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becker929

Feedback comments for LD31

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TimestampSince previousGamebecker929's comment
Dec 10 21:38:00 OBSIDIAN Nice art, very difficult, but pretty fun. I didn't hear any music so that would have been good to have. I think that if you had made the lava start lower, give more water bubbles, and/or tweaked the rocket so that it was easier to control, it would have been more fun. <br/> <br/>Good job!
Dec 10 21:54:00 16m 00s Breach 'N' Clear Nice explanation of the theme :) <br/> <br/>The controls were difficult: not very smooth, and if I jumped before running toward a platform I had no air control. I feel like this was probably your first time making a platformer? It's actually pretty difficult right? Also there were some collision issues, and I was confused about what indicated my health. Lastly, the music has potential, please keep learning about music :) <br/> <br/>Good job on finishing LD31!
Dec 10 22:49:00 55m 00s The escape is a lie? This platformer has quite a bit of polish on it, particularly in the art and music. The wall jumping works really well too. <br/> <br/>Dying was a bit problematic because there was no instant way of knowing that you'd died sonically or visually, and you were able to move around for a bit before the screen was reset. I also didn't think I should have died touching the side of the mallet/presser thing on the upper level. If you'd had time to do some kind of end-of-game animation that would have been nice, but I understand because I didn't have a game over screen either, haha. <br/> <br/>Overall great job! I really liked the music.
Dec 10 23:19:00 30m 00s Mind Traveller 5/5 would get stuck in the room that says *spoiler spoiler* again. They really mean it. <br/> <br/>Graphics and audio are excellent. Really dramatic, I like it! <br/> <br/>The only thing I question is whether it fits the given theme. <br/> <br/>Great job! Makes me want to try Unreal.
Dec 10 23:36:00 17m 00s Screen Takeover Great take on the theme and good idea! It was really slow at the beginning so I couldn't get up to the higher-level stuff. Then I wasn't sure why I died when I ran the anti-virus scrambler? <br/> <br/>Still it was fun to watch my data points go up and the CPU usage too. Good job!
Dec 11 00:01:00 25m 00s Dauntless I do like these text-based games. However, I unfortunately wasn't able to figure out how to attack enemies :[ <br/> <br/>I tried just running into them over and over but I died. <br/> <br/>Good job anyway tho ;D
Dec 11 00:13:00 12m 00s Resonant Flux Floaty, glowy, and fun -- I like it! <br/>The music was well done too. <br/> <br/>More enemy types and some feedback when you make a hit (explosionyness) would have made it more fun. <br/> <br/>Good job!
Dec 11 00:21:00 8m 00s xxx_HEART_STOCK_IMG_xxx Couldn't find an opponent despite it being on first page ;'[
Dec 11 00:28:00 7m 00s Allspark Ruumba Pretty fun, made me want to do better &gt;:O <br/>But reallly difficult! I think if there were more friction on the player or less density on the bigger blocks it would be much easier and more fun. <br/>Good job, I really want to try WebGL now!
Dec 15 06:50:00 102h 22m Entity Unchained Very fun text-based game reminiscent of Binding of Isaac and the like :) It crashed on me once but other than that I'd say flawless execution. Could have used maybe one more enemy type. Liked to see bosses for each level but I thought the final boss could have been a touch harder. Also I don't think powerups held from level to level? That would have been good to have that feeling of progression. I did like that there was a powerup system at all though. <br/> <br/>Ending was a clever way to resolve the theme. Good job!
Dec 15 07:03:00 13m 00s Zap the Boxes Sorry I couldn't run it because of security &gt;&lt; I tried configuring Java as well. Congrats on doing LD though :)
Dec 15 07:08:00 5m 00s Together In Thousands Everything seems to work without a flaw: good job on that! I don't know how to win, though. I like that there is a little die and that the questions are challenging but not impossible. The music could have used more work as it was basically just random high pitched notes over drums. Try to learn a bit more about music! :) Overall it reminded me of some kind of little LED handheld game you might buy at target or something, especially because of the sounds.
Dec 15 07:18:00 10m 00s MoonStar I played until all the enemies were killed. It took me three tries! I kept dying mostly because the meteors exploded everywhere and toward the end there were a lot of them. <br/> <br/>I think you did a pretty good job on this. The music could have used more work. Also the jumping mechanism didn't make much sense (although it did allow me to jump high which I like), and I didn't like that I would randomly being aiming upward. <br/> <br/>I liked the enemy design, particularly of the blobs. They had cute faces. I also for some reason always like baddie spawners. <br/> <br/>Good job overall!
Dec 15 07:22:00 4m 00s Trivial Travails (Weird, I could have sworn I'd already rated...) <br/> <br/>Anyway, pretty good job :) <br/> <br/>I think the music could have used more work, and like some others are saying the questions did get repetitive. I also didn't know how to win. I did like that the questions were a bit challenging but not impossible. And I liked that they were sciencey :)
Dec 15 07:27:00 5m 00s Window Of WorkCraft Not much to it: just throw yourself at enemies. Yet there's a bit of fun there :)