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dokidoki

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TimestampSince previousGamedokidoki's comment
Dec 8 03:18:00 Mini Minotaur It's like a much cooler version of my LD30 entry. :) <br/>I really like the lighting/shadow effects, and the use of sound for proximity.
Dec 8 03:24:00 6m 00s Return of the Floppy Having the side-to-side viruses in there made it tricky, but I could hide in the corner for a while. :)
Dec 8 03:30:00 6m 00s SIRTET Clever. An alternate input method I would have liked is to let the user click and drag the piece from "Current" to the board. (You'd have to let them rotate first, of course)
Dec 8 03:34:00 4m 00s Ragtime Pot Toss Amusing contrast between the (mostly) 2D graphics and the 3D brick. I could also get the brick to float, though.
Dec 8 03:40:00 6m 00s Robert's Run Need... more... burgers! :) Nice job!
Dec 8 03:44:00 4m 00s Paws of Fury Hooray, I'm the king! I was pushing against an invisible kitty one time (when I retried after failing against the demon cat), but otherwise it worked fine.
Dec 8 04:10:00 26m 00s Meaty Tears I found this really hard (just as I found SMB really hard), but it's well done!
Dec 8 04:22:00 12m 00s SnowMelt I don't know if it's something with my system, but fades (both the instructions, and the kids) were *very* slow.
Dec 8 04:35:00 13m 00s Snowman Ski Jump I like the idea, but I wasn't able to build one. :( <br/>After a few plays I kept getting "__gwt$exception: &lt;skipped&gt;: Cannot read property 'b' of null (typeError)"
Dec 8 04:51:00 16m 00s Autumn Physics It is a neat idea, but yeah, the randomness got to me. If I fail a level, I'd like to retry the same configuration if I see what I did wrong. That said, randomization means that if I can't solve one layout, I can probably solve another.