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Feedback comments for LD31
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| Timestamp | Since previous | Game | BretHudson's comment |
|---|---|---|---|
| Dec 9 13:24:00 | Penthouse Poltergeist | Neat little idea you have here, took me a little bit to figure out the way the controls work. The ending had me laughing, and I like the overall concept. The only downside is it's kind of hard to tell what's going on at times, such as scaring someone too badly. I think I did it on accident and it seems kind of random. Other than that, this game's provides a good little laugh and a few minutes of entertainment. | |
| Dec 9 13:37:00 | 13m 00s | Juoi | Love it! The zoom feature was something I considered, but didn't feel I could pull it off right. It was PERFECT in this. I quickly went from feeling like the master to an ant when the screen zoomed out, and that was pretty exciting. Great music, lovely art, and a simple but fun game! |
| Dec 10 10:26:00 | 20h 49m | Sprotzel | Fantastic compo entry! At first I didn't understand it, but once it clicked, I realized its brilliance. The game gets more fun the more you play it, and I'm really interested in seeing a more fleshed out version of this, with different levels and mechanics. <br/> <br/>Music could also be cool, each color you leave behind be a different track, and the more of that color that's on the screen, the louder that track is (so it starts to fade out when it gets erased). So you could have a drum track, guitar, etc. Just my two cents. :P |
| Dec 10 13:48:00 | 3h 22m | Path of Thorns | Clever twist on the concept! The art's fantastic, and the puzzles kept me challenged (only managed to make it halfway through. I'll try again some other time when I'm feeling smarter! |
| Dec 10 13:57:00 | 9m 00s | Mini Minotaur | This is another Ludum Dare entry that I would be completely down to play if it were made into a full game. Super cool concept, smooth, and quite entertaining! Only downside was it was a bit too easy to avoid the minotaur. |
| Dec 10 14:39:00 | 42m 00s | Off Screen | Wow, this is definitely my favorite compo game of LD31. I spent somewhere around 40 minutes, and finally gave up at Beyond The End 1. <br/> <br/>My favorite enemies were the orange ones (Tricky Little Buggers), since they not only solved my only complaint up 'til that point (that once you clear a maze of enemies, it's super easy to win by just continuing in one direction), but also were interesting in the sense that you have to use their own inertia against them. |
| Dec 10 14:44:00 | 5m 00s | Kenny's Adventures | Great tunes and clever concept. Would be interesting to see with more difficult puzzles! |
| Dec 10 15:00:00 | 16m 00s | Lost Path | You had me at red panda. Interesting game, don't know how well it fits the theme, but it's a solid game with a lot of atmosphere and a simple to follow story to keep you engaged from start to finish. |
| Dec 10 16:23:00 | 1h 23m | Maze Escape | I escaped to freedom! The game was super fun, and constantly reminded me of games I used to program years ago. You've inspired me to return to my roots and try incorporating them with what I've learned since I grew distant from them. Thanks so much for the great game, I really enjoyed it! :) Hope you score high! |
| Dec 11 09:38:00 | 17h 15m | Ragtown | Fantastic entry! The game's simple, takes a little bit to get used to, but ends up being a pretty interesting game. The way the town dynamically changed each was super interesting, and made it so it was required to do multiple playthroughs to see which type of people were causing the changes. <br/> <br/>Only complaint is that when you die, it takes ages for all the new people to move in, which adds to the irritation that you've died. In the future, a skip ability would be fantastic. :) |
| Dec 11 09:42:00 | 4m 00s | TeazleParty | The base concept here works really well with the theme and has a bit of potential. Unfortunately I don't have any friends in the area right now to play with, so I wasn't too interested in playing for long. I'd love to see a more polished post-jam version of this with more variety, to play at parties and such. Could be a big hit! |
| Dec 11 09:57:00 | 15m 00s | Debug Dungeon | Tried out the Windows build, was updating my Android to 5.0.1 as I found the game, so I don't think I'll be able to try it on that. I really enjoyed it on Windows, and hope an Android 5 build comes soon so I can try it on that as well. :D |
| Dec 11 10:02:00 | 5m 00s | Your Screen is Mine! | Fantastic idea, I've seen it executed before, but your take on the desktop shmup is great! I've always been interested on how to make a game "transparent" like this, but never known if it was very easily possible. I'm sure I'll be seeing this higher up in the finalists! :) |
| Dec 11 10:09:00 | 7m 00s | Fireguy | Needs quite a bit of work before it's fun, but congrats on making something for the compo! :) Finishing something is a huge accomplishment in itself. |
| Dec 11 10:37:00 | 28m 00s | Legend Of Single Screen | Surprisingly fun for so little to do in the game! The writing's fantastic, and I actually let out a few audible laughs while playing. :) Thoroughly enjoyed! |
| Dec 11 11:42:00 | 1h 05m | Down with Bio | Definitely one of the more interesting uses of the theme I've seen so far! Could use some polish on the controls, but still stands as a solid game. :) |
| Dec 11 12:06:00 | 24m 00s | Maze of Doom | Fantastic concept, not sure if it entirely fits the theme, but original non-the-less! I obliterated the boss, with 180 health left over. Got two health scrolls, both with x2 power-ups next to them! |
