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Feedback comments for LD30
Dry Tree's games and stats for all events →
| Timestamp | Since previous | Game | Dry Tree's comment |
|---|---|---|---|
| Aug 25 23:36:00 | Heart Star | Really great game! Best I've played so far :) <br/>A good design, nicely balanced difficulty curve, good use of theme, great graphics and audio. | |
| Aug 31 10:01:00 | 130h 25m | Think Fast | Good work - especially for a first LD :) It took me a while to figure out I had to push a detector block onto the button instead of triggering it myself, and the play area was way too big so I had to bring my browser zoom down a lot. Otherwise a great game. |
| Aug 31 10:09:00 | 8m 00s | The SwitchBoard | Good use of the theme, and nice audio. |
| Aug 31 10:20:00 | 11m 00s | Firevania | Funny, well paced, and good use of the theme :) Nice work |
| Aug 31 10:29:00 | 9m 00s | Saphenous | Nice graphics and good use of the theme. I would like to have a mini-map on this game to make it easier to navigate around. |
| Aug 31 11:18:00 | 49m 00s | Troll Away | Amazing use of tech, top marks for that! It was difficult to tell which character was mine or my opponents, and the same for the markers - so I would have liked to see different coloured characters in the game and also to see a reminder of each player's marker shown in the corner of their screen. Both of my devices had trouble picking out the marker images so the red dot would flicker on and off, but I think the print quality is okay and the camera is reasonably good on both devices - maybe I needed different lighting or table surface? I had daylight from a window behind me and I was playing on a slightly glossy tabletop. Some instruction about that would be helpful. Also it would be useful if you provide a QR code to download the .apk file because having already browsed to this game from my PC it was kind of tedious to navigate through the Ludum Dare site again from my phone and then yet another time on my tablet. Finally, does it need to be network play between 2+ devices? I guess more people will be able to play if you can take turns from one phone. Overall though, really great work!! :) |
| Aug 31 11:32:00 | 14m 00s | ConnectTheWorlds | Nice game, good level of challenge. A couple of minor issues where old message windows would sometimes overlap new ones, also it seemed to me that the alert sound played too readily - I felt in control doing a slow safe landing that was successful but still the alert sounded anyway. Good job overall though :) |
| Aug 31 11:45:00 | 13m 00s | GalaxyXX | Beautiful graphics - great work there. I don't know if you've updated the controls yet but I found it really confusing - I kept getting situations where turning the mouse left would rotate the ship to the right or into a nose-dive or something. |
| Aug 31 11:51:00 | 6m 00s | BOLYGOK | I can't download this entry - Chrome states that it's malicious and blocks the download. (I haven't had this problem with any other Ludum Dare entries, or java or zip files.) |
| Aug 31 12:08:00 | 17m 00s | The MillionWood | Great game that's strong across the board on fun, theme, graphics and audio. my only complaint is the strobing backgrounds are quite a strain on my eyes! |
| Aug 31 12:28:00 | 20m 00s | Arched Dimension | I just see a red screen. I have the latest versions of Java and Radeon HD graphics drivers (Windows 7 64bit). Unrated. |
| Aug 31 12:35:00 | 7m 00s | Strangers From Space | it would be nice to have an indication of where your current mission goals are - like direction markers at the edge of the window, or something. also some audio would make a lot of difference. good work overall though :) |
| Aug 31 13:01:00 | 26m 00s | Connected Worlds Defender | Very fun game! I survived 135 waves... and then I was absolutely overrun :) (I assume there's no win condition and everyone gets swamped by attackers eventually?). Some audio would have been nice, but still a good game overall. |
| Sep 2 13:01:00 | 48h 00m | Nhelee | Great mood and the tileset is very nice too. It was difficult to find my way out of the last level, but I got it eventually. The jumps where there is a 'roof' 2 blocks above the floor are very difficult as I almost always hit my head, and the 'ladder' of jumps like this near the end of the second level was practically impossible - after several minutes of trying I just killed the character, respawned and picked up more orbs from elsewhere instead. |
| Sep 2 13:18:00 | 17m 00s | Four Worlds | Great game. I felt it got difficult quite early - I would have liked fewer places to fall off the world in the early stages. Also, the pressure plates were had to spot