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| Timestamp | Since previous | Game | Alex Rose's comment |
|---|---|---|---|
| Dec 9 03:40:00 | Rudolph | Polished to fuck as usual, this category was always going to be perfect for you. Loved the dialogue, especially Rudolph's. <br/> <br/>Rudolph was tough, but I hid round the fence and walked off while he was picking up snow. <br/> <br/>I was only a medium santa :( . 47%. <br/> <br/>5/5 for Festive Spirit too. | |
| Dec 9 03:55:00 | 15m 00s | One Act | 22/22 <br/> <br/>'nuff said. <br/> <br/>Had problems in Firefox at first with resolution, just like.. some of the stuff wasn't sized correctly, but moved to Chrome and it worked great. <br/> <br/>You already know the One Take formula is fantastic so it's great to see more similar things. I really enjoyed the dialogue too, especially the Romeo scene (and the expression on the Cowboy's face). <br/> <br/>Fun memory stuff. I think it'd be interesting if you expanded on this to have a mode where you can see the script while you play but the timer is just going ridiculously fast. Like, you basically get the command on autoqueue then have to direct th- actually, having said that, that would literally just be simon says, yeah nevermind. Rofl. <br/> <br/>But yeah, looks great, as usual, plays great as usual. Nice one. |
| Dec 9 04:04:00 | 9m 00s | Down with Bio | 43430. I'm going to go ahead and assume that's vastly lower than your score. <br/> <br/>Dynamite for the win. Played without looking at the controls as usual, figured out everything except dynamite and got ~13k the first two times, looked up controls, spammed dynamite everywhere :P . <br/> <br/>Interesting use of the theme, I like that you used such a small resolution as well, I found it difficult to get anything good even out of 1920x1080 with one screen, but here you managed that just fine at a fraction of that. <br/> <br/>Nice one. |
| Dec 9 14:13:00 | 10h 09m | Ludum Dare Builds A Snowman | My arm is now jelly, went for the triple click enter+return+left click strategy. <br/> <br/>It was better when there was someone else playing with snowstorms etc. <br/> <br/>Hopefully you can get some traction and get a lot of people playing at once, then it'll be pimping. <br/> <br/>Nice one. |
| Dec 9 14:21:00 | 8m 00s | Network Programming | THIS IS FUCKING AWESOME. HOLY SHIT. <br/> <br/>This is honestly my favourite game so far, and one of the only genuinely funny Ludum Dare games I've ever played. <br/> <br/>Like, this is just awesome. Normally when I leave a comment I'll try and leave a piece of constructive criticism, but I honestly have none for this, it's exceptional. Gotta send this to SonnyBone, he'll love this. |
| Dec 9 14:40:00 | 19m 00s | The Aardvark and the Manatee | Absolutely beautiful, Lizzy's art is always amazingly good. <br/> <br/>I got to a point where I could defeat all the fish by just spinning on the spot between two of the.. pear seeds? So I let my ardvark die. :( <br/> <br/>But yeah, game's fun, music's great, visuals are absolutely exceptional. Also, do you have some kind of obsession with Aardvarks? :P |
| Dec 9 14:52:00 | 12m 00s | birdsong | God fucking damnit man. This is cheeky as shit. I was saying on stream, "There will be one person who takes the theme and does something fucking genius with it, and we'll all be like 'Why didn't we think of that?' ". <br/> <br/>I really wish I'd thought of this, this is just fucking.. genius.. groaaar. God damnit. <br/> <br/>Just too good, literally grinning my face off just at the thought that you've done this. |
| Dec 9 15:09:00 | 17m 00s | Hyper Wall | Man, Dat Music. <br/> <br/>Yeah, this is great. You should totally allow voting for mood, this game had mood. <br/> <br/>Very addictive feel. I'd like keyboard controls too. |
| Dec 9 15:15:00 | 6m 00s | Aaron San Filippo, Raphael Azcueta, Forest San Filippo | For me, game feel's the most important thing, and you nailed the feel here. I really like throwing things against the wall, catching them, spinning and continuing. <br/> <br/>Amusing too. <br/> <br/>Nice one. |
| Dec 10 02:05:00 | 10h 50m | Knock 'Em Trees | :( I got 36. <br/> <br/>Really nice first entry, I really like the low poly style of it. Funny that you chose to sing Carol of the Bells. You can always search for royalty free music if you're entering the jam :P . <br/> <br/>Good that you got the collisions to still be functional while changing the transform.localScale too. <br/> <br/>Nice work! Welcome to the Ludum Dare community! |
| Dec 11 15:49:00 | 37h 44m | EXPERIMENT#532 | I messed this up a bit. I had Ricky at the door to prop it open, but I clicked "kick it open" and he left and the others all died. Then I killed Chris. Alas. <br/> <br/>Fun idea, and well executed. Nice one. |
| Dec 11 20:17:00 | 4h 28m | Quiet Life | This is intense. I'm always consistently impressed at how much you manage to implement. There's an amazing amount of complexity here. |
| Dec 11 22:26:00 | 2h 09m | Frostbite | I absolutely loved the bits where the snowman was laughing, probably the funniest thing I've seen this jam. <br/> <br/>Exceptionally well put together for your first 3D game too. So many mechanics, and clever use of the theme. <br/> <br/>This is fantastic. |
