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Feedback comments for LD30
LeafThief's games and stats for all events →
| Timestamp | Since previous | Game | LeafThief's comment |
|---|---|---|---|
| Aug 25 19:17:00 | Planetary Marriage Counseling | Wow that was so great! <br/>I absolutely loved the setup and presentation. The audio was probably the best part. <br/>The intro sequences are just gorgeous. <br/> <br/>Honestly, I didn't make it through the restaurant. I tried but ended up getting divorced. This might be one of the very VERY few things I'd love to see improved: difficulty. <br/> <br/>Great entry! | |
| Aug 25 19:32:00 | 15m 00s | Flip Flop | Nicely done. Well-rounded mechanics accompanied by nice retro graphics and challenging level design. <br/> <br/>PS: <br/>I've noticed a bug when both players are pushing down and try to move to the other's lane. |
| Aug 25 19:37:00 | 5m 00s | Phaze | The stauff that is there is well executed. Shame you couldn't finish :/ |
| Aug 26 04:36:00 | 8h 59m | World Bash | Well done, worked great on my Nexus 7 (2012). <br/>Playing it I first expected the other planets to have more momentum of their own, but I got the handling fairly soon. :) |
| Aug 26 04:48:00 | 12m 00s | Princess Color | I thought the game was okay. Good first entry and worked well on Nexus 7(2012). <br/>As ppinted out already there are some Areas you could improve gameplay-wise. E.g. I noticed collision detection didn't work as eected at platforms. <br/>Also on my device the red buttons and the actual controls weren't in the same place, but I can see how that's always a problem with Android ;-) <br/>Good job finishing and let's see more of you ij the future! |
| Aug 26 04:51:00 | 3m 00s | Space Trader | There doesn't seem to be a link! |
| Aug 26 05:03:00 | 12m 00s | Musical Trade Route | Played this on a Nexus 7 (2012) and it worked long enough to get an impression. It crashed after spamming the keys for too long though :-\ <br/> <br/>I loved the menu music, which I thought was a good twist to scifi. it set a nice tone. <br/>However I thought the actual game didn't reach the overall quality of the menu. <br/>Hope to see more from you in the future :) |
| Aug 26 05:21:00 | 18m 00s | Dead Weight | Wow very well executed and presented. The little story going on there on the signs had me smile. <br/>I think the mechanocs work well for mobile devices and it was fun every time especially because of the changing music.. So cool I wish there was more :-) |
| Aug 26 06:59:00 | 1h 38m | The Swordman | The visuals work great and I really liked the input feedback. Well rounded experience! |
| Aug 26 07:22:00 | 23m 00s | The Slay Zone | Great gameplay! I think the connection through the controls works really great. And it's challenging! <br/> <br/>Really great work for 48h! |
| Aug 26 11:37:00 | 4h 15m | Godshunter | The visuals are good but damn the game was really hard. I also enjoyed the music. Good job. |
| Aug 26 11:43:00 | 6m 00s | Serenity & Passion | A good concept well executed. I liked it! |
| Aug 26 11:58:00 | 15m 00s | Saturday Night Symbiosis | Very well done! I enjoyed the character's small stories and how they connected in the end. <br/>Ends perfectly rounded in a well-chosen song. Superb! :D |
| Aug 26 12:00:00 | 2m 00s | The Stitcher | Too bad I really would've liked to try it out. |
| Aug 26 12:14:00 | 14m 00s | Unbounded | Well, for a first entry I'd say it is okay. You can definitely see it as a learning experience. <br/>For good platformer controls there are obviously a lot of examples, starting with Mario games but also Braid. I think one tends to underestimate the amount of work that goes into controls that just feel good. <br/>The animations are okay (the stances are well readable) and with a little more polish the graphics could turn out good. <br/> <br/>Don't give up! :) |
| Aug 26 13:03:00 | 49m 00s | Yggdrasil | Well... the graphics are good. <br/>But unfortunately there is no gameplay. <br/>Also regarding controls: I think that putting the Jump key on [SHIFT] isn't the best idea since Windows will trigger 'Sticky Keys' if [SHIFT] is pressed repeatedly. |
| Aug 26 13:18:00 | 15m 00s | Rockmorse | Great graphics and nicely implemented gameplay. Also very well readable. <br/>But I encountered the same problem as some other commenters: after finishing the sequence nothing happened anymore :/ |
| Aug 26 20:59:00 | 7h 41m | Me And My Ghost | Very well made! The controls felt really good. I thought the ghost world could've used more polish. <br/>Good use of audio as well. All in all very solid! |
