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Feedback comments for LD31
Boltz Interactive's games and stats for all events →
| Timestamp | Since previous | Game | Boltz Interactive's comment |
|---|---|---|---|
| Dec 9 03:16:00 | Maze of Doom | When I tap R to restart, it kicks into full screen mode, but doesn't scale well. The numbers to line up to their icons, etc. Cool idea though. I wish the frequency of boots was higher so you could go deeper into the levels. Maybe reward more steps per boot, but have boots less common on lower levels? | |
| Dec 9 03:31:00 | 15m 00s | RustPunk | Took a bit to figure out combat. I'm not sure how to get back to the battle from the help screen. <br/> <br/>That said, I loved the slo-mo combat. It gave more of the feel of a captain issuing commands to a capital ship. Great work! <br/> <br/>One suggestion would be for shorter commands for the weapons. Just their # or W1 W2 W3. |
| Dec 9 03:54:00 | 23m 00s | 100Souls | Setup Failed |
| Dec 9 04:06:00 | 12m 00s | Kevin's uncommon story | I could hear the narrator from Bastion. Best I've played so far and most innovative take on the mechanic. Very fun, and the puzzles were actually puzzling. |
| Dec 9 04:30:00 | 24m 00s | ld-shooter | If it's not apparent to anyone else, you have to click on "View Raw" on the github page to trigger the .zip download. <br/> <br/>The player seems to move way to fast to allow you to aim. I like that you life refills after you haven't been hit for a few seconds, but since the shield can stay up longer than that, it's really pretty difficult to die. |
| Dec 9 05:11:00 | 41m 00s | If I Can Just Mine 5000 Crystals From This Weird Snowman Planet They'll Let My Daughter Go Free | I just get "Default Property warnings and errors: <br/>Error: CDO Constructor: Failed to find /Paper2D/MaskedUnlitSpriteMaterial" <br/> <br/>and 7 or so similar errors on startup. <br/> <br/>Not sure how you get more energy. More instructions would probably help. |
| Dec 9 05:19:00 | 8m 00s | Block Party EGOS | Good stuff. I only tried with mouse and keyboard, but it was kind of a pain to manage the camera and try to get the pieces around. <br/> <br/>It would be nice to either hold a key and have the block spin quickly around, or have the camera swing around to the next block when the current one has touched down. |
| Dec 9 05:26:00 | 7m 00s | Beats Me | Made it to 241 and then there appeared to be pillars blocking the path that never went away. More indication of when you are correctly "moving to the beat" would be helpful. |
| Dec 9 05:51:00 | 25m 00s | O-Inari Origami | One of the best I've played so far. Brilliant design. I love the art. Sometimes it was frustrating to no be able to fold a page and not have feedback on what was preventing it. |
| Dec 9 06:02:00 | 11m 00s | Blockade Runner | There are some interesting subtleties like being a white square trying to hide on a white background while trying to break line of sight with a color. <br/> <br/>several of the levels I generated had no solutions (stuck in a box) or little to no white light (so no challenge). Making the levels a bit less random could lead to some interesting though. |
| Dec 9 06:14:00 | 12m 00s | Robert's Run | 30,726. I love how he turns and waves looking so happy after each level. The only problem was hamburgers that kept spawning too close to dodge the obstacles after them. I think they're fine where they are, you should just be invincible during that little sprint after picking on up. |
| Dec 9 06:41:00 | 27m 00s | Harvestier | Drop box link is dead. |
| Dec 9 06:46:00 | 5m 00s | Joof | Not really sure how to get this to run... |
| Dec 9 07:28:00 | 42m 00s | Andres Soto | I like the idea. The problem was with the random platforms you can't always get to the coin. Also the intro banner telling you it's about to start sometimes hides platforms that you need to memorize before the lights go out. |