| Dec 11 22:42:00 | 16m 00s | 3Scale | "I could've made this game a lot harder you know" <br/> <br/>LOL. <br/> <br/>I was like.. laughing out loud, I'm on skype to my artist at the same time and I was just like "I don't understand why I'm having so much fun with this". Extremely funny, very good concept. <br/> <br/>The music as well was really on point, my artist was laughing at me because I was bobbing my head and properly getting into it, rofl. <br/> <br/>I love little games like this that are really simple and I just get into, that are a proper level of difficulty. It really brought back memories of my first Ludum Dare where I just played a bunch of everything rather than the ones that get on indiegames.com. These types of games are what Ludum Dare is about for me. <br/> <br/>I especially like that when the blocks are invisible, and you have to use the bottom one, and it's just a massive "fuck you", rofl. |
| Dec 11 22:54:00 | 12m 00s | Ab Intra | This was fucking inteeeeeeense! Holy shit! Love the artstyle, love the game. I've seen a lot of manga like this, but never seen it gamified. This is a really great idea. Made me feel things. rofl. <br/> <br/>Nice one. |
| Dec 11 23:27:00 | 33m 00s | Where They Once Were | That was extremely impressive. I went outside without the shotgun and got killed by the monster :(((( . I'll have to play again, but yeah.. this was extremely impressive. The art was amazing. <br/> <br/>The sound was perfect too, exactly the right tone, nothing overstated. And the monster was horrifying. Lovely game. |
| Dec 11 23:42:00 | 15m 00s | Mini Minotaur | Awesome, such a clever use of the theme. Sound is done superbly, mood is great, and just overall a fun game. Really well done! <br/> <br/>Also, Manchester Hype! You should come do Global Game Jam, I'm setting up a jamsite in Madlab on the 17th-18th of January. |
| Dec 19 13:37:00 | 181h 55m | InstiGator | I just tried to get 69,000 points because I'm really mature. Got 69006. <br/> <br/>Good idea and well executed. I like the text too, and the pun title was pretty funny. It'd be nice if every time you hit someone you got more points so you could risk getting close to people for extra profit, but yeah, well done. |
| Dec 20 19:28:00 | 29h 51m | Snowman Sumo | Great game idea. Yeah, like someone said, it's a bit like bumper balls in Mario Party except you switched it up with the rolling mechanic, which makes it a lot more interesting, scaling the size. <br/> <br/>I also spent far too long trying to make them perfectly smash each other so they'd blow up simultaneously. At one point realised I'd spend the past 5 minutes rolling back and forth, increasing its size and then removing the exact same size again, bit of an optical illusion, felt like it was continually getting smaller but I pretty much reached the minimum size rofl. <br/> <br/>But yeah, great effort, nice one. Go England and all that too. |
| Dec 29 17:39:00 | 214h 11m | A Day At the Arcade | I was promised a pong machine, but I only got a ping machine. |
| Dec 29 17:44:00 | 5m 00s | Shark Attack | Fun concept. Extremely difficult :P . <br/> <br/>The raycasting would be nicer if it cast towards the position of the mouse to a distance of infinity (or at least enough to go off the edge of the screen) rather than only shooting to the position of the mouse. <br/> <br/>Otherwise, fun entry. Nicely done. |
| Dec 29 17:51:00 | 7m 00s | Panic Course | A lot of depth and complexity to this for a jam game, bunch of cool systems etc. <br/> <br/>If you tightened up the camera a bit and added some more modules and enemy types, and a story, this could make a great post-LD game. |
| Dec 29 17:56:00 | 5m 00s | Block Brigade | Really cool game, I think I was pretty bad at it though, only got to wave 6. <br/> <br/>You should try out velocity prediction with regards to the bullet fire, that'd be a cool extra for things like this. But the core game works well, enjoyable. Works both as a sort of.. dodging simulator and an attacking game. Nice one. |
| Dec 29 18:08:00 | 12m 00s | Emporium of Death and Laughter | Gorgeous. Reminds me of Bastion. Really like the narrative with the giant eye in the sky etc, and the diversity of weapons. <br/> <br/>At a few points it feels like it's impossible to get away from them (like, at the beginning before any platforms have spawned) and like I'm doomed, but that's a minor gripe for an otherwise greatly polished game. Nice one. |
| Dec 29 18:23:00 | 15m 00s | The Greenening | Yeaaah, giant purple guy, take that. <br/> <br/>Those spiders didn't stand a chance against my mighty tree army. <br/> <br/>I guess the thing is here, it's possible to make it really easy for yourself by just upgrading the fuck out of everything before you start battling. Which is what I did. But I still enjoyed bestowing the wrath of the ents upon my purple victim. <br/> <br/>Nice one. |
| Dec 29 18:31:00 | 8m 00s | SUPER Market Madness | 10/10 <br/> <br/>Needs more butter though. |