| Aug 26 21:36:00 | 37m 00s | Orange | I liked it very much. It was touching somehow. I loved the setup and how you introduced the characters at the beginning. I was amazed at how fast I felt friends with the green boy. <br/> <br/>Great job! Sincerely. |
| Aug 26 21:41:00 | 5m 00s | Heaven or Hell | Good graphics and gameplay. Became rather hard very quickly! |
| Aug 26 21:47:00 | 6m 00s | Pulley Planet | Really good gameplay. I enjoyed it very much! Had great risk/reward balancing and felt fair overall. |
| Aug 26 22:04:00 | 17m 00s | Mor | What the damn did I just play?! This is so SOMETHING ELSE (in a good way). It has a very strong idea/fact at it's center and everything around it reinforced and reinforced that idea. <br/> <br/>I found the artwork gross (in a good way!?) and weird - the music supports that soo well and the dialogs in this semi-ascii speak with smileys REALLY reinforce the idea, the weirdness of it. <br/> <br/>I adore your entry. It is somewhat disturbing and I'm personally not a big fan of the ending but up to that point, wow! |
| Aug 27 04:37:00 | 6h 33m | The Tree | Well done to set yourself goals. I think you did a great job at fulfilling your goals! The gameplay was good. If you're looking to improve game feel my advice would be to improve and elaborate on player animations. <br/>Same goes for bosses, who could e.g. have another attack. <br/> <br/>But still, impressive for 48hours and even more so because you were able to finish all your personal goals! <br/>I'm curious what you'll come up with in the future :) |
| Aug 27 04:44:00 | 7m 00s | Starpiercer | Solid entry with great audio. I especially liked the little sound right after you slow down time. <br/>However, I'm missing a connection to the theme. <br/>I thought the level transitions were made nicely, but thought that the audio transition could've been handled more gracefully. <br/>But that's nitpicking ;) good job. |
| Aug 27 05:08:00 | 24m 00s | Sinister | I agree with most commenters here: really well done art and good audio. Definitely solid presentation. <br/>But the lack of content renders it rather short and in general the narrative reminds me too much of other games such as Appy 1000mg by deepnight. <br/> <br/>The game presents itself as a platformer (gorgeously executed no doubt!) but there minimal platforming going on - which is probably a good thing since it's clearly narrative-focused. <br/> <br/>I by no means want to diminish your accomplishment, it is a very very beautiful and well-sounding entry and I was especially delighted by the vanishing letters when text appeared. |
| Aug 27 05:21:00 | 13m 00s | One Ship Two Ship Redshift Blueshift | A very very solid entry. I like what you did here and enjoyed playing it. |
| Aug 28 06:48:00 | 25h 27m | They Came from Beyond | First congratulations on finishing your first LD :). Good job. You managed to make something playable in 48h which is in and of itself impressive. My feedback regarding controls: <br/>It was hard for me to estimate what my attacks would do (therefore use them effectively). Sometimes it would thrust enemies up in the air, sometimes they seemed completely unimpressed by my attacks. |
| Aug 29 06:23:00 | 23h 35m | The Way Home | I liked the little hair animation and I think the avatar sprite is well done - you could even go further in terms of animation. I think this would help the overall feel immensely. <br/> <br/>The mechanics worked fine but I thought the game was getting too difficult too fast, but considering you did this in such a short time it's completely understandable. <br/> <br/>Good job :) |
| Aug 29 13:11:00 | 6h 48m | NEXUS | It's really hard, but also really rewarding. This game is so well made. Congrats and thanks for this! |
| Aug 29 19:52:00 | 6h 41m | Antbassador | Had a laugh with this. Thank you :D |
| Aug 30 06:20:00 | 10h 28m | Sun God Star Bridge | What a fun game! I was blown away by the fact that every planet had it's own version of the main track. The visuals were nice and fitting and the game had a great difficulty curve. <br/> <br/>One of the best uses of Audio so far! |
| Aug 30 08:16:00 | 1h 56m | Super Alien Bro | Really good audio. I thought the game was hard, but the level design had some nice touches! |
| Aug 30 08:27:00 | 11m 00s | Your world! | Good game! I had a hell of a ride, at first it looked like I was winning easily but then somehow the enemy turned it around?! <br/>I then was in danger of losing but spammed footmen (60) and archers and was able to fight them back. Thinking my defending army is now strong enough I made the advance... only to be smashed by the enemy's troops yet again. <br/>Then I summoned the (800) creature. I have no idea what it does but it died horrible at the hands of a mob consisting of enemy farmers. <br/> <br/>In short: I had fun with this :D |
