Foon → Ludum Dare Explorer → LD30 → Feedback comment stats → hundredhundred
Feedback comments for LD30
hundredhundred's games and stats for all events →
| Timestamp | Since previous | Game | hundredhundred's comment |
|---|---|---|---|
| Aug 26 03:25:00 | Find my Sun | Not sure if it's a bug or I'm just playing the game wrongly, but my moon can't seem to press the second red button in the game, the one just after the two moving lifts. | |
| Aug 26 03:30:00 | 5m 00s | Arcaena | The gameplay is too simplistic and doesn't seem to require any skill (except for the last boss, I think). The maze also seem too luck and trial an error based, so it's not rewarded when you find your way and it's frustrating when you get lost. Having to tap the arrow keys to move 1 space got tedious quickly. |
| Aug 26 04:27:00 | 57m 00s | Chipset-0 | Amazing work! The graphics really did a great job creating that mood for the game. The first time I saw the human banging against the glass it was chilling. The controls were super smooth and intuitive too. |
| Aug 26 11:27:00 | 7h 00m | Connie's World: There's an APP ... for THAT!? | Interesting mechanics but the two feel like they've been awkwardly patched together rather than smoothly complementing each other. I like the direction you went with the social media and teenage drama stuff though. |
| Aug 26 11:51:00 | 24m 00s | System F | Cool game! There was definitely a slight zen feeling there while I stared at these colorful ringed dark circles. Interesting thing, up until level 5 I just recklessly fused circles together thinking there was no losing condition but I soon found myself trapped haha. Miraculously I managed to finish the level and I found myself approaching level 6 with a much more strategic approach (I tried to focus on one color and keep that color in the middle while leaving the rest at the sides). Unfortunately I lost at level 6 but the change of dynamics was a nice surprise. |
| Aug 26 12:18:00 | 27m 00s | Curmudgeon: The Quest For Spicy Booty | Fascinating game! I really like all the little random bits of narrative which comes with each island; bringing a madman on board as part of my crew, trying to steal goods from a native tribe and fighting off pirates. I also like how you gave the crew members names, it did well in giving me a sense of responsibility over them. At one point (I thought you could restock food if you bumped into the starting castle) I experience the dilema of, "Should I explore more and maximise my riches or should I return to the castle to get more food for my crew?". Quite entertaining. One thing though, the game solely luck based and not much to do with strategy or the skill of the player. |
| Aug 26 13:00:00 | 42m 00s | H.L.3t (Homeless Zet) | Not sure how the game works. I didn't quite understand your how to play instructions. I understood that you had to build towers to defend the pipes on the bottom of the screen but I didn't know what the domes did, I had no idea what was destroying my towers and what all the different enemies did. The only way I knew how to build towers was by dragging and dropping so it took me awhile to build especially when the tower icons are located on the top right of the screen. Rather interesting story though, with the hot and cold worlds supporting each other to survive. <br/> <br/>I don't mean to be rude, just hoping to provide some constructive feedback! |
| Aug 26 14:48:00 | 1h 48m | The Legend of Light | Loving the visual effects, interesting idea of rotating and moving blocks. |
| Aug 26 15:32:00 | 44m 00s | Robbin' Hoods | I like the story and theme you guys came up with for this game. The art all around is great too! I especially like the main menu art, very nice. I think the gameplay, however, suffers from the lack of a goal (nice try with the "never ending struggle" haha). A lot of potential here for some fun stealth mechanics. |
| Aug 26 16:46:00 | 1h 14m | I Think I Broke Something | I like the graphics and the audio, it's quite polished as it is. The gameplay is needs some balancing, but I enjoy the frantic scrambling to the next portal while trying to face enemies, problem is the low life count making it too brutal. |
| Aug 26 17:06:00 | 20m 00s | Worlds of Men | The graphics and audio work well. Overall looking and sounding polished. The zooming in for the planets is especially impressive (although not useful for gameplay). Nice touch on the voice prompt. <br/> <br/>Gameplay wise, it seems like an interesting take on the tower defence concept, with a twist on resource management (powering worlds/satellites) and tower placement. The gameplay suffers from a lack of a goal or end game though. |
| Aug 27 05:17:00 | 12h 11m | Rage: Destroyer of worlds | Hey! When I click "request download ticket" while trying to download your entry I get this error "the server this file is on is currently offline for maintenance, try again later, please contact support if this issue persists". You might want to host your files else where. |
