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Just Tom

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TimestampSince previousGameJust Tom's comment
Dec 8 03:20:00 BEARPG I dig it, a brawler with progression :) <br/>The controls felt a little sticky to me, as a heads up I played with a control pad. That said, keeping it simple was smart and learning the controls was super quick. <br/> <br/>The graphics are functional and work well with the humour of the game. Honestly though, you had me at 'BEARPG', simply amazing.
Dec 8 03:47:00 27m 00s Entity Unchained I legitimately dig this game, it came in with an idea and stuck to it. I was a little irked at first but after failing the second time, realised I was in. <br/> <br/>Sometimes a little hard to read and upgrades do a lot of telling rather than showing, but I'm nitpicking. I bloody love the ASCII engine, it's genuinely brilliant. 10 points.
Dec 8 04:21:00 34m 00s Play Space Outvaders At first I was like eh' <br/>But then the drop hit and I GENUINELY DIDN'T EXPECT IT. Straight up blew my mind, that is genius. <br/> <br/>Controls are a little sluggish, but the graphics are readable throughout and the idea is just mind crack for me, brilliant.
Dec 8 04:29:00 8m 00s A Place in Space Legit brill, I'm mega digging the graphics and camera-shake-chromatic effect. The whole thing is just super slick, clever and addictive, only nitpicks I can think of is the camera shake is a little too heavy but that just forces you to think where your firing. It's an interesting balance! <br/> <br/>This is my favourite dare game so far, genuinely brilliant piece!
Dec 8 04:58:00 29m 00s Play Area Super innovative idea! I really dig it :) <br/>Honestly, it I had to peck at anything, maybe the screen shouldn't zoom in when you select an active area? It's a little confusing for me, but I might be over looking something. <br/> <br/>Regardless, I LOVE the mechanics, it is balls to the walls crazy clever. If you took this further, it'd be sweet if the mechanics did more of the explaining on their own, but I get the time restraints you had. <br/> <br/>Very clean graphics, very readable and the audio was perfect for the mood.
Dec 8 15:09:00 10h 11m Space Fireworks 3000: The Shmup I totally dig the style, it's super pretty and the particles are crazy cool :) <br/> <br/>Aiming feels a little sluggish to me and I could use some feedback when the player takes damage, but a mix of regular patterns on screen really mix it up and keep gameplay fresh. <br/> <br/>It can get a little clustered at times, some of the background particles, bullets and enemies can be a bit hard to distinguish sometimes, but the patterns are clever, fun to watch and play. Cool beans!
Dec 9 05:01:00 13h 52m Screendom Cool idea, crazy ambitious for a Dare! Maybe a little too much telling over showing, but I think the idea is cool and would love to see it go further
Dec 9 15:02:00 10h 01m StealthMan Cool advance on a classic concept, stealth mode itself can become a bit of a blind sport later on but it's fun while it lasts. I totally dig the lighting effect you got going, it straight up improves classic Pac-man by making ghosts and Pac-man more readable!
Dec 9 15:07:00 5m 00s Snake Rider I dig it! I feel like it could get more hectic a little faster, but other than pacing a solid idea with great implementation :) <br/> <br/>I legit dig that music too, proper arcady!
Dec 10 18:44:00 27h 37m Traffic Cop It's an interesting little system, it's nifty but I left it running for a while and they started off roading! Crazy drivers!
Dec 11 04:35:00 9h 51m Allspark Ruumba Very cool, I dig the warm graphics (Also WebGL yay!) <br/> <br/>Was fun to play, once I got used to the controls I was in for a second round :) <br/> <br/>Also, infinitely bouncy lava!
Dec 13 01:27:00 44h 52m Color Is Everything. I didn't even realise it was topical until the end screen and that's what makes it so amazingly clever. I felt like an ass. <br/> <br/>Some instructions in game or a light tutorial are my first thoughts on feedback, but honestly my favourite game on Dare so far, genuinely brilliant
Dec 20 03:34:00 170h 07m BUMP! Crazy fun and psychedelic! The vibrant colours where wonderful to watch but the huge, constantly moving text could sometimes make the game a little hard to read. <br/> <br/>I really dug the concept and had a blast, unlocking abilities over time was a brilliant way to teach mechanics!
Dec 22 03:38:00 48h 04m Line Knight Interesting take on the theme, an RPG on one line. <br/>Unfortunately, it lacks depth beyond the initial class choice but I might be missing something? Is it Press 1) all the way? <br/> <br/>I dig the tunes, surprisingly spry for a dare. Would be sweet to see more depth!