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GeeItSomeLaldy

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TimestampSince previousGameGeeItSomeLaldy's comment
Aug 25 13:06:00 Planet Rescuers Unsure what I'm supposed to be doing. I've gone to the time periods mentioned in the briefing but I cannot seem to interact with anything but the time machine. I've clicked on the blocks but there's no indication that I'm doing anything. I've tried going to other time periods, again, nothing really changes and I don't seem to be able to break the white blocks. I've tried single clicking, I've tried spam clicking, I've tried holding down on them. I can't seem to get out of the box. <br/> <br/>I'm not going to rate this one as it doesn't seem to be working properly.
Aug 25 17:49:00 4h 43m Last Fight Unsure about how it quite fits the theme. I like the graphics, though it was often unclear as to what certain units would do until you used them (particularly the golden Knight). <br/> <br/>The inability to select which lanes to spawn your troops in meant I lost a game because no-one spawned in the middle. Also, the time between you pushing the button and the spawning of your troops was a little too long for my liking.
Aug 25 18:01:00 12m 00s Overlapped Dimensions I quite enjoyed it overall, it certainly fit the theme. Graphics were a bit basic but worked. It introduced the torch mechanics fairly simply and built up to more difficult encounters (such as the bottomless pits) that began punishing you if you forgot that the hidden platforms aren't solid in the dark world :) <br/> <br/>Controls were fine. It took me a while to realise that all horizontal momentum stopped when you released the key, but it meant you could be more precise in your jumps. I wouldn't have made you move with the arrow keys and jump with the mouse. WASD would be a nice option, as would space to jump. I'd hazard a guess the programmer was left handed. <br/> <br/>I got up to 6 stars before I hit a puzzle I couldn't solve. Plus, by that point I was almost out of time. A deceptively hard game to master.
Aug 25 18:10:00 9m 00s Vibrastones Short but sweet. Only real complaint came from controlling the left side of the screen with my right hand (on the mouse) and the right side with my left hand. <br/> <br/>For a game based around audio it would have been nice to have some kind of audio level slider somewhere, it was very quiet on my machine and I needed to turn the volume way up to be able to hear it. On the flip side however, none of the puzzles put forward required you to listen, just trial and error with moving shapes next to each other. Indeed the first few puzzles just required you to move all the stones in to a pile, then jump on the platform and move them away. <br/> <br/>It would be nice to see this idea expanded upon. I'm sure it could lead to some devious puzzles. You could make great use of the Stroop effect to bamboozle people too. Get them linking, in their mind, that Blue Gem moves Blue Platform, then have it switch out. That kind of thing.
Aug 25 18:18:00 8m 00s Linker I have to say that's quite a nifty game. I'd say it was let down by the audio (the beeping got quite grating) and a lack of feedback after each board was cleared. Even just a pop up saying "Connected by 10 wormholes! Previous best was 11!", that kind of thing. Otherwise, awesome concept, great game.
Aug 25 18:26:00 8m 00s World Postal Fairly simple concept, well executed. Graphics do what they need to, the sound effects are okay and of a reasonable volume and pitch (seriously, I just played a game that had beeps of a pitch they'd upset pets). <br/> <br/>But the link to the theme is incredibly tenuous, even by my standards ;)
Aug 25 18:29:00 3m 00s World Portals Lacks anything really new or particularly fun. The mechanics were well executed and the audio was clean and functional. Completely lacks any link to the theme though.
Aug 25 18:35:00 6m 00s Human and Alien Platforming felt a bit sticky. I seemed to cling to walls quite easily. Music was a bit repetitive. <br/> <br/>The graphics were functional, but the quality of the characters made them really stand out against the backdrop.
Aug 25 18:42:00 7m 00s Spacecat Marines Cute. Lots of little details, from the mission descriptions to your companions. Combat was simple, but I liked it. The mouse was a little skittish. Could have done with a mouse sensitivity slider. <br/> <br/>I'm also finding it hard to link it to the theme.
Aug 25 19:10:00 28m 00s We're connected Great game, whimsical and fun.
