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Feedback comments for LD31
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| Timestamp | Since previous | Game | doitle's comment |
|---|---|---|---|
| Dec 8 04:18:00 | Illinois Smith and the Temple of the Sky | This is one of the coolest "lives" mechanics I've ever seen. You get three tries before you fall off the screen. It perfectly fits with the theme and is just awesome. Though you will need the lives because the platforming controls are pretty difficult. AS a game itself it's not really playable but as a tech demo it's great. Hopefully you'll continue with this idea and make it into a full game some day. | |
| Dec 8 04:22:00 | 4m 00s | Alien Harvesting Simulator | A pretty competent tower defense game in a short development time. I did run into a strange bug where I started placing turrets but they were invisible. They could still shoot I just couldn't see them. |
| Dec 8 04:51:00 | 29m 00s | My Way Out | Visually very nice. A simple platformer that works pretty well. The option to mute the music might have been nice since it just repeats. Also that snowman enemy is brutal. Took a lot of attempts to get around him. |
| Dec 8 05:12:00 | 21m 00s | Cam16 | Really cool and fun game. I like that your actions in some screens effect others. The way to get past the security door is a bit obtuse but otherwise very well done. |
| Dec 8 05:17:00 | 5m 00s | Skids | A pretty simple and fun little demolition derby game. It might be nice to randomize the car start positions a bit as most rounds played out the same way with the green car charging right at me at the start. Also were there more power ups than the blue shield? It's the only one I saw in several rounds. Seems like the power ups might be a fun place to explore and differentiate the game. |
| Dec 8 05:32:00 | 15m 00s | Treasure Protector | A simple and fun tower defense of sorts. It seems pretty easy to overwhelm the warriors though: http://i.imgur.com/wZLsI5c.png |
| Dec 8 05:36:00 | 4m 00s | Autumn Physics | Pretty challenging game concept. There are lots of flash based physics puzzlers on the internet, but I haven't seen one quite like this where the goal is to touch each piece. The fact that you can't do a trial run is tough but maybe you intended to make it difficult like that. |
| Dec 8 05:40:00 | 4m 00s | Cardinal Attack | Reminds me a lot of Touhou. Very fun and the audio makes it a lot more intense. |
| Dec 8 05:49:00 | 9m 00s | Murder and Snow | What a tweest. Unfortunately I came to it through blind guessing. I think I found all the clues but was unable to come to the correct conclusion from that. Still pretty nice little mystery game. |
| Dec 8 05:58:00 | 9m 00s | Harvestier | A really simple game that is surprisingly fun once you get up to speed. Initially I thought there wasn't much to it but as I started to rotate faster and faster it got more fun. It feels sort of like a rhythm game similar to Audiosurf in that you can space out and just collect to the beat. It sorta felt like as time went on something was... happening with the visuals. Like the depth of field or the... focal distance was changing? I brought my roommate over to see if he could see something weird going on or if it was just my eyes going. We couldn't figure out what it was. |
| Dec 8 06:36:00 | 38m 00s | Tiny Square, Big Tower | Controls really well and is a fun platformer. Definitely reminds me of Super Meat Boy. I don't really get how it fits with the theme though? |
| Dec 8 06:51:00 | 15m 00s | Welcome To Shady Pines | A fairly unique, and frustrating puzzle game. Is each level designed so there is only one solution or are there many solutions with maybe an optimal one? I had a hard time figuring out a method to use to solve and mostly just kept shuffling rooms around until it fit. It does feel very polished also. |
| Dec 8 06:55:00 | 4m 00s | Tiny's Adventure in TV Land | I'm glad you added the tip to your description... I didn't know how to get past the first screen... -_- This game has a very good use of the theme. While simple, it's a fine LD entry. |
| Dec 8 07:00:00 | 5m 00s | Comet Blaster | At first this just looks like Asteroids, but the clone addition is surprisingly cool. It's easy to accidentally have one of your clones kill you by freeing up smaller asteroids that hit you. Likewise you can easily kill your own clones which decreases your firepower. The only thing that would make this even more complex is if you added friendly fire. So your clones could kill you accidentally. It might make the game unplayably difficult but it could be cool too. Never know till you try... |
