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laremere

Feedback comments for LD30

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TimestampSince previousGamelaremere's comment
Aug 25 19:04:00 Stratera The thumbnail drew me in. I like the simplistic design of the cube and the terrain. I can't tell what half of the items are supposed to be. The game play and style shows promise but as it stands doesn't appear to have much point.
Aug 25 19:07:00 3m 00s Shared Mass When trying to download on chrome, it says it is malicious and stops me.
Aug 25 19:17:00 10m 00s Imaginary World Nice start, but it lacks player motivation. I can do mission for exp, but why would I do any mission except the one which gives me most exp? Also, I spent the exp on killing, but I'm not sure what the reward for killing is? Or why they're called kings? I also don't see how changing modes affects gameplay except to offer different missions? Perhaps if they were more radically different or switched back and forth based on time?
Aug 25 19:35:00 18m 00s LyftOff! The art is fantastic and the game play is functional. I think if you made the game expand as you go so there are more planets to consider, and something to spend your money on the game would be really good. Like highlyinteractive, it could fit the mobile / tablet space very well. I was a bit sad when I didn't actually see a little spaceship flying around like the continue screen suggests, as that would further strengthen the game's overall theme.
Aug 25 19:45:00 10m 00s Interplanetary Postal Service Very fun! The sounds are enjoyable and the experience is very tactile. Some ways into it I feel like I start getting a bunch of letters which should match a symbol but I get the unsatisfied sound out. I'm not sure if that's a bug or if the symbols are subtly wrong and I can't tell.
Aug 25 19:57:00 12m 00s Balance the Worlds It's an interesting start, too bad it's unfinished.
Aug 25 20:14:00 17m 00s Connect the Bridges Nice work! I appreciate the tutorial at the beginning. I think some level of player feedback would really help in this game. You can tell how much a bridge is going to cost, how many people are using it (without manually checking each one), or how close it is to collapsing.
Aug 25 20:24:00 10m 00s Skyland - A Disconnected World Fun little game though I can't get very far. It's hard to aim at enemies with the way movement works.
Aug 25 20:43:00 19m 00s Going Up? An original take on the theme and nice graphics. However once a bunch of people got into the elevator they blended together and you couldn't see them or the number they're requesting very well.
Aug 25 20:53:00 10m 00s Circular Logic Short and sweet. Well done!
Aug 25 21:00:00 7m 00s ORBII Absolutely incredible polish for a game made in 48 hours. It's hard to know what moves are going to do, especially the first time playing, however I did manage to win, so...
Aug 25 22:10:00 1h 10m Star Garden x=5000, y=3000 :) <br/> <br/>Fun little game, I'll have to check back later to see more planets.
Aug 25 22:18:00 8m 00s LD30 God Game Interesting premise, but I don't want to sit around all day waiting for a virtual village to grow. Perhaps it would work better if you could close the game and visit it later, or as a website.
Aug 25 22:28:00 10m 00s Planet Smasher I wish I could turn faster to aim better. I spent a bunch of time playing this for how simple the game play is. Would be a lot of fun as a local two player game (but thanks for having an AI, while judging LD games I don't want to go grab another player to test out random games.)
Aug 25 22:42:00 14m 00s Rockmorse Interesting premise. However moving rocks around manually doesn't make for very interesting gameplay :/ <br/> <br/>I'm probably missing something, but I got it so all the circles were green and it seems like nothing happened. There might be a circle I missed but I don't think I did.
Aug 25 22:52:00 10m 00s New World It's unclear why you should have ships trading? Or what good building houses does? Unfortunately this game suffers from lots of pathfinding issues.
Aug 25 23:43:00 51m 00s Space Trade Inc. There's a lot of cool technology in this entry, with the planets being terraformed, and the ship building. However the gameplay isn't too interesting. It seems the best strategy would be to build lots of cheap ships, but that's just repetitive. Also, since planets make more money the more you trade with them, it seems the best idea is to just set up a lot of ships going between the same two planets. If there were resources that planets either produced in certain quantities, or needed in other quantities, the game would be much more interesting. Overall impressive technology for the timeframe though, good job!
Aug 26 01:14:00 1h 31m The Trader Utterly fantastic graphics and polish. Unfortunately the gameplay doesn't have quite enough depth. I found two ports close with a lighthouse and enough price difference that sailing back and forth was more profitable than exploring, which I did anyways after I had more money than there was use for.
Aug 26 01:17:00 3m 00s Pilgrimage If you upload your game to itch.io or gamejolt, it will be easier for people to play. As it stands your "web" link still requires downloading the game to play it.
Aug 26 02:43:00 1h 26m Galactic Dump This is a Ludum Dare entry?!? Absolutely stunning work. Great marks on all accounts. The gameplay is simple to understand, and lends itself to eventually being able to get to the solution if you can't figure it out right away. Graphics and audio works seamingly to enforce the experience. I could easily see this doing well on the mobile market. Do it.
Aug 27 02:55:00 24h 12m Interplanetary Plant It took me a few tries to get the mechanics down and the constant clicking and dragging got a bit tedious, but it's definitely an interesting idea. I could easily see a more full game being made out of this concept.
Aug 27 03:37:00 42m 00s Ports Ahoy! The Age of Trade Fun game! Pirates were annoying in that I would try to send a trade route to the new world but a pirate would kill it and I wouldn't know the exact path I took. I don't see much harm in showing where pirates have attacked? Great work overall with art and sound.