Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → ketura

ketura

Feedback comments for LD35

← LD31

ketura's games and stats for all events →

TimestampSince previousGameketura's comment
Apr 19 19:39:00 SlimeShifter Runs well, and your puzzles nicely used the toolset you gave the player. R being suicide was a rather obnoxious surprise. In the first room, the ceiling walk wasn't very obvious (that you had to hold up), and I ended up discovering the other forms on my own and running past. Not being able to morph in mid-air, except for the invuln form, was obnoxiously inconsistent. <br/> <br/>Overall, not bad, though. Good work.
Apr 19 19:51:00 12m 00s Hammerspace This. This is what people mean when they say "art game". That was a trip and a half. <br/> <br/>At first I thought the concept of shifting the rooms by pressing a button was a bit weak, but the room where you walk around the pillar...fantastic. This is seriously a good mechanic, and you ought to explore it more in the future. <br/> <br/>The ending was a complete trip. I assume you *purposefully* removed the background buffering? lol. It fit right in anyway, if it WAS just a bug
Apr 19 20:10:00 19m 00s Who Are You And What Are You Doing Here?? Kind of a buggy mess; it crashed on me once and not knowing the backspace button I thought it had frozen. The controls that you have listed on this page need to be listed within the game itself...and some of them are nonstandard at best. Why can't I hit esc to exit a screen? The answers to questions should have been answerable with the mouse, I mean, you obviously had hit detection in for the full-screen scenes. <br/> <br/>Not a bad premise for a game, but I would have played up the different identities and abandoned the security questions altogether...why are the guards grilling members of the household?
Apr 19 20:14:00 4m 00s Abs 'n' Ads What the hell am I looking at.
Apr 19 21:12:00 58m 00s Cat-Astro-Phe So Ikaruga as a platformer. That help screen needs to be mandatory, lol. The spawn rate is waaaay too high. <br/> <br/>Overall not bad, though.
Apr 19 21:24:00 12m 00s Realm Shifters - Collect Orbs Edition Nice visuals, but the core is a bit weird. Why does the Viking exist? It's faster to get around as the cow, and the dragon obviously lets you jump high, but this guy just seems to exist to remind me why I should be in some other form. <br/> <br/>I do enjoy that your camera work actually helps me feel larger or smaller depending on form. <br/> <br/>Kinda laggy.
Apr 19 21:29:00 5m 00s Voipadius This, uh, doesn't make any sense. After watching the video it makes even less sense. The keys don't do anything that I can see. Sorry, it's just broken.
Apr 19 21:43:00 14m 00s Magnum Opus That....is a lot of clicking. Not a terrible concept, but oh man does it require work on the index finger. It's also a bit random, in that you have to just kind of brute force large amounts of each of the starting elements before figuring anything out. Nice art though.
Apr 19 21:52:00 9m 00s Planet-0 Instantly needing to restart just because you've been caught is a pet peeve mechanic of mine, and it's no better in this one. The movement is really clunky; why would I ever walk when I could sprint? Why did I need to get the eyeballs? <br/> <br/>Oh, and I wouldn't waste any time on the writing. The mechanics needed polishing, and quite frankly the "story" was distracting and very, very poorly written. Would have been preferable to have nothing at all in that respect. <br/> <br/>Graphics and audio are alright, but gameplay trumps all. Make that your focus.
Apr 19 22:01:00 9m 00s Shapes Outdoor Nope, not getting out of my chair to walk a third of a mile for a jam entry. Nice try. The voiceover on the menu options was kind of weird.
Apr 19 22:11:00 10m 00s Forest Spirit So this is actually kind of a brilliant concept, changing between different grid types. The controls need work; clicking on each tile to advance is a pain, I would have preferred wasdqe.
Apr 19 22:15:00 4m 00s Shifty Funky Walls Ah. So seems you should have focused on getting the gameplay to work, rather than the crowd and the dance floor. You've put dessert before dinner, and while it looks nice, this is essentially just a screensaver if there's no actual gameplay mechanics.
Apr 19 22:22:00 7m 00s ShapeOut 2016: Extreme Fast Forward So this is kind of a neat concept, but the focus on speed doesn't let the strategic elements of shrinking and growing be a factor, since when you're going so fast you just want to be as narrow as possible. I would eliminate the speed focus altogether and just have interesting puzzles. <br/> <br/>Also your dialog and character focus is annoying. Dying so much results in me abusing my poor space bar to skip all the dialog again. And you have like a novel in your description that I didn't bother to read because this is a game jam entry with like ten minutes of play, why do I need to spend the same amount of time digesting backstory? Just focus on the mechanics.
Apr 19 22:33:00 11m 00s Cata Crunch This runs into issues when both players are jamming keys with input being lost. Also apples can spawn on rocks, that's no good. <br/> <br/>Competitive snake is a good idea though. Good execution otherwise, I think. <br/> <br/>Oh, the sides of the screen taking health feels a bit unfair. Maybe wrapping would have been better?
Apr 19 22:45:00 12m 00s Atomicollider Nice graphics, but the gameplay is confusing. Things seem to hit me when they're nowhere near, and the amount of timing required to hit things while they're green is pretty brutal. The amount of health you have left doesn't seem to be communicated, either.