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Cake&Code

Feedback comments for LD31

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TimestampSince previousGameCake&Code's comment
Dec 10 15:26:00 Tiny's Adventure in TV Land A very simple adventure with slightly floaty controls, but overall enjoyable :) <br/> <br/>Definitely had to read the description to figure out I could jump on clouds. It's a pity that mechanic wasn't used again, that alone could've been an interesting game of climbing what isn't traditionally foreground elements
Dec 10 15:31:00 5m 00s Souls As other have said, it certainly looks stunning! The controls and gameplay were simple which was good because it made it very easy to learn. I wish there was more depth though, after a while of playing it started to feel a bit repetitious. <br/> <br/>Nice job team :)
Dec 10 15:34:00 3m 00s Snowball Fight LISP-based? Wow, that's pretty impressive! The game was surprisingly satisfying, just gotta hit all those darned snowmen :)
Dec 10 15:38:00 4m 00s Walk the Plank Loved it! These kinds of twitch games get my blood pumping like no other and I had a blast trying to quickly sort the people. Very smooth gameplay, good controls, easy to learn and very nice sound effects and music. Overall just a great game! :D
Dec 10 15:44:00 6m 00s Breaker Easy to learn, fun to play, and easy to lose a lot of time with! Very nicely done. I loved rushing back and forth trying to break the blocks while avoiding falling ones and being shot and being blown up. <br/> <br/>I wish I could've lived long enough to open that treasure chest! WHAT WAS INSIDE?? :D
Dec 10 15:45:00 1m 00s Fight, Because. Controls feel great, which is super important in a combat game like this. The replayability is high because of the upgrade system and enemy move-set learning curve. Overall just a ton of fun to play, very very well done :)
Dec 10 15:53:00 8m 00s One Does Not Simply Walk Into More Doors Dang, only managed to get 17! Pretty fun game, easy to learn, and it was a challenge. In a pinch it was impossible to know which door would lead where and you just had to risk it or get eaten, enjoyed this a lot! :)
Dec 10 15:56:00 3m 00s Attack of the Questionable Snowmen THEY JUST KEEP COMING! Haha, very cool. The controls were easy to pick up and it was pretty satisfying to fight so many enemies at a time, if not challenging. <br/> <br/>Also couldn't agree more with Fonserbc, doing this game in pure windows apis? Nice. :)
Dec 10 16:04:00 8m 00s Super Snow Girl I was getting some jQuery errors in Chrome Beta, but it worked flawlessly in Firefox and Safari. If anyone else is having trouble running the game I'd suggest trying a different browser. <br/> <br/>The. Art. Is. Beautiful! Those cutscenes and character animations are top notch. It's a shame this didn't get finished, it looks very promising! :) <br/> <br/>Hope you can find some time to work on it more Christina!~
Dec 10 16:11:00 7m 00s Tightrope Theatre Very polished game with nice controls and tons of fun to play! Getting through the stages was awesome because you never knew when the next stage would have a new mechanic to try out. The ramp up in learning was very well done and the platforming felt good. <br/> <br/>A+++++, would play again :)
Dec 10 16:13:00 2m 00s One Screen Finding new objects was great because you'd get little tidbits of story but it's a good thing you pointed out to press the arrow keys after doing the phone part, I was stuck re-reading the same message haha :)
Dec 10 16:16:00 3m 00s Underwater Fortress Agreeing with the others, the first level wiped me out! It's pretty difficult, but the mix of resource management and defense was very well done. Hope you polish it up post-ld! :)
Dec 10 16:18:00 2m 00s Beat Zombie VR This is just.. SO 80s! I love it, everything about it. The art and style, the wacky gameplay, the insane idea... all of it. Very awesome!
Dec 10 16:27:00 9m 00s Sorceress Wars That's a pretty cool mix of mechanics, it sometimes felt like the controls were super responsive but it all worked so no problem with the game itself. Had some fun trying to beat the AI but it wasn't super difficult either. Nicely done! <br/> <br/>Would love to see the physical game with 3d sculpted pieces! :D
Dec 10 16:28:00 1m 00s Popao Sometime balancing gameplay and speed is difficult, I agree that it's a bit slow but can understand that it was sacrificed for precision. Overall it was a pretty fun game and the idea is just fantastic!