| Aug 30 08:32:00 | 5m 00s | Frozen Mirror | I really liked the snowflake particles. The puzzles were really good. <br/>I kept thinking that it would be great if the snowman only regenerates on snow. <br/>Other than that, congratulations on finishing. Nice game. |
| Aug 30 08:44:00 | 12m 00s | Connected Nations | I chuckled =). |
| Aug 30 08:51:00 | 7m 00s | disconnected_worlds | I love the art style. This is gorgeous - I really mean it. It was so lighthearted. And that tiny font. I thought it was really beautiful. Also good score. <br/>It often seemed rather random to me what to do? <br/>I still liked it tho! |
| Aug 30 09:01:00 | 10m 00s | Color trip | I liked the first level very much. I thought the game was hard, however the audio seemed to be out of place. While it worked perfectly in the first level (together with the visuals and gameplay) it very much diminished the experience in the later levels. <br/>Also it was hard for me to find how the theme factored into the game as a whole? <br/> <br/>Still though, a functional and well-rounded game! |
| Aug 30 09:11:00 | 10m 00s | Red Entity | Good looking and well sounding game. <br/>Often I didn't notice the correlation of getting hit and losing hp. |
| Aug 30 09:31:00 | 20m 00s | Lady Lyla | You did such a great job! To me, this was one of the best and most effective uses of the theme. I got such a great feel for the boy and the girl by just their movements and what was going on in their imaginary world. <br/>It was perfect that there wasn't much of a gameplay system behind it. Yes, I could fight and dig etc. (in my imagination) but that's what pretend-play is all about! <br/> <br/>Yes, it needed music and sound effects and overall polish but I think what's there is really good. <br/>If you're planning to work on this further feel free to contact me. Maybe I can help you with something (@leafthief)? |
| Aug 30 09:50:00 | 19m 00s | ShiftKeeper | I liked this. Had good art. You probably know this yourself but I liked the right side so much more. It was stylistically (creature silhouettes) and gameplay-wise more interesting (and rapid fire felt so much better :)). So great job on the theme - because the two worlds were so tonally different and connected in a way that made sense. Good job! |
| Aug 30 09:58:00 | 8m 00s | Link | Thank you for the game. I had fun playing for a good ten minutes! |
| Aug 30 10:03:00 | 5m 00s | ORBII | The 3d graphics were really good but I found the icons somewhat confusing. <br/>However, the mechanics were good and it takes some thought to get it right. Short but good. <br/>Also it reminded me of genetics ^^. |
| Aug 30 15:14:00 | 5h 11m | The Legend of Light | This was just beautiful. Artful execution of all aspects and fun gameplay. |
| Aug 30 16:06:00 | 52m 00s | Save the Earth | Although very simple, it was fun to play! |
| Aug 30 16:14:00 | 8m 00s | Robbin' Hoods | While I enjoyed the game on mechanics-level it felt weird to me that I'd make one family rich and the other family poor. I think there could've been more of a statement made there. <br/>Still works well though! |
| Aug 30 16:20:00 | 6m 00s | Crepuscular | I liked the sounds and the animation of the character. However even given that there are only two levels I had no clue what to do and when I was doing something right?! <br/>This is definitely getting somewhere but IMO you need to work on telling the player what she is supposed to do. <br/>Keep it up! |
| Aug 31 09:50:00 | 17h 30m | Linker | Made it to Level 6. I have to say i played it on a laptop with a touchpad which might've made it much harder. <br/>However: I found myself really drawn into this strange universe. It was partly because of the few sentences in the description. I loved the phrase "our mutual hearts." It set a tone for the whole game that really helped create a fantastic mood. It was subtle but I imagined populations inside the centerpieces. Millions of hearts sitting there hoping to survive, that nothing goes wrong in the Linking process. <br/>The gameplay was simple but fun and challenging and the music was good. I especially liked the SFX when connecting two nodes. <br/> <br/>My feedback or points where I think you could improve: <br/>1) I think it's of utmost importance that you bring some of the setting/sentences in the description in there. I think you could really create a great experience overall if you were able to fuse a subtle story with your gameplay. <br/>Maybe you could draw some inspiration from 'These Robotic Hearts of Mine (http://www.newgrounds.com/portal/view/585599) <br/> <br/>2) Difficulty/Length: Considering that the difficulty ramps up quite quickly I think you could make each of the levels longer, which could also give more of a feeling of accomplishment. <br/> <br/>That's all I can think of at the moment. Very well done! |