| Aug 27 05:19:00 | 2m 00s | Colonized worlds | Hey! It's probably best to get a web build or a .exe out cause I want to try out your entry but I don't have GameMaker either. |
| Aug 27 05:44:00 | 25m 00s | Dreamless | Interesting mechanics and well presented to the player. I would have liked to see what you could have done with all 3 jump, reverse jump and drop actions in play together though. Lots of potential there. I'm not sure why you need a gate for the player to activate the knights, assigning that to a key press would have made it less tedious to retry puzzles. Art-wise I like the wavy effect you got going on for the dream world. Animations would have added some nice polish though. |
| Aug 27 08:33:00 | 2h 49m | Fuco | I like it. Its simple and addicting. This game would work well on touch devices such as ipad apps :) |
| Aug 27 08:56:00 | 23m 00s | Brawler & Mage | I really liked how the instrument changed when changing characters. I wasn't too certain about the character changing. Also the mage didn't seem to be that helpful. |
| Aug 27 09:14:00 | 18m 00s | the Traveler | The game had an interesting atmosphere to it, at first glance i thought it was a game about time travel. It was interesting, however i felt that the movement was abit clunky especially the jump mechanic. Overall I enjoyed it even though I ran into the never dieing pit of doom on the first run :) |
| Aug 27 09:41:00 | 27m 00s | Light of the World | The natural controls, along with the artistic visuals and simple goal of discovering, made this game enthralling--and something you experience as you play. The ending was wonderful |
| Aug 27 10:00:00 | 19m 00s | Connected on the run... | Nice job on the hub room, i really liked the way you lighted the room up, it created a nice atmosphere. The game would have been nice you maintained that throughout the whole game. Overall nice job for a 48 hour jam! |
| Aug 27 10:06:00 | 6m 00s | Road Rage | I find the graphics and audio to be the strongest factor in your entry. Solid looking objects and the scrolling background makes it that much more polished. The gameplay is slightly lacking though, the speed at which your car changes lane feels too slow for a game so dependant on quickly changing lanes. Also the theme is a bit too abstract for it to stand out. The only hint of the theme I got was from your description of the game. |
| Aug 27 10:31:00 | 25m 00s | The World Within | I find the graphics to be the greatest strength of this game. The backgrounds are beautiful and varied. Also nice touch on the falling leaves. The bgm did a good job in creating some mood. I especially like how the music changed when entering the imaginary world. <br/> <br/>The gameplay needs balancing. I'm sure you already know about the lava level from the cheat version you posted up. With the lava falling randomly it really puts way too much onto luck. This is especially so when the player is forced to the upper end of the screen, making it impossible to dodge any falling lava. Perhaps fixing the falling pattern of the lava would shift the emphasis back to the skill of the player a bit more. It's almost impossible to dodge in the shooting robots level because of how large the player is . But once you survive the first wave, just shooting blindly forward did the trick. The dragon level is alright. I didn't have to move at all though, I just stood there and kept blocking until the dragon died. <br/> <br/>Overall, great job on the aesthetics of the game but the design might need a bit more work. |
| Aug 27 11:12:00 | 41m 00s | Pulley Planet | Well done, I love the character! especially when you start button bashing his the left and right punch, its so satisfying. Really polished for a 72 hour game. |
| Aug 27 11:43:00 | 31m 00s | Dream Witch Erika | At first I was a bit confused at the controls as the I and L didn't do anything. It took a while to get that you could smack the mouth open. After discovering that, there was a nice progression. I enjoyed discovering each of the rooms and finding out what was luring behind each doorway. Overall I like the game especially the character. |
| Aug 27 13:02:00 | 1h 19m | Polar Dash | Loved the way you used simplistic colours. The game reminded me of a more relaxed version of the gravity guy. |
| Aug 27 13:09:00 | 7m 00s | Disconnected | Simple, yet complex. I like it. The start screen really caught my attention, and the game did not disappointed me whilst playing. Nice level progression and also the design of the puzzles. |
| Aug 27 13:15:00 | 6m 00s | Phase Rider | Ahaha interesting interpretation on the theme. Sweet UI design, I really enjoyed the game ahaha the turning was a bit hard to control but once you get used to it, its actually quite interesting. Keep up nice work!Also thanks for bringing me back good memories of Starwars PodRacer! ahaha |
| Aug 27 13:36:00 | 21m 00s | Spirit's Revenge | Wow. I love the start comic cutscene, it really caught my attention to the game. The visuals were really well done. I loved the mechanic of being able to possess someone and obtain their ability. Nice job |