Dec 10 16:33:00 5m 00s hot & cold The timelapse is available in 60fps?? Awesome! Haha. <br/> <br/>I need to find someone to play this with, playing it alone was good enough to learn the mechanics but I can tell it's going to be a lot more fun with an actual opponent! The art is also very cool. Nicely done :)
Dec 10 16:36:00 3m 00s Tick Madness AI can be really rough to get working in a believable, challenging, and non-perfect way. I commend you for trying! <br/> <br/>The game is simple but fun, you should definitely keep working on it! :)
Dec 10 16:39:00 3m 00s Snow Box Love that the shooting pushes you back! Very fun little game, especially since after I lost I got to shoot down my killers since the controls still worked even though the player token was invisible :) <br/> <br/>Sweet, sweet revenge.
Dec 10 16:45:00 6m 00s Wayang The timings and mechanics were a bit of a challenge to get just right but it was a very interesting and beautiful game. <br/> <br/>That title screen confused me a bit because it said "made with love (and unity)" so my brain initially thought "how did they mix the Lua LÖVE framework with Unity?!" xD
Dec 10 16:53:00 8m 00s Coded Universe The graphics actually remind me of the old Hugo adventure games on DOS for some reason, I think it's the main character's head. <br/> <br/>As much as I love programming games, I think this needs some more polish and love. The learning curve is just too steep and when I accidentally selected all and deleted the text in the phone box I had to restart the game to figure out what to do. <br/> <br/>Love the idea though! Please keep working on this! :)
Dec 12 15:33:00 46h 40m 0000 : Press Z The controls feel pretty solid, and the knockback from the shooting is awesome. The levels were pretty cool although there were a few where the you'd have to wait for platforms to come down far enough to be able to jump but the timing had to be very exact because they came down only just enough to get on top of them. It'd be nice if they came down about two more player-character heights more. <br/> <br/>Cheers :)
Dec 12 15:42:00 9m 00s Block Dungeon Damn, that was a ton of fun! Love the arcade style gameplay and the waves of enemies. Controls felt good and the difficulty was just high enough. Very well done :)
Dec 12 15:49:00 7m 00s A Fine White Line Haha, ended up with a ton of clean hammers, but still had a bloody towel in my hands! Couldn't find out where to dispose of it. Overall it was very fun and I'll have plenty of time to think about it in prison :)
Dec 12 16:00:00 11m 00s Greeny GRUB The slight momentum the ball always seems to have is deceptively big, trying to hide in a corner can be a challenge if you're trying to tap all-or-nothing accelerators :)
Dec 12 16:03:00 3m 00s The Screen Space Very witty and fun little blend of genres! Loved it :)
Dec 12 16:08:00 5m 00s Whole Life On One Screen The persistence is very cool, but it didn't feel like there was a downside to anything. Working for hours didn't lower my clan rating? Was everyone else in the clan just not doing anything to get better without me? When I played games or worked on the blog money didn't go down? Did I not pay for food, game subscriptions etc? <br/> <br/>I didn't get to play for many days bcause eventually no matter what program I tried to open it always opened the banana blog program. <br/> <br/>Interesting idea, could use some more polish :)
Dec 12 16:12:00 4m 00s Richard Bruck in the Dark Very moody game that looks just incredible! I had the same problem as the others with the hitboxes, but it was doable. Very cool game! :)
Dec 12 16:16:00 4m 00s Pixel Pixie Oh man, I love color-based games! It was pretty tough and as others have said really pushed the RGB-knowlegde envelope, but it was so much moe fun that way :)
Dec 13 01:59:00 9h 43m Galactyc Budget Flights I am thinking exactly what @intersectiongames is thinking, this reminds me a lot of Space Alert! It's a hilarious board game where you need to do silly stuff like jiggle the mouse in the control room once in a while or the screen saver will come on and sleep your computers. <br/> <br/>Very nice presentation, hilarious sound effects, and enjoyable (if difficult) gameplay. Loved the emails too! :)
