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Feedback comments for LD30
dokidoki's games and stats for all events →
| Timestamp | Since previous | Game | dokidoki's comment |
|---|---|---|---|
| Aug 25 02:18:00 | Connected We Run | I like the "single controls for two people in two different worlds", partly because it's similar to mine. :) I had some of the issues mentioned above, but good job. | |
| Aug 25 03:06:00 | 48m 00s | Neon Highway | It took me a few minutes, but I beat it. Awesome! My only issue was that occasionally items appeared in impossible-to-reach places. (would have to go backwards to get) |
| Aug 25 03:21:00 | 15m 00s | Groups of Seven | I got 61, missed 25. Great A/V! |
| Aug 25 03:26:00 | 5m 00s | Prim | I'm not exactly sure where you were planning to go with this, but I can certainly identify with not having enough time! |
| Aug 25 03:57:00 | 31m 00s | interball | I like how the playfield changes as you play. It'd be nice to have an alternate control scheme. (keyboard arrows LR) |
| Aug 31 03:40:00 | 143h 43m | Space Breakers | Great graphics and gameplay, except one time I somehow got the ball bouncing left and right at the top of the screen. :) |
| Aug 31 03:50:00 | 10m 00s | Hop Hop Planet | Gah, sharks keep getting me! Fun game. :) |
| Aug 31 03:53:00 | 3m 00s | Interplanetary Defense Alliance | A nice take on resource management. Good job! |
| Aug 31 04:01:00 | 8m 00s | Crossworld Club | I love crossovers. :) Cool interpretation of the theme. :) |
| Aug 31 04:21:00 | 20m 00s | The Two that Should Not Have Been | Good job, thanks for not resetting everything when I die. :) A minor thing I noticed... at the end, one of the enemies in the "mob" was able to move out into the blackness. |
| Aug 31 04:51:00 | 30m 00s | Alice Anxiety | Looks good, would like to see more. One minor issue I had was that since the background image of the backpack popup is a "cloud", I didn't notice the X at first. (I actually restarted it, thinking it was stuck) |
| Sep 4 02:48:00 | 93h 57m | Dreamonaut | I really like the art style, reminded me of cross-stitch too. <br/>Small issue: I would run left, away from the boss while dodging, but twice there was a regular guy left after him so I had to run right to get him to finish the level. <br/>Typo: "schoo" |
| Sep 4 03:03:00 | 15m 00s | ConnectTheWorlds | Funny text. Good job. :) |
| Sep 4 03:27:00 | 24m 00s | Realm Raiders | Took me a little getting used to, but it's pretty neat. I was surprised I won against the AI in the web version, but I'm not sure if the AIs were doing the "play a tile in the left or right area" option. |
| Sep 4 03:47:00 | 20m 00s | The Catapult | Cool, but I can't seem to pick up the crowbar. (HTML5 version) ReactorScram mentioned facing it, but I always face "down"? |
| Sep 4 04:34:00 | 47m 00s | Courier | A car started right in front of me once when a game started, so you might want to check for that, but that's not a huge problem. Good job. |
| Sep 14 18:45:00 | 254h 11m | Twin Worlds | I have to agree with the others, the clouds are annoying and make it tricky to play, but congrats on finishing something! |
| Sep 14 18:46:00 | 1m 00s | Warehouse Wobbles | I found the flickering squares and 'X's a little distracting, but I got to the end. Neat. :) |
| Sep 14 19:12:00 | 26m 00s | WARBLE WORLDS | Personally I used cocos2d-js, but there are a lot out there. http://html5gameengine.com/ <br/>I like that LD doesn't dictate or provide an engine, so people can use what they're familiar with. <br/>Anyway, congratulations on finishing your first LD! :) |
| Sep 14 19:17:00 | 5m 00s | Web Browser Wars | Finally, somewhere where IE can win lol. It seems like they fade out with damage, but having a sound on hit would be nice. |