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Feedback comments for LD30
veryfinestlions's games and stats for all events →
| Timestamp | Since previous | Game | veryfinestlions's comment |
|---|---|---|---|
| Aug 25 10:53:00 | Circular Logic | I like the concept! The look I think could have been quite elegant if you'd had time for polish, and there's probably room for some pretty interesting things to do with this if you decide to go back to it after the compo. Good stuff. | |
| Aug 25 11:02:00 | 9m 00s | Connected Retro Worlds | Good use of the theme! |
| Aug 25 11:24:00 | 22m 00s | Switch | Neat! I like the look of it. |
| Aug 25 11:46:00 | 22m 00s | Starcrossed | This is clever! I really like the letter-passing idea. |
| Aug 25 12:33:00 | 47m 00s | Portal Assault | Cute! FWIW, I was able to run it without having the beta installed. |
| Aug 25 14:17:00 | 1h 44m | Connect-the-worlds | I like the timing element, really. Just could do with a little more indication of where the new one is - I think the pressure would be enough even so. Fun, regardless! |
| Aug 25 14:29:00 | 12m 00s | The Ghosts You Left Me | Yeah, keep going with this! It certainly seems like you know where you want to point it given more time. |
| Aug 25 16:04:00 | 1h 35m | Dimension Jumps | I liked this a lot. You'd think the alien could just *ask* for the damn thing back, though, instead of just immediately going for the murderghost tactic. ;) <br/> <br/>Could stand to be a tiny bit more lenient about getting just barely stuck in the ceiling or floor, but it worked well enough for me. |
| Aug 25 16:22:00 | 18m 00s | PRISM | The red world was amusing! |
| Aug 25 16:43:00 | 21m 00s | Through the Trans-Dimensional Window | Good stuff! I like the notion of running keys over to each other by bumping enemies across. |
| Aug 25 19:50:00 | 3h 07m | Disconnecting Worlds | Nice! Controls are a bit slidey for my taste, but not horribly so. Classic weird laser guard dystopia, trying to stop kids smuggling cake and letters. |
| Aug 25 22:17:00 | 2h 27m | VENN | I really like the idea! Shame about the glitchy crossing detection, though. (It also tended to miss genuine crossings. Also, mathematical nitpick: you're talking about intersections, not unions!) <br/> <br/>I did have fun "solving" the puzzles the proper way before glitching my way past to the next one, though. |
| Aug 26 13:14:00 | 14h 57m | %20 Shooter | Yeah, the movement could stand to be a little more precise, especially given the large hitboxes. The transitions were neat, though, and yes, very nice music. |
| Aug 26 13:20:00 | 6m 00s | Dwarf Wars | I like the mechanic - I have to agree the game's a little easy, though. Could potentially be great fun as a multiplayer game if you could figure out a way to make the controls work! |
| Aug 26 21:38:00 | 8h 18m | Shared Mass | This is a pretty cool idea! I'd like to see where else you can go with it after the compo. |
| Aug 27 10:16:00 | 12h 38m | juxtapose | Hey this is great. Love the atmosphere, it all comes together very neatly. |
| Aug 27 10:27:00 | 11m 00s | Savior: Saver of Souls | Yeah, this is a very finished-feeling game in a lot of ways! I'm impressed. |
| Aug 27 10:35:00 | 8m 00s | RedBlue Prototype Weapon | Neat! I do think the player's hitbox is a little big for this kind of bullet density, and I found myself staying on red most of the time because using the face buttons made switching awkward. |
| Aug 27 11:30:00 | 55m 00s | WorldLine | I really like the world phone idea, and the confidently low-poly gouraudy look! The whole scavenger hunt thing appeals less, but 48 hours is 48 hours and there's only so much time for clever. |
| Aug 27 13:01:00 | 1h 31m | Orbital | This is really neat! Plays smoothly and I like the look. Restarting after losing a level could stand to be a little quicker, but it's not a huge problem. |
| Aug 27 13:32:00 | 31m 00s | Galacticonga | It looks really cute, but the way it controls feels off! As it is, the player's best bet seems to be to just mash space as quickly as possible. Could do with audio, obviously, and it'd probably help if it were more lenient with the timing but punished completely spurious presses. |
| Aug 27 15:25:00 | 1h 53m | A Ludic Proof of the Difficulties Inherent in Finding a Proper Skull | Don't see a lot of these on here! I liked the odd synergy (antergy?) between the researcher's efforts and the hunter's. Clever stuff. |
| Aug 28 10:25:00 | 19h 00m | Switchboard Connection | Clever choice, I don't think I've seen this done before. |
| Aug 28 10:41:00 | 16m 00s | Spirit's Revenge | I like the possession idea. Interesting places to go with this. |
| Aug 28 12:52:00 | 2h 11m | Fuel Runner | Really like the clean cartoony look of this! Controls felt a bit weird (with the sudden change in horizontal speed when jumping in the first half of the game) but it played fine nonetheless. |
| Aug 28 13:05:00 | 13m 00s | Astro Tycoon | Good foundation for a fuller future game! It's always fun to watch all the little things zoom about. |
| Aug 29 09:45:00 | 20h 40m | Conflicting Dimensions | I enjoyed this. Some neat puzzles in there. |
| Aug 29 19:20:00 | 9h 35m | A Game about Making a Game | Haha, this is a neat idea. Well done. |
| Aug 30 08:15:00 | 12h 55m | Shattered Horizon | I really like the concept of this, and it's pretty fun to play for a while! Very easy, though. Is the starvation mechanic working as intended? I didn't notice my health ticking down. |
| Aug 31 08:18:00 | 24h 03m | Intergalacticnet | Haha, this rules. |
| Aug 31 11:52:00 | 3h 34m | Planetary Marriage Counseling | Took me a while to figure out how the directions worked, but this was hilarious. Hope you do continue it! |
| Aug 31 20:34:00 | 8h 42m | Twist And Weave | This is a cool mechanic! Couldn't quite make it through the last level, though. Maybe later. |
| Sep 1 10:16:00 | 13h 42m | Planet Sweeper | This is pretty great. |
| Sep 12 14:34:00 | 268h 18m | Interplanetary Bridge Builder | This is a really neat idea! I agree that the budget mechanic probably is what makes it work, it'd be too easy otherwise. |