| Dec 8 07:20:00 | 20m 00s | Octogonal Switcher | Wow this is pretty cool. It took me a bit to understand what was even going on. The gameplay is very trippy watching the player walk along the walls as local gravity shifts. I found myself tilting my head as I played to try to better understand my reference frame. |
| Dec 8 07:23:00 | 3m 00s | Super Resizer | This is pretty novel. I've never seen a game based on your actual browser window before. Also perfectly fits the theme. The game IS the one screen. |
| Dec 8 07:25:00 | 2m 00s | Good Old Times | This is really good. Such a simple concept executed very well. There's not a lot here, but what is here is tight and works well. I found this a bit more fun as I had just watched this: https://www.youtube.com/watch?v=insM7oUYNOE video about "percussive maintenance" |
| Dec 8 07:28:00 | 3m 00s | Orion The Cat In A Winter Puzzle-Land | Really reminds me of older games like Chip's Challenge. The mechanic of having just one screen that gets a new stage built onto it is pretty cool and perfect for the theme. |
| Dec 8 07:48:00 | 20m 00s | Space Taxi | The physics in this feel pretty good. It's floaty but you'd expect a space taxi to be floaty. I was not expecting to be saddled with the weight also and it did make it a lot harder. The only issue I found is it's very easy to flip the taxi and you don't really have a way to recover it. |
| Dec 8 07:54:00 | 6m 00s | MRBOX | Great LD entry. Platforming felt good and was difficult but not frustrating. Lasted just long enough without getting old. |
| Dec 8 08:00:00 | 6m 00s | Rememba the Path | A simple concept that's well executed. Also adding the high scores is impressive for a LD game. Try to knock me off the top of the Hard mode people! |
| Dec 8 08:08:00 | 8m 00s | Christmas Tycoon | An impressive amount of game implemented in a LD. Great looking pixel art, and it all seems to work well. I wasn't quite sure how to figure out what I should be building though. I guess the strategy would be to get as close to running out of money as possible before Christmas? |
| Dec 8 08:22:00 | 14m 00s | Desk Top! | This is a very meta game. It's sorta like after the Ludum Dare when you have to delete 50 downloaded games off your desktop / out of your download folder. A lot of the icons were pretty funny references and all in all a solid entry. |
| Dec 8 08:30:00 | 8m 00s | Little Snow World | This looks great and runs really well. The car is hard to control but that's the challenge of the game. I don't see how it fits the theme though? |
| Dec 8 08:37:00 | 7m 00s | Save Xmas Gifts | I can run the game, and it looks nice... But no presents ever come? I can move the trampoline but nothing I do causes presents to start flying. Am I missing something? |
| Dec 8 08:52:00 | 15m 00s | Neverending Snow | The tall skinny screen is an interesting way to ascend a mountain while keeping it all "on one screen". Very creative. I didn't understand what was going on in the game, but the snow as pretty. |
| Dec 8 16:42:00 | 7h 50m | Scarecrow | The singing totally makes it. You should thank whoever dared you to add your voice to the mix. I played all the way until the music stopped and then looped just to see if there was anything else. Maybe it would be good to just end the game there and display the number of crows defeated just to give the player some closure. |
| Dec 8 16:50:00 | 8m 00s | Drill Escape | Wow that's really very difficult. The fact that it's not tile movement based makes it a bit harder than it needs to be because I kept getting stuck on the corners as I wasn't quite totally past them. Add to that, pressing an arrow key even when not actually moving still advances the enemies and I was unable to beat the first large puzzle. Pretty cool game though and a lot going on for how minimal it is. The drilling means the solution takes some thinking. |
| Dec 8 17:00:00 | 10m 00s | Minimum Wage: It Could Be Worse | This is a pretty fun physics game. It runs really well and the "adventure" going on outside your little room makes it a lot more interesting. I like that the events dictate the kinds of items that people request. I did run into a bug though I think, where after I died, I started a new game and I could no longer pick anything up. Spacebar didn't seem to work. Refreshing the page fixed it though. |
| Dec 8 17:09:00 | 9m 00s | ENTER IMAGE | Very difficult collect-em-up. It is kinda fun training all the enemy helicopters behind you full speed and then pulling up at the last minute and seeing them all hit the wall. After I did that though I got some slowdown and it seemed like there were a lot more helicopters after me. I was unable to collect all the letters in a few tries, and as others said some mechanism for locating them might have helped. Also when you die, if you just leave the game to run endless helicopters suicide into the wall / floor. It might be good to freeze the game state once you die. |
