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Feedback comments for LD35
Just Tom's games and stats for all events →
| Timestamp | Since previous | Game | Just Tom's comment |
|---|---|---|---|
| Apr 19 03:50:00 | So You Think You Can Science? | I laughed every time I drank a serum :) <br/>The music is dank and the sound effects chunky; the game-play is fine but you tend to stick on walls a little. The bear and the Cactus are my favourite | |
| Apr 19 03:58:00 | 8m 00s | Basebird | This is rad! <br/> <br/>The music and art is looooovely, the game-play succinct and to the point. <br/> <br/>It's such a perfect and contained experience, I wouldn't have it any other way. |
| Apr 19 04:09:00 | 11m 00s | Flumber | The tutorial was succinct and swift, very swell. <br/>The graphics are functional but I found the colors blended a bit sometimes, a color chart can do wonders here! <br/> <br/>The game-play is fun, I went for a number of tries! I Noticed the input tends to stick a little, I don't know if it's the game or just my PC but I thought I'd mention just in case. <br/> <br/>Digging the vibe, love green, under rated colour. Fun game. Cheers! |
| Apr 19 04:22:00 | 13m 00s | jelliskul | The art is so cute and the music so serene! <br/>It's such a good nutshell of an experience, nailed it. <br/>And the ending is amazing! |
| Apr 19 18:29:00 | 14h 07m | Hexagon Battle | Fun, I really dug it (the guy I beat didn't hahaaa!) <br/>One hit kill seems a bit angry for sake of pacing, perhaps a three hit system or something? <br/> <br/>Otherwise having a key bound to restarting the game would be super helpful since we kept going back to the mouse for menus, but I'm nit-picking! <br/> <br/>I dig the vibe, the tunes and the sound FX. V. cool, cheers! |
| Apr 19 19:13:00 | 44m 00s | Gene Goes to the Zoo | The animations were great, Gene's bite especially! <br/> <br/>I had some trouble with the game-play readability; thinks like the bite hit box and my current health, but otherwise solid. <br/> <br/>Excellent use of sound too and reading what was on screen was never a problem, though maybe bring the camera back a bit. <br/> <br/>Champion! Cheers! Funny too! |
| Apr 19 19:50:00 | 37m 00s | Algebro | The themeing and art were great! <br/> <br/>It was a little difficult at times to tell if I was 3D or 2D but I got the habit in the end. <br/> <br/>Regardless, this is a fun little number, well scoped and well put together. |
| Apr 19 20:42:00 | 52m 00s | Kenneth Rice: Vampire Detective | Had me from the start, the feel of it was great! |
| Apr 19 21:12:00 | 30m 00s | No Turning Back | Really interesting look into player conveyance; <br/>And it looks really pretty! <br/> <br/>The player sometimes feels a little slow, the themeing is great and the name made me go "aaaah!" when I saw it again at the end. <br/> <br/>It's so satisfying watching everything move, very chunky :) |
| Apr 19 21:23:00 | 11m 00s | PolygonInvasion | The mechanics are down, it works as a bullet hell <br/> <br/>I found myself jumping between shapes a lot though square held advantage vs. a boss, I Like the form switching :) a good strength. |
| Apr 19 21:48:00 | 25m 00s | Blubbymorph | Mechanics are functional, themeing is nice :) <br/> <br/>Death seems a little harsh, the only way to get a form back is to trek through a prior dungeon! (Unless I'm being dumb and missing something) <br/> <br/>Getting new forms and upgrading felt great, very physical! |
| Apr 19 21:58:00 | 10m 00s | Arnold Stallion's Pump or Die | I have a controller plugged in, yay! <br/> <br/>Worked fine, great graphics, v. kawaii |
| Apr 19 22:04:00 | 6m 00s | Duck | Very satisfying to hear the pace get faster. <br/>The red is a little clashy with the blue and yellow but it's visible and readable! <br/>Simple but I love elegant design, this is great. |
| Apr 19 22:24:00 | 20m 00s | Party at the Knightclub | The whole thing is beautiful! Art, audio, writing, game-play everything. <br/> <br/>Super duper checking out your other work! |
| Apr 19 22:39:00 | 15m 00s | Muoto the Geometry Wizard | Pretty and fun :) <br/> <br/>The game-play is harsh but solid and clever; works by it's own defined rules. Very cool! |
| Apr 19 22:53:00 | 14m 00s | SandShifter | The web version on itch.io works but the ludum dare web version gives "500 Internal Server Error" <br/> <br/>Regardless it looks lovely and it's fun to play; maybe speed up the sand giving and taking mechanic (big blocks can take a while) <br/> <br/>Stellar! |
| Apr 19 23:00:00 | 7m 00s | Fast Dungeon | Retain experience and see how far you get is a great idea for a mechanic! <br/> <br/>Controls are a little slidey and the spikes are a little harsh, particularly when you hit them side on. <br/> <br/>Otherwise very pretty and readable; enemies look particularly good! |
| Apr 19 23:18:00 | 18m 00s | Laser Town | Very challenging, excellent design! <br/> <br/>It can get a little hard to read what piece is doing what but otherwise the game looks lovely and sounds the part too. <br/> <br/>Champion! |
| Apr 19 23:26:00 | 8m 00s | UPSHIFT | Once you get a feel for it, it feels great! I kept jumping in just to try and get further. The tunes are swell! |
| Apr 19 23:33:00 | 7m 00s | Shift the Shapes | Neat and mechanically sound; <br/>Took a few tries to 'get' but great once you're in. <br/> <br/>Dig the clean style, would make a great app! |