Aug 25 19:39:00 29m 00s H.O.C.M.A. Maybe I've missed the point of this 'game' but it feels like I don't actually have any agency whatsoever. Healing just delays your progress and it's undone after the next tick is over so it's entirely pointless. <br/> <br/>To win, all you have to do is create the number of items you need, then wait till you have enough energy and link them in one go. The organism stage takes 13 minutes, minimum, to do. You can just leave the tab open, go have dinner and come back, zero consequences. <br/> <br/>There is only one puzzle, repeated ad nauseum. Once you've figured it out there's no challenge. Plus, that 10 second piano loop *really* grates.
Aug 25 19:52:00 13m 00s R-elink: A link between worlds Needs more and better puzzles. Maybe either make the link pad bigger, or have it slightly off-center. Otherwise an excellent game.
Aug 25 19:57:00 5m 00s Fight those Pirates Ah, a good ol' fashioned space shooter. Though I seem to recognise that space ship from somewhere :)
Aug 25 20:02:00 5m 00s Solar Annihilation Fast, fun and satisfying. Especially when you get a good chain going. Feels a bit too random sometimes.
Aug 26 12:26:00 16h 24m The Old One The WEB link goes to the linux version.
Aug 26 12:35:00 9m 00s Portal Mortals typing "Help" doesn't appear to do anything. I've tried the basic old-school commands and only the movement ones work (N, S, E, W), pickup, pick up, grab, take etc don't do anything. <br/> <br/>The concept and the rest of the game look really good though. Best music I've heard so far in the compo and I'd like to give it a good score but I can't just yet. I'll save off rating for now.
Aug 26 12:49:00 14m 00s Liebyrinth Good concept and connected to the theme. The difficulty ramps up quite nicely but at all punishing (from what I could tell there was no 'game over'). <br/> <br/>Graphically simple but clean, though a few times I mistook the flags pole for a wall on every screen. <br/> <br/>Runs like crap on Firefox, only really works on Chrome (though that's likely Gamemakers HTML5 exports fault), so I can't deduct anything for that ;)
Aug 26 12:56:00 7m 00s Star Trucker Fairly chill to start with, ramps up nicely with more planets. Music was suitably chilled and trippy. I liked it.
Aug 26 20:23:00 7h 27m Tinyverse Really cool.
Aug 28 12:59:00 40h 36m Space Trader the "web" link is just a rar file. doesn't run in the browser.
Aug 29 12:20:00 23h 21m A Frog's Task of Life Good first try. Music's really good.
Aug 29 12:26:00 6m 00s Annihilation Selecting ships was clunky, but once I got the hang of it, it was quite easy to get in to. Strategy was quite simplistic but it's a good foundation for building upon.
Aug 29 12:27:00 1m 00s Connected Dungeons Liked the art style, shame there isn't more of a game.
Aug 29 18:24:00 5h 57m Recurrence I couldn't find anything to really do except find cracks in the geometry and phase through solid objects. <br/> <br/>Not sure what the cutscene between each world is supposed to be, you're just walking towards a car then suddenly a bridge? <br/> <br/>The final 'world' was just a static camera focused on the bridge. Really didn't get anything about it. <br/> <br/>If you're making an arthouse game/walking simulator you need a pretty world to walk around with weird stuff in it or a compelling story, or both. This currently has neither.
Aug 29 18:35:00 11m 00s Connected Words Suck no Triffid God Fish bowl tickled pips sax crashed ole! <br/>Craig gets evil doc to let phils sis tug gods whip. <br/> <br/>Fun nonsense.
Aug 29 18:37:00 2m 00s Connected Worlds Controls were a bit skittish, jumping was a bit sticky. Otherwise a good attempt.
Aug 29 19:12:00 35m 00s Invertigo The graphics were great, but rather at odds with the audio. Difficulty was probably a bit too high with the rather unforgiving collision boxes and the random frame-rate tanking.
Aug 29 19:27:00 15m 00s Hello Worlds Don't know what everyone else is on about difficulty wise, it was fairly simple and I completed it first time through. Could use some variation in the puzzles though. <br/> <br/>I also got the bug where if you clicked a block, then changed one before it it didn't update again until you clicked it (as if you're not looking ahead for connections, only behind) <br/> <br/>Music was great, graphics were awesome.
Aug 29 19:34:00 7m 00s End of Society Buttons were really hard to click. Took me a while to figure out what I had to do.
Aug 31 17:34:00 46h 00m Two worlds connected Lag and an unreliable jump are probably the worst things about this. Otherwise it's pretty good.