Dec 13 02:07:00 8m 00s Helga Kills Everything D'aww, only 32 kill points, that bear destroyed me! <br/> <br/>Pretty fun, but gets very hectic too quickly, I'd have liked a smoother ramp up to get used to all the enemies more progressively. For example, the first wizard had only come out only moments ago while ago when suddenly 3 wizards and a bear spawned, hilarious and terrifying all at once :)
Dec 13 02:20:00 13m 00s Escape The Creeper! Agreeing with the others about the lag, you might be running everything too quickly. I took a cursory look at the code (also found you wrote the engine behind it too!) I saw you had an update call at the end of the paint call. That's a pretty big potential pitfall. What you usually want to do is run the paint loop and the game loop separately, this lets you get away with smoother renders with potentially better simulations. <br/> <br/>As far as the game itself is concerned, the randomness of the coin movement doesn't lend itself to strategic play which makes the bulk of the game simply avoiding the creeper. While not entirely un-fun, it lacks layering. You always want game mechanics to supplement each other, so having the coins move in linear paths would make it possible to develop strategies: "if I move this way I'll put myself in the path of the coin AND avoid the creeper!" <br/> <br/>Hope you keep on developing it! There's always a ton of potential in simple games :) <br/> <br/>P.S. Not sure why you opted to let us vote for the game on Humor, it's not exactly geared towards being a funny game. My 2 cents~
Dec 13 02:26:00 6m 00s Block Brigade The game was fun, but pretty simple. It was already pretty difficult to hit the enemies since their hitboxes were so tiny, and adding more enemies just made it a slaughter. Maybe the enemies could have larger hitboxes, or grow and shrink to make timing your shots more strategic and not just shooting fish in a barrel (very difficult by the way!). <br/> <br/>Some extra tips: <br/> <br/>1.) You could have easily made the embed LD offered as a place to put the game directly so people don't have to do to a new page. We did, it's awesome! <br/> <br/>2) When clicking to shoot the browser would start highlighting the page since you didn't disable click actions from propagating. You could use a combination of CSS for "user-select" and onselectstart hooks for IE.
Dec 13 02:42:00 16m 00s The Nth Dimension It was an interesting idea, but the game itself could use some polish. I found that the enemies came too slowly, and sometimes appeared right on top of my character, evil! The drops were pretty slow too. <br/> <br/>I loved the rotating cube for dimensions! It reminded me of Psychonauts a little bit. Overall the game itself was fun and engaging. The unity menus and lack of polish should give you all enough to do with game post-compo :) <br/> <br/>P.S. I noticed you left Humor as an option for us voters, is the game supposed to be funny? I thought it felt pretty serious, being about death and all :O
Dec 13 02:44:00 2m 00s N.O.R.E.D.: The War On Christmas 160mb for a Jam game? That's... daunting :O
Dec 13 02:53:00 9m 00s CoinSlot Are you crazy or just insane? This is an awesome idea! I love it to pieces, well done! :) <br/> <br/>P.S. Don't be hating on javascript just because you're doing some crazy stuff that was never meant to be done. You could have done some better lazy loading ;D
Dec 13 03:01:00 8m 00s Frank's New Job I loved that after I got sacked I could keep playing the game behind the message, managed to get DOUBLE SACKED! :)
Dec 15 15:30:00 60h 29m Gadget Panic starring Godzilla Slapping random parts on top of other random parts was pretty hilarious, especially when it started trying to move towards enemies! Haha, very fun game and very creative. <br/> <br/>I did notice that trying to select some items was difficult because you had to click and drag from the circle the item was in and not from the image of the item itself. Like the legs, trying to click and drag from the leg itself fails 100% of the time, but dragging from the circle it's in works 100% of the time.
Dec 15 15:35:00 5m 00s Adventure of Lady Slashalot Very cool story, loved that it had multiple endings! Not gonna lie, I thought the game title was "Adventure of Lady Slashdot"
Dec 15 15:42:00 7m 00s Kaleidoscope I had fun going through the levels, and I do appreciate that death simply moved the game onto the next level. When the game was over though it just displayed the title screen again, I wish I'd gotten a look at my time/score instead.