| Aug 31 18:59:00 | 9h 09m | The Quest For The Missing Baby | Hey there. The game was very basic but well playable. The music was really good especially at setting the two worlds apart. <br/>I think there are a few things you could address to easily improve the experience: <br/>1) Squash & stretch in your animation as well as keeping the direction the sprite is facing. <br/>2) It's not the best strategy to mock the player when he fails. Think of some other form of feedback. <br/>3) It's hard to tell when it's safe to switch and when not. It'd also be helpful if you had some sort of visual information as to how long the switch will last. <br/> <br/>Other than that: you made a game, it works. That's quite an achievement right there! Good job :) |
| Aug 31 20:01:00 | 1h 02m | God Bless My Spaceship | Worked well on Nexus 7(2012). Liked the humour but found it rather clumsy to control. Somehow the contraption I built actually took off. Made it all the better to see the gorgeous success screen stating 'it's a miracle'. Made me smile :-) |
| Aug 31 20:11:00 | 10m 00s | Rocket Science! | Played it on a Nexus 7(2012) and it worked grat. Good job on the game, it's simple and easy to understand yetfun to play for a while. After some time it gets a bit boring but that's okay considering you did this in such a short amount of time. Well done! <br/> <br/>One more thing: although you may think the font looks good it's really hard to tell one's current score. My advice: stick with sth simpler that's more easy to read :) |
| Sep 1 07:59:00 | 11h 48m | Shattered | I liked the audio very much. It added greatly to the overall mood/atmosphere. |
| Sep 1 11:46:00 | 3h 47m | Super Mailer | Funky audio and great graphics. No seriously. The graphics are phenomenal :D |
| Sep 1 15:19:00 | 3h 33m | Interplanetary Plumber | Hahahaha, awesome! |
| Sep 1 16:55:00 | 1h 36m | Souzou Cliff | I think you did a great job staging the story and was genuinely happy that one of the protagonists didn't arrive at a grave in the end. <br/> <br/> <br/>Since you had quite a big team I'd like to say stuff about every part of the game: <br/>Although the character artwork (in the dialogs) didn't fit too well with the rest of the game, I liked how you were able to depict different kinds of emotions with it. <br/>I think you could improve the walk cycles of your characters. Increasing the fidelity could help the platforming and gameplay feel immensely. <br/>The platforming parts were rough and like many others I would've loved checkpoints in the levels. However, the text presentation + dialogs were technically well made! <br/>The story/writing started out as somehow bland but I think you really pulled it around after the introduction. It felt very much like JRPG dialogs/charcters. <br/>The music: while there were some hiccups in presentation (it sounded quite grainy and stuttered sometimes) the musical choices were good! <br/> <br/>All in all - I liked what you did in this entry! The critique/suggestions are merely my opinions on how you could further improve the game. For the time you had this is already a huge achievement. Good job! |
| Sep 2 09:49:00 | 16h 54m | Ex-Fraktion | This is soo good and works really well! Great great job! |
| Sep 13 07:09:00 | 261h 20m | Awe | I had a hard time finding the combinations. Still a nice experience! Good job! |
| Sep 13 07:26:00 | 17m 00s | Delightful Harmony | I liked the style. It had something of a mandala :). Good job! |
| Sep 13 07:38:00 | 12m 00s | 1492 | Three days away from India, the hearty, swift, coordinated crew of the Betty, Katie and Fry met their demise by the hands of aliens. <br/> <br/>Great humor and funny game, good job! |
| Sep 14 08:46:00 | 25h 08m | Mansion on the Hill | Great job. I thought it was well written and I always knew what to do. Sometimes the perspective of the rooms/corridors looked a bit... creative, but that didn't diminish the overall experience/mood of the piece. Really nice work for 48h! |
| Sep 15 19:58:00 | 35h 12m | Superdimensional | Well polished, great puzzle design. Really liked it a lot! |
| Sep 15 20:12:00 | 14m 00s | Tinyverse | Very well polished puzzle gameplay and a wide variety of puzzles. I was really engaged and played for a good 20 minutes. Great great job. |