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Feedback comments for LD31
ketura's games and stats for all events →
| Timestamp | Since previous | Game | ketura's comment |
|---|---|---|---|
| Dec 9 19:27:00 | Heartbreak | Fun enough, though I have to question the decisions to make the paddle spherical and the movement acceleration, which makes movement frustrating and decreases one's tolerance for what could otherwise be played indefinitely. | |
| Dec 9 19:32:00 | 5m 00s | Stock Madness | This is a very...different idea, lol. Was great fun, though more keyboard controls to allow faster interaction would be nice. |
| Dec 9 19:48:00 | 16m 00s | The Nth Dimension | This is an interesting concept, though the balance is woeful. It seems far too much time was spent on things of negligible value (idle animations, hell, animations at all) instead of on basic balance. I wasn't able to get to the end on easy, the requirement to juggle all six sides was interesting but far too difficult based on the random nature of the enemy spawns and the very low frequency of the brown powerups that power everything. <br/> <br/>Still, if it were polished and balanced, this could make a great game. |
| Dec 9 19:52:00 | 4m 00s | The Great Expanse | "Playable" for some definition of "Playable". The contrast between the player and the background made me think I had a smudge on my monitor, and the crippling lag you point out makes it hard to do anything meaningful. Forcing a reload of the page to start over leaves testers with little drive to keep trying, never put obstacles to restarting. |
| Dec 9 20:08:00 | 16m 00s | Escape | The screen's a bit cramped, else dodging would be easier. Some sounds are annoying (wall hit) while others that would be useful are missing (portal generation). I also have beef with the three-shot upgrade, since it feels like a downgrade in a lot of ways. <br/> <br/>Fun enough, though. |
| Dec 9 20:14:00 | 6m 00s | Snowman vs Chesspieces | I actually remember that screenshot showing up on the feed! Cool to see it completed. <br/> <br/>This is an awesome concept, and pretty well executed. My one beef is not being able to manipulate the order cards are played in, which is what gives Fluxx its strength. How else is it determined when you play "Play 2" and "Play 1" in a single turn? <br/> <br/>Overall, though, love the concept, and it's executed well for the compo. |
| Dec 9 20:37:00 | 23m 00s | Nanaina | Double jump is annoying, as others have mentioned. The randomly generated rooms sometimes resulted in sections that could not be jumped past, like a series of sections required to get upwards that were only 1x1 spaces, and thus too small to jump in. Nice concept, though. |
| Dec 9 21:00:00 | 23m 00s | Screen Protector | Fun enough for a little shooter. The three-hit thing is a bit much, I would prefer something more flexible (such as 3 hits within X amount of time to lose). The orthogonal shooting makes it difficult to utilize the powerup. |
| Dec 9 21:26:00 | 26m 00s | Mission Control | This is a great concept. Something fleshed out to have more events and longer missions (with the ability to ignore transmissions as suggested) would really be a fun game. <br/> <br/>I have a bit of beef with the fact that bad morale results in losing. It would be better as a modifier of the other stats, not outright catastrophic failure. <br/> <br/>The food should be differentiated from the fuel by lower rate of consumption, methinks. Otherwise you have two resources that are basically the same and never interact with one another. <br/> <br/>Overall though, quite good! |
| Dec 9 21:31:00 | 5m 00s | Glow Drop | This is great, probably better with touch screen controls than a mouse, but the idea is solid. I would add some sort of visual element to make it more obvious what spheres are connected, like two different shades of each color for "connected" and "not connected" to take out the guesswork. |
| Dec 9 21:36:00 | 5m 00s | Resource Operation | Like you say, not much of a game without a goal from the resources, etc. A good solid start, though. I would include the ability to place multiple things after clicking so you don't have to keep going back to the menu. |
| Dec 9 21:48:00 | 12m 00s | Spectrum | Ah, so it's a multispectrum Ikaruga, nice! The ice power is a bit hard to actually regenerate with since it keeps bullets at bay. Add some audio and baby, you got a real game goin. |
| Dec 9 22:33:00 | 45m 00s | PhotoBound | Interesting mechanic of moving the camera with the character. Feels frustrating when you don't see how to solve the puzzle. |
| Dec 9 22:44:00 | 11m 00s | Snowman Lander 2014 | Interesting difficulty screen. Kind of wish the ASCII level was actually gridlocked instead of just a reskin, though. The snowflakes blocking landing areas seems to ramp up the difficulty very quickly, as moving left and right is monstrously difficult, so you're left just waiting for a good spawn. |
| Dec 9 22:58:00 | 14m 00s | AVOID | Ehh. Things move fast enough that it may as well be completely randomized each tick. |
| Dec 10 00:12:00 | 1h 14m | Captain Wupcroix | Eh. Not a game, more a tech demo, if that. Controls are nonintuitive. |
| Dec 10 00:16:00 | 4m 00s | Kill the Snowman | Much Meta. So Topical. Wow. <br/> <br/>Not being able to shoot the enemies as they're growing is a pain, and no HUD is an oversight. Good start for a game? |
| Dec 11 02:11:00 | 25h 55m | Catspoutine versus Evil Snowmen Army | This....has a lot of problems. The incredibly glacial pace, the horribly random nature of the goal, and bad execution of the drops themselves (I kept having my artifacts count jump all over the place, from 9 to 18 to 11 and back). Judging by the intro, you spent more time on the backstory than you did on the mechanics. Next time, get a game and then come up with a backstory, not the other way around. |
| Dec 11 02:19:00 | 8m 00s | RPG Platformer Thing | Taking dissimilar mechanics from two different genres does not a solid game make. You took the most annoying parts of both (random, unskippable fights and tedious platforming) and it ended up about as well as you'd expect. <br/> <br/>Also, never utilize a joke character as a regular entity. Jokes get old reeeeally fast at that rate. |