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Feedback comments for LD29
Boltz Interactive's games and stats for all events →
| Timestamp | Since previous | Game | Boltz Interactive's comment |
|---|---|---|---|
| Apr 29 08:00:00 | Mine Upgrade | I love the parallax cave graphics. | |
| Apr 29 08:40:00 | 40m 00s | You Don't Want That | Very unique approach. Something really different. |
| Apr 29 09:18:00 | 38m 00s | Minecart Rollercoaster | Kind of hard to control the jumping. LOVE the pixel art! |
| Apr 29 09:31:00 | 13m 00s | OMNOMNOM | All I get is a sound file and a blue/green background. |
| Apr 29 09:38:00 | 7m 00s | Deep Diver | One of the best I've played yet! Graphics are great. I love the pump animation! I didn't realize I could just mow down the sharks to start with though. |
| Apr 29 09:48:00 | 10m 00s | Ostrich Simulator 9001 | Lol, love it. Really like the mirrored relative controls on the head. |
| Apr 29 10:01:00 | 13m 00s | Whale of a time | I like the whale sounds. :-) |
| Apr 29 10:04:00 | 3m 00s | Fappy Bat Cave Edition | That's a great game for your first shot. Keep it up! |
| Apr 29 10:11:00 | 7m 00s | Super Robot Miner | I really love the minesweeper mix. Maybe I'm looking at it wrong, but I keep having spaces with "0" blow up when I dig them. You could make it slightly more PC friendly if you hat space or tab toggle between prospect and dig modes. |
| Apr 29 10:18:00 | 7m 00s | Rabbit Hole | I liked the parallax clouds. It was kind of hard to know when a leap would or would not kill you close to the bottom though. |
| Apr 29 23:47:00 | 13h 29m | The Collector | Definitely could feel the tension from the dim lighting and strange sounds. Don't know if it was a bug or something with IE, but I couldn't walk and turn at the same time. |
| Apr 30 04:58:00 | 5h 11m | Bunker Down | Really liked the art style. I think it would have helped if Alex could break a block by walking into it instead of having to click, walk, click, walk... |
| Apr 30 05:03:00 | 5m 00s | the vole beneath | This was good. I love your spin on the theme, one of the best I've seen yet! |
| Apr 30 05:06:00 | 3m 00s | Sink or Swim | I love the seaweed, that the food interacts with the bubbles, and that you float to the surface when you die. |
| Apr 30 05:39:00 | 33m 00s | Somalia | I love the submarine pirate ship, nice touch with the sonar ping. It lagged really badly for me and eventually crashed. Also my mouse wouldn't move while holding in a direction to move. <br/> <br/>Beautiful game and great mood though! |
| Apr 30 19:19:00 | 13h 40m | Scyphozoa | I really wanted to try out this control style, but the game crashes on start. Win 7 64 bit. |
| Apr 30 19:26:00 | 7m 00s | Death's Lounge club | Reminds me of the old Adams Family NES game. |
| May 1 06:27:00 | 11h 01m | In Deep | Loved the ripple, the way the boat turns wide and doesn't just flip around, and the life preserver was a nice touch. |
| May 7 19:17:00 | 156h 50m | Yet Another Zombie Outbreak | I liked how you hold the shovel when the button is down, but don't swing it until it is released. That gave it a nice connected feel. Maybe add a charge up if you hold it long enough that knocks near by enemies back? Good work! |
| May 8 19:41:00 | 24h 24m | Extinction | I think this game has potential. I agree that music would add a lot to this game, and without the tutorial, I really didn't know how to keep the population alive. |