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CrefossusJam

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TimestampSince previousGameCrefossusJam's comment
Dec 10 10:57:00 One Last Stand I love the interplay between gathering resources and building. I couldn't really tell what the upgrades were doing other than changing types or what the point of repairing was when making a type seems to reactivate the turret. Great artwork.
Dec 10 11:09:00 12m 00s Snowy Eel Perimeter Decent music, could use sfx. The idea is really interesting too bad you didn't have time to add in win conditions. I love the artwork, self killing and strategy in picking up all your downed guys. The particles/gunfire look awesome when you have a ton of guys. <br/> <br/>Do finish this! Maybe even explore something that isn't just locked to one screen? The mechanic is super cool. Feel free to send me a msg on twitter and I'd be happy to give feedback on a finished version @Crefossus.
Dec 10 11:21:00 12m 00s Symphony of the night Clean graphics! Really interesting take on the theme by combining two worlds. However, my ear stinks and I couldn't pass the 3rd puzzle. Would something visual to tie along with the sound ruin it? Perhaps each of the note blocks could have a different symbol and the bird could play those shapes. <br/> <br/>Smart thinking to name files as the directions! I may use this idea for any distributions I make :D
Dec 10 11:26:00 5m 00s Boost Boat Arena Pretty fun after getting used to the controls. <br/> <br/>I wish the rest of the game had as much detail graphically as those boats - wow!
Dec 10 11:39:00 13m 00s Energy Supply Good start, other comments pretty much have said it all (a bit slow ish). Windows that pop up kind of kill the theme for literal interpretation, but at least the play area is one window.
Dec 10 12:08:00 29m 00s Bunnyix Interesting, reminds me of jezzball. I didn't have the patience to slice through very far. Pretty decent graphics and good idea to add music even though you didn't make it. If the enemy was more predictable I think I would play further. <br/> <br/>Got this running under 64 bit version of ubuntu in virtualbox. I had to at least sudo apt-get install libsfml-dev and maybe apt-get build-dep libsfml, but not sure about 2nd command.
Dec 10 12:18:00 10m 00s Eat fruits The movement is pretty smooth. I enjoyed the color lerping in between levels and level art(color scheme swap sort of reminds me of tetris or something). The menu art could use some love :D <br/> <br/>The biggest issue is that sometimes the enemies pop up right near you and it's too tricky to avoid them in time.
Dec 10 12:24:00 6m 00s SMBH (Survival Meets Bullet Hell) Fairly fun use of the play area. The enemy color blends into the pink a bit too much. The spawn needs more warning, perhaps an animation so you can move out. Also maybe your bullets and theirs could be different? <br/> <br/>Nice graphics and sfx for the survival play area change.
Dec 10 12:28:00 4m 00s I'm the robot. Cool particle fx and music on intro, but a little repetitive in game. I like the player art. <br/> <br/>Control choices are a little weird because of the hand placement required.
Dec 10 12:45:00 17m 00s Through the Windows Wow amazing! I love how you reinvented the playspace on your monitor so creatively for the theme. <br/> <br/>Too bad the walls are buggy - there are also a couple other bugs (not transferring rooms, enemies get stuck, walled in completely on first load). I wouldn't have found those if it wasn't so much fun. Never beat it though... even with trying to exploit popping in and out of the same rooms to only pickup good stuff. <br/> <br/>I highly recommend a controller if you didn't try with it. <br/> <br/>Audio is great both sfx and music.
Dec 10 13:00:00 15m 00s Snowman Rumble After downloading edit the HTML file and change and height 600 to 900 (in 2 places i think. That made it playable for me. <br/> <br/>Great art and I like the how you have a little meta theme going on. <br/> <br/>I found the mini games kind of confusing. I'm not sure how to adjust the angle but I can move both cannons around. I guess the scoring works like pong. <br/> <br/>It would be good to show who wins before resetting the game.
Dec 10 13:10:00 10m 00s MeteorStrike I liked the gameplay - especially using trees as cover at first and how the landscape changes. Missed a restart option. Could use feedback on player for when getting hit besides the bar going down. <br/> <br/>Pretty fun. <br/> <br/>Strange to use installer although I just sandboxied it.
Dec 10 13:24:00 14m 00s Tower Game Pretty slick camera and graphics work that all fits within the theme. Peaceful clouds help out too. <br/> <br/>It's a bit slow and at first there seems to be no correlation with what the npcs are doing and your money, but after time they do go into the rooms. <br/> <br/>Maybe that could be tied a little stronger like show money coming from what generates it and when it happens.
Dec 10 13:39:00 15m 00s Lil's Sheep Defense Fun game with great humor. Unlikely characters "little girl with shotgun" and half eaten sheep are hilarious. Good, but a bit repetitive music. Although you can toggle so. I love the sfx too. Munch! <br/> <br/>Not sure exactly what else you can do to make gameplay more interesting but the whole time feels the same. Powerups or something?
Dec 10 13:50:00 11m 00s Light in the Dark A good amount of text on each page makes it easier to follow but it's a bit too linear for me. I'm not really sure how you tried to fit the theme in either other than it's on one page. <br/> <br/>I think the mood is the strongest and unfortunately there is no writing category which is fairly good.
Dec 10 14:04:00 14m 00s [mεks] Great graphics in game and on the distro website. The game is a little short but fairly polished (ignoring the cat floating around a bit). The different cat images were pretty good (like the sit). I dig the music and cat sfx. <br/> <br/>Maybe some objects could interact together somehow or there could be something more? It is pretty calming and simple as is though.
Dec 10 14:16:00 12m 00s Squadron Commander Never seen a shooter that allows you to position ships like this. Unfortunately I couldn't keep my ships alive for too long. I love the graphics consistency throughout.
Dec 10 14:25:00 9m 00s Mr. Duck and the room0 Great job with the theme. The flying mechanic is really fun. I gave up on 18... so tricky.
Dec 10 14:31:00 6m 00s BombardeAlien Very innovative. I would say let the mouse repeat and reduce firerate if need be. <br/> <br/>I like needing to keep on track, but the feedback could be fullscreen somehow. Maybe getting dark or like messages could pop up as you get close? "you're loosing communication. Maybe not, but just the bar isn't enough to catch it the first time. After that I stared too much at the bars :D
Dec 10 14:40:00 9m 00s Hackception Excellent job with the theme and innovating. It needs a little work on the execution. I think it's too hard to tell where you can go or it simply takes too long to wait for the scanline. There is a lot going on, possibly to the detriment of the game, but it sort of works. I like the hacky/blocky/computer terminal artwork and transitions which fits the theme of the jam well. <br/> <br/>Similar to both scan lines http://ludumdare.com/compo/ludum-dare-31/?action=preview&amp;uid=2075 and flying blind http://ludumdare.com/compo/ludum-dare-31/?action=preview&amp;uid=23945. I recommend you try at least scan lines.
Dec 10 14:56:00 16m 00s Donut Factory The art/animation donuts falling and conveyor belt velocity/accel feel great. <br/> <br/>Maybe make some interesting/meaningful choices available? I guess right now it's just when to upgrade to the next level machines.