| Dec 8 17:18:00 | 9m 00s | ULTRA REKTAGON | Really simple concept executed very well. I agree with the others that I could see this succeeding as mobile game. The only issue might be your finger covering up the dot. But maybe you don't even need the dot. It'd be more like trying to prevent hitting the walls with your finger. |
| Dec 8 17:55:00 | 37m 00s | Zombietron 2084 | Those zombies are pretty tough. They swarm and take a lot of shots each. It wasn't clear to me that I had to actually touch the people to save them, so for the first few plays it seemed like the scoring wasn't working. Also I think if you kill all the zombies it should either wait for you to collect the allies, or just give you the points for them. Currently the level ends with them uncollected and you miss out. Since I couldn't figure out the scoring I actually ended up making a game within a game in that I was trying shoot all my allies while not killing any zombies. Just avoiding them. It was pretty challenging and a fun game of avoidance. |
| Dec 8 19:30:00 | 1h 35m | Zombies Vs Army | Web version is giving a 404. |
| Dec 8 20:58:00 | 1h 28m | No Space for Error | Very fun with just the right amount of challenge. I found it's easier if you always hold onto either the fire extinguisher or the torch because they are the types of damage that can kill the player and you don't want to be chasing them around the screen and die. I feel like this is a really good take on the theme. You don't know what is damaging your ship, you don't know where you are warping to. All you know is you've got one job: Keep the engine running. |
| Dec 8 21:33:00 | 35m 00s | Pin Cushion | This is a pretty decent platformer for being made in the LD time limit. A few things I ran into though... I collected the sandwich on the first level but then was stuck for a while. I back tracked through the level trying to get the environment to change but nothing happened. I didn't go far enough right after collecting the sandwich to trigger the next level. If I were redoing this I might just trigger the level switch on collection of the item to avoid confusion. Or at the least make the teleport zone overlap the item so it's not possible to collect it without warping. Also, what are the dark gray panels meant to be? I originally thought they were ladders and tried to climb one... to my blue squares demise. |
| Dec 10 15:18:00 | 41h 45m | Cursed Islands 2 | This was pretty fun. I wish I could see the end but I can't figure out how to get more health. Even at 9 Str 9 Mag I died on the way to the old fort. |
| Dec 10 21:09:00 | 5h 51m | Break the Limits! | I recognize that negativity sting anywhere! When you enrage the character, I'm pretty sure that sound is also in the game Deadly Premonition. <br/> <br/>Anyhow, this is a really original take on the clicker type game. Good story, very polished and feels like a complete unit. Very impressive for completing in just 48 hours. Great work. |
| Dec 10 21:19:00 | 10m 00s | Rainbow Maze | This is incredible. The magnitude of the map by itself is impressive given the time constraints. The movement of the... dot? is very tight and not at all frustrating. You approached the "limitation" of one screen in an extremely innovative way. The rainbow trail is such a nice aesthetic addition to the map in addition to a useful tool so the player is aware of backtracking. Even though the maze looked imposing I solved it with relative ease and had fun doing so. It lasted just long enough. The ending as well was great fun with the colours filling out all the paths of the maze. After you beat the game, you can keep jumping into the end star and it will continuously launch new colour waves through the maze. Great job. |
| Dec 11 21:41:00 | 24h 22m | Mission Control | This was great fun. Reminds me a lot of Buzz Aldrin's Race into Space. Space travel at the mercy of the random number generator. Also, is there anything sadder than a one man food fight? |
| Dec 11 21:53:00 | 12m 00s | Orion | Incredibly well done. I think this is my favorite of this LD. The only thing I wish was that it wasn't so linear and I could screw up the controls intentionally and see the consequences. I hope you will continue developing this and fully flesh it out because I will play the dingus out of it. |
| Dec 29 19:36:00 | 429h 43m | Cell #327 | Really cool. Did you write the whole point and click engine yourself during the 48 hour period? If so even more impressive. Unfortunately I was only able to find two of the endings. |