it would be interesting to have some more stuff to juggle at the same time, most of the time I didn't use all the actions on my turn. Will be playing this one until I solve it I think :) |
| Dec 20 16:40:00 | 24h 32m | ROCKROCKET | Great entry. I also had some problems finding my avatar at first, but after I understood it I was hooked. Love games where you have to understand you objective as you're playing, the mood and sense of mystery in this game was great! |
| Dec 22 01:29:00 | 32h 49m | Someone is in the house! | Very scary atmosphere, you really pulled off the horror movie vibe! The game can feel a bit unfair sometimes, as you have very little indication if the killer is close by on some of the hiding places, but at the same time it adds to the atmosphere that the killer can sort of "appear out of nowhere" as they tend to do in the movies. Nice job! |
| Dec 22 18:16:00 | 16h 47m | Blipt in the Dark | This feels very unpolished right now, the collision detection is very hard to grasp, there's no feedback when you take damage, and no real explanation when you are able to switch between layers. It's also really dark, which makes it tough to see the enemies before you are almost on top of them. |
| Dec 22 18:22:00 | 6m 00s | Coinarium | Pretty fun game. I think it could have been a bit more engaging if the enemy lines didn't move as uniformly, and you had a little bit more control over your jumps. Right now it just feels like you die because the jumps are hard to control, not because the lines are difficult to dodge. I wish it were the other way around :) |
| Dec 22 21:00:00 | 2h 38m | Winter is Nigh! | This game could really benefit from some more feedback, screenshake when you're hit, more hit effects when bullets hit the enemies etc, as well as more refined controls. The enemy behaviour is also pretty uninteresting, it seems like they are just moving straight towards you with different max velocities, some of them jumping at different intervals. |
| Dec 29 06:03:00 | 153h 03m | Twisted Chamber | It looks great, and the game is a lot of fun. I wish the controls felt a little bit more tight, not as floaty, and I really felt like the saws falling from the ceiling were unfair, especially as they seemed to fall at random places, and were not fixed from playthrough to playthrough. |