| Aug 28 04:17:00 | 14h 41m | The Never Ending Cycle | I got two errors which crashed the game, both Unable to find file. One "Audio/SE/Collapse4" for when I beat the king and the other "Graphics/Characters/!Hexagram" whenever I died. I was using the dropbox folder link, I just downloaded the whole folder as a .zip and extracted. <br/> <br/>Interesting take on a Souls game. I don't think it's very accessible to players who never played a Souls game before though. Not much innovation here but it was a tried and true fun formula nontheless. Graphics and audio were polished. Good job! |
| Aug 28 04:37:00 | 20m 00s | Unknown | Interesting game, there wasn't much instructions on where to go, but i think that made it that more interesting. Discovering parts of the unknown world. Good Job : ) |
| Aug 28 04:41:00 | 4m 00s | Hitchhike World | I enjoyed playing your game, it had a unique mechanic that controlled the land. Btw I wasn't quite sure why hitting a bird would cause the game to end ahaha. |
| Aug 28 04:53:00 | 12m 00s | Intergalactic Delivery Services Corporation | Objectives of the game was bit confusing at the start. However I did end up playing for quite a bit and ended up completing most of the levels :D. Overall I enjoyed it and I would recommend you move this to the app market, I think it would go well with touch input and especially with the level progression system. Good Luck! |
| Aug 28 04:59:00 | 6m 00s | Closure | Love the pixel art, the creatures reminds me of the nostalgic game "Another World". |
| Aug 28 05:04:00 | 5m 00s | Space Train | Nice game :D, I reckon with a bit more polish such as art and sound this game could become something really fun! |
| Aug 28 05:25:00 | 21m 00s | Defense of Geome | I like the concept of the game, having to manage two different mechanics. Theres a nice strategic element to the game which I also had a lot of fun with. Good Job |
| Aug 28 05:29:00 | 4m 00s | Into The Shadows | Wow, that was spooky. I had my earhpones in and volume to max the first time i encountered the shadows gave me the chills! I'm not a big fan of horror games but this was fun! |
| Aug 28 05:43:00 | 14m 00s | Multidimensional Bull Slaughter | That was fun, I liked the simple learning curve. This game would work nicely on the app market. |
| Aug 28 09:37:00 | 3h 54m | Connected World | Nice game mechanics, although i found the tutorial level quite hard to complete. A lot of the mechanics weren't introduced well and there was a lot of trail and error. |
| Aug 29 01:01:00 | 15h 24m | Going Postal | Had quite a bit of fun sending letters to the wrong people and seeing what their reaction is haha. Interesting ending; I have the feeling it would have been very different had I choose to do my job right. Graphics and audio were all quite polished. Good job! |
| Aug 30 03:37:00 | 26h 36m | The Lion's Song | I want more! Good job! |
| Aug 31 05:51:00 | 26h 14m | Any Moment | wow. That was truly an interesting experience. The subtle movements of the character and the subtitles that was synced with your narration worked perfectly to create a distinctive atmosphere which touched my heart. Game play wise it didn't have much but that made it a more rich full experience, it let me focus more on the story aspect. |
| Aug 31 09:19:00 | 3h 28m | Planetshipper | Good job on your first entry! Here are some feedback on what you could have done better, a quick and easy fix would be making a more intuitive control scheme. The current control scheme requires you to use only one hand, making it hard to grapple and move at the same time as well as shoot enemies. Try spreading out the controls so that movement is done with your left hand and abilities of the ship to be controlled by your right. Overall nice first entry, I hope to see you at the next ludum dare 31! |
| Sep 5 05:30:00 | 116h 11m | Beaver CO-OP | I really like the coop system. It was interesting I really enjoyed it. If you could make it a bigger scale then i reckon you might have yourself a really awesome game! |
| Sep 5 05:33:00 | 3m 00s | Spaced Out | The file doesn't seem to run. :( |
| Sep 6 01:31:00 | 19h 58m | HopSlide | Wow. That was interesting! I loved it ahaha good job |
| Sep 7 08:20:00 | 30h 49m | People Manipulation Sim | That was really interesting. Although i found the explanation from the tutorial a bit too heavy. You should make it more simple and take a step by step tutorial approach so that it doesn't overwhelm people. Maybe like make the tutorial integrated with each level. Anyhow I enjoyed the game ! nice job |
| Sep 8 01:56:00 | 17h 36m | Notes from a Mad Mage | Awesome job, i really like the game mechanics. Although it gets a bit lagging at times. Nice entry! |
| Sep 12 04:48:00 | 98h 52m | A : Attack from Red Planet | Pretty cool concept. I loved the mineral design reminded me of starcraft which im a big fan of :) |
| Sep 15 09:19:00 | 76h 31m | Galactic Arena | Pretty cool game, animations of fighting is smooth. I like the skill mechanics and how simple it is. Good job Loving the graphics however the hand doesn't seem to fit the style |
| Sep 17 07:18:00 | 45h 59m | Superdimensional | Awesome game! |