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Feedback comments for LD31
justinooncx's games and stats for all events →
| Timestamp | Since previous | Game | justinooncx's comment |
|---|---|---|---|
| Dec 7 18:33:00 | duck.exe | Wat | |
| Dec 7 18:48:00 | 15m 00s | The Blind Monk | Pushed the counter off the castle. The timer is a solid object, and the text is over the char. Not a problem, just... weird, y'know. <br/> <br/>And then when I went to the very top of the map, the stone on my head disappeared when it went out of the screen. EXCEPT IT DIDN'T, when I deposited the invisirock into the castle. <br/> <br/>And then in the end I died and slid across the floor uncontrollably until I hit the edge and stopped. <br/> <br/>10/10 would wat again |
| Dec 7 18:54:00 | 6m 00s | Admin vs BFU | Now I know how to code! Thanks! |
| Dec 8 06:58:00 | 12h 04m | flop | It's like jumping in molasses. But still, it was interesting. |
| Dec 8 07:03:00 | 5m 00s | Tower Falling | Can't get past first level. After bombing the altar, the second level comes down, and suddenly goes back to level 1. |
| Dec 8 07:49:00 | 46m 00s | Fuckin'Dark ! | Cool, though a smidge unforgiving when enemies see you through a wall and send you to the start. Otherwise, very nice~ |
| Dec 8 07:58:00 | 9m 00s | Squadron Commander | Incredibly hard to manage 3 ships at once. Next to impossible really. If that's part of the design to just grab the shield ship and play with that alone, why not. <br/> <br/>Also, I can put the ship at the far left of the screen and become invulnerable and also not be able to shoot. |
| Dec 8 08:36:00 | 38m 00s | Mobile Life | Interesting interactive experience... Though the third picture with the guy eating food doesn't reset back to the phone on later tries. |
| Dec 8 08:37:00 | 1m 00s | Blue Cave | I couldn't figure out the flail's controls, though Space seemed to do something. Pretty interesting overall. |
| Dec 8 08:48:00 | 11m 00s | Colored Ninjas | I can't die. Why does it take me so long to die. Please kill me. XD <br/> <br/>Fan OP, pls nerf |
| Dec 8 08:55:00 | 7m 00s | Little Snow World | Accurate driving-in-snow simulator. |
| Dec 8 08:58:00 | 3m 00s | SIRTET | Goddamn, this is revolutionary. Good shit, man |
| Dec 8 09:13:00 | 15m 00s | Good Old Times | For a second there I thought I had to do the whole damn thing. |
| Dec 8 09:25:00 | 12m 00s | Cubelicious | A little dodgy when slamming my face into walls, but otherwise fun! |
| Dec 8 09:41:00 | 16m 00s | Dodgy Screen | Pretty interesting, and I almost got to the end, too. Until I accidentally saved on a green bar and died repeatedly. |
| Dec 8 09:50:00 | 9m 00s | Twisted Fantasie | Really confusing, still don't know what I just did. |
| Dec 8 10:02:00 | 12m 00s | Squareon | It's not as easy as it looks, that's for sure. My eyes hurt now~ |
| Dec 8 10:16:00 | 14m 00s | One Screen Many Jumps | That was actually very interesting~ |
| Dec 8 10:41:00 | 25m 00s | Industry Ruins | That was amazing. Everything fit together so damn well. Awesome game. |
| Dec 8 17:33:00 | 6h 52m | Dauntless | Not bad~ I have a soft spot for procedurally generated dungeon crawlers like these. Wish I knew how to do something like that. |
| Dec 8 18:14:00 | 41m 00s | One life hero | Interesting game and concept~ Never ending dungeon... Backtracking would be odd, though |
| Dec 8 18:21:00 | 7m 00s | Contact Cowboy | A bit too easy to figure out who P1 is, which is when he picks up the bomb. That narrows it down a LOT. Instructions for P1 are wrong for raising and lowering knife. |
| Dec 8 18:28:00 | 7m 00s | Escape | Unable to play due to extreme resolution size. |
| Dec 8 18:36:00 | 8m 00s | EGOS | Pretty fun gameplay, nice unified design. |
| Dec 9 03:55:00 | 9h 19m | T.R.A.S.H - Totally.Reliable.Autonomouse(ish).ShipDefence.Hinterface | Took a while to figure it out, but otherwise pretty damn cool~ |
| Dec 9 04:00:00 | 5m 00s | Screen Cutter | Very interesting concept! A tad exploitable at certain parts, but otherwise very interesting! |
| Dec 9 04:13:00 | 13m 00s | Tell me you! | Great atmosphere and art, though it's difficult to understand. |
| Dec 21 06:28:00 | 290h 15m | Block Brigade | An interesting idea of having the powerups latch on to the player and take hits for them. |
| Dec 21 06:34:00 | 6m 00s | Duck, Jump, Die | This is pretty damn good. Challenging, but fun and fair! Love how it feels. |
| Dec 21 06:39:00 | 5m 00s | P.Rick Airious | Pretty damn good. Challenging, too, but not unfairly so. Everything clicked nicely. |
| Dec 28 16:13:00 | 177h 34m | Snowball juggling Olympio | Holy shit, amazing game. Really well thought-out, and equally well executed. Even more impressive is the fact it's done in 48 hours. I never would've guessed. |