Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → CrefossusJam

CrefossusJam

Feedback comments for LD30

LD31 →

CrefossusJam's games and stats for all events →

TimestampSince previousGameCrefossusJam's comment
Aug 26 06:03:00 Chain Mess Very pretty. I like the parallax, as it gives a great space feel. The camera gets kinda jerky. It was fun to make my sphere move quickly, but without any defined goals and only the same shapes to spear I ran out of objectives quickly.
Aug 26 07:28:00 1h 25m Wizards Gone Wild I liked the fade out/darkness depending on which side you are on. The ice guy shouldn't spawn near you. There needs to be more feedback when you're getting hit as I didn't understand it at first. Nice particles and graphics/animations. <br/> <br/>However, the fire seems like it would hurt the ice guy, but it doesn't matter. Once I found out about auto-repeat shooting that made the game a lot more fun. Fun game and fairly polished overall..gj!
Aug 28 07:32:00 48h 04m Connected Worlds You herd me.
Aug 28 07:50:00 18m 00s Connect the Bridges Could have used music but the two sound effects were good feedback and appropriate. <br/> <br/>I liked the gradient glow on the planets, however the selection graphics got cut off a bit. <br/> <br/>The error dialog for not having enough money could tell you how much more you need.
Aug 28 08:08:00 18m 00s Into The Shadows Intense game with great sound effects and intense gameplay. I didn't feel like the flashlight had much effect at first. I wish it would defeat the shadows instead of merely slowing them down. <br/> <br/>It wasn't that fun to have to run backwards while shining a light downwards, but it did evoke plenty of emotion. <br/> <br/>I liked the flickering lights, although all the textures seemed to be a little flat. <br/> <br/>Minimal UI was nice.
Aug 28 08:26:00 18m 00s Space trains Excellent work for a compo game. I ran into the brown bug blocking most of the asteroids sometimes. <br/> <br/>I admit I was a bit shocked when I lost the entire train after a cart near the front was lost, but this makes sense. <br/> <br/>I loved the pacing and the ramp up of the music when you transition from the upgrade screen to the gameplay section. <br/> <br/>The style is polished although the asteroids feel slightly out of place or lower quality art compared to the beautiful train.
Aug 28 08:40:00 14m 00s World Terminal Movement of the ship and fire by mousedown are great. it needs win conditions and more interesting pacing. A variety of enemies could help. <br/> <br/>Click in audio got annoying. It's a little rough for a sound played so often. I did like the hit sound effect.
Aug 28 08:57:00 17m 00s Pulley Planet The running got a little tedious although I guess I could have just waited for them to come. The art was beautiful and the punching was satisfying. Maybe change the character based on which element he currently is (fire gloves, etc?).
Aug 28 09:20:00 23m 00s Through Could use some music and possibly more polish on the graphics for 5/5 on those categories. Extremely exciting and a great game to stream. For some reason it's hilarious too. There's a bug where you can get stuck and it loops, good thing there is the escape key.
Aug 28 09:37:00 17m 00s AlienScape The fire particle was amazing; the laser could use some love. The jump needs some work. It feels like you should be able to go further than you can; and needs to respond to quick or long presses of the jump key. <br/>I liked the main game mechanic ... the first fire level would be a great tutorial.
Aug 28 10:46:00 1h 09m I Must See You Excellent lighting.
Aug 28 11:02:00 16m 00s Interdimensional Puzzler Indicators where the lights are might be useful. The lights in the background make it hard for the objectives to stand out. <br/> <br/>The bass part of the music could get cut because the heavenly sounds fit perfectly. Maybe use that for the celebration? Or tone it down some? Or make me younger? <br/> <br/>Having to get behind the light was a little tricky perhaps a grab and throw instead? Or automatically suck it up and then just have a release. Maybe if you grab it it could change your color or play a sound as well.
Aug 28 11:45:00 43m 00s Space Delver Tutorials would be helpful. The initial distance to nearby resources and other stations should be shortened. I suggest a velocity cap for tutorial mode or some way to restrict you so you don't shoot yourself in the foot. It's a bit too much at once. <br/> <br/>Disable the warp drive to start with as well (introduce it later or upgrade?). <br/> <br/>When I tried to use the warp drive I didn't understand how far it would go. <br/> <br/>If you dock then either open the store automatically or have the menu option appear. <br/> <br/>Graphics were very polished. I have mixed feelings about the marker font and the ui/cash amount font. <br/> <br/>Audio was excellent and fitting.
Aug 28 12:15:00 30m 00s World Mosaic I liked how fast you could restart which was essential in me playing so long. <br/>I liked the art style of pixelation. The win screen needs to get fixed! <br/>Audio plays the same sfx for death and dirt falling but would be good to mix it up. <br/>It might be nice to force the player to drop something on an enemy as the only thing they can do so that they can use that strategy for another level.
Aug 28 13:01:00 46m 00s The Beginning I thought the harder version was more fun because of the challenge of each individual obstacle, but didn't like that there were no checkpoints/the long levels. <br/> <br/>The laser section was tedious because of the throw distance of the block. Instead just drop it? I liked the coloration change between picked up and dropped.