| Dec 11 12:20:00 | 14m 00s | Mr. Bushido: Businessman Infinite | Mechanics are really intriguing, but unfortunately the game falls a bit short in fun. Speeding up Mr. Bushido would definitely help, as a good portion of the game is waiting for him to reach the box you put out. Really interesting and you have a good prototype of what could be made into a much larger game. :) |
| Dec 11 13:37:00 | 1h 17m | Eat fruits | Super addicting! The Android version will most likely keep me entertained on long rides. :) I really like how the character shows up on both sides of the screen when you wrap around. Great attention to detail! |
| Dec 11 15:15:00 | 1h 38m | Puppet | I absolutely love games that have this hand-drawn look! I was a bit confused, the game doesn't make too much sense to me. I think I right clicked on the bed and the background color changed to green. Might want to clarify what's going on in the description! |
| Dec 11 15:33:00 | 18m 00s | Booty Chaser! | Very nice for just under three hours! I enjoyed chasing thy booty. |
| Dec 11 15:39:00 | 6m 00s | From Well | Woah! The game picked up pretty fast. I found it via your blog post asking if we can get to the boss, and I don't think there's any possibility of me ever making it that far. Enemies continue to spawn, and eventually there's too many on the screen to really be able to play. Really like it though, feels smooth and is an overall fantastic LD game. :) |
| Dec 11 16:09:00 | 30m 00s | Banana TV | Not only did I really enjoy this game, I think it'd be really fun to make a real Banana TV that consists of 1-5 minute shorts and you'd be able to watch their reactions. Really hoping this places! |
| Dec 11 16:23:00 | 14m 00s | Hackception | I can't imagine the amount of work that went into making this feel intentionally laggy/glitchy, but it definitely paid off! This is hands down the coolest game I've seen thus far in this LD. Such a simple concept, but executed so well! |
| Dec 11 20:41:00 | 4h 18m | Tightrope Theatre | Congrats on the Newgrounds feature! This is more polished than games that have been worked on for a month. Really blown away by what you've got here, it's super great! |
| Dec 11 20:56:00 | 15m 00s | Trivial Travails | I was pretty good at guessing the first round, then after that I started to have to look things up. Interesting game, though it's a bit to easy to unlock all the keys after just two runs around the board. And is the snowman saying "Cool shit"? |
| Dec 12 11:54:00 | 14h 58m | GTAlien | Hitting people is so satisfying! Both attacks feel great, and it's hilarious throwing people through the air and watching your creature catch them with its big tongue. I ended up liking the controls on Android more than the ones on PC. :) Fantastic entry. |
| Dec 12 12:07:00 | 13m 00s | LD scan | Challenging and intriguing! Most clever game I've seen so far this jam. |
| Dec 12 12:12:00 | 5m 00s | RGB | Amazing amount of variety in powerups, screen transitions, and enemies! Wouldn't be surprised at all if this ended up being one of the top games. |
| Dec 12 14:09:00 | 1h 57m | Sol Defender | Neat take on the tower-defense formula! The "laser" when an enemy reaches Sol was my favorite part of it. I was assuming I was doomed, but then I was saved! |
| Dec 12 18:52:00 | 4h 43m | Law Breaker | Surprised I've never heard of you, you seem to have quite a following on Twitter! I'm astonished with how full the game feels after just 48 hours, and plan on checking out your other games. Fantastic work here! |
| Dec 12 19:18:00 | 26m 00s | Spiral Wings | Bit short of a game, but brilliantly smooth and polished. Can't wait to read through the source and see how you made it so fluid! |
| Dec 13 09:55:00 | 14h 37m | Super Action Man | The train part was really hard! Also took me a little while to realize the pillars moving by hurt you. The crouch animation was super nice, and I enjoyed the creativity in the final battle's mechanics. :) |
| Dec 13 10:02:00 | 7m 00s | Crunchy - The Kawaii Roach | I was able to get 544! Super adorable game, and would work well on mobile! Should definitely think about an Android/iOS port. :) |
| Dec 13 10:16:00 | 14m 00s | Mobius Dungeon | Took me too long to get around to playing this! Can't wait for the new levels. :) Fantastic concept. |
| Dec 13 12:39:00 | 2h 23m | ARENA++ | The timing for the game is a bit challenging, but the base concept is brilliant and shows a lot of potential for your post-compo version! :) I hope development goes well for you. |
| Dec 13 13:26:00 | 47m 00s | birdsong | Really great entry, best use of the theme yet. I ended up not knowing where to go at one point, all the areas I knew about weren't fully accessible. Would love to try again after watching a walkthrough. :) The hitbox on the player though... super annoying spikes could hit the tip of your beak and kill you. |
| Dec 13 13:38:00 | 12m 00s | Kram Keep | Super challenging, and a great amount of content for the 48 hours! |
| Dec 15 13:56:00 | 48h 18m | Kerfuffle | So much juice in everything you do in the game! Animations and sounds make it so satisfying to jump and kill. Really liked reading how you ended up doing everything in your TIGS post, and can't wait for the post-LD version! |
| Dec 30 01:31:00 | 347h 35m | Ex Nihilo | Super challenging! Really loved the music. The controls felt a bit off, but everything seemed very solid on the physics side/collisions and all that. Great game! :) |