Dec 15 15:48:00 6m 00s Escape The game itself was fun, don't think I've ever controlled a mouse like that! :)
Dec 15 15:53:00 5m 00s PIXELTRON The mechanics work, but as others have mentioned, it'd be nice to have some feedback on whether everything is going well or not. Just a little bit of status information so you can guage what needs prioritization at the moment.
Dec 16 01:23:00 9h 30m Baseball Very simple, but it has that ye-olde-handheld feel of a fun game that you could spend a couple of hours on. I enjoyed it :) <br/> <br/>Not sure why it was compiled with Java 8, earlier versions are much more likely to exist on our computers and unless this game makes heavy use of lambda expressions or other new features it should be easy enough to compile it in 7 or even 6. <br/> <br/>Also not sure why you didn't opt out of the Humor category, this doesn't strike me as a funny game in any way.
Dec 16 01:30:00 7m 00s PigeonReproducer2000 It was pretty interesting once I found out I had to dodge other birds and it wasn't as simple as just click to choose. A lot of the combinations made it seem like there were definitely some underlying hidden stats being randomly combined to make a child from the parents, very cool. <br/> <br/>Even if it is simple, it's got a lot of character! Hope you keep building on it :)
Dec 16 02:40:00 1h 10m Moving Melody Some sort of checkpoint system would have helped, overall it's not bad. I think it just needs some more variety and fine-tuned mechanics.
Dec 16 02:49:00 9m 00s Planetary Body Shooter The game could be a lot of fun but suffers from problems others have already pointed out: <br/>1.) The store is great, but since all asteroids spawn on a collision course with your ship it's not likely to give you much time <br/>2.) The ship hitbox is big and a single hit = death, maybe a health bar would be nice, or shields or something <br/>3.) Sometimes debris from a breaking asteroid spawned going REALLY fast right at my ship, no chance for me to escape or destroy it in time <br/> <br/>With these few pain-points in mind, you could easily make the game really fun very easily! Hope you keep working on it :)
Dec 16 07:23:00 4h 34m Scan Lines Love the idea, it's new and it's brilliant. I think shoehorning in the snowman was a bit awkward, but the game itself has a lot of promise, I think the only difficult thing is being able to properly preview when a section is going to go away, it was really hard to see. <br/> <br/>I really hope you take this mechanic and keep pushing it. I think it's got a lot of promise :D
Dec 26 20:47:00 253h 24m Spacebank Heist Took some time to get good, but it was a lot of fun the entire time! Also loving the artwork, very cool :)
Dec 26 20:52:00 5m 00s Animal Roar One of the best all-around games I've played; nice art, nice music, nice polish, good platforming. Amazing work for 48 hours! However, this doesn't really feel like a one-screen game?
Dec 26 20:53:00 1m 00s The Second Thought or Please, Don't Touch Anything Love the progression! Also has really nice graphics, well done! :)
Dec 26 20:55:00 2m 00s Sweep Stacks Wow, that was really awesome. It's such a simple idea too but so well executed! Love that it was hard to keep the stacks from growing too big even when you have all the time in the world to think about your moves. Very good puzzle game :D
Dec 26 21:01:00 6m 00s Bug in your room Looks like the old Sierra adventure games for some reason, very fun regardless if a bit finnicky with the controls :)
Dec 29 02:29:00 53h 28m You Are Lost This is exceptionally difficult!
Dec 29 02:33:00 4m 00s Slime Spire Showdown I'm sort of on the same boat with ESDF vs. WASD. Was a bit weird and unorthodox. Otherwise pretty good game. The shooting could feel a little juicier or faster.
Dec 29 02:33:00 0s Office Escape You should've kept working on it and submitted it for the jam instead of forcing the compo version, it's obviously not finished in its current state. Hope you finish it up! :)
Dec 29 02:35:00 2m 00s Territorial Definitely add a built-in replay/timelapse feature! That would be awesome :)
Dec 29 02:43:00 8m 00s Circle Sumo 2067 was my high score, got to the three enemies circles and managed to knock one out before dying. Pretty fun!
Dec 29 02:46:00 3m 00s Sno-Man Well done on completeing your first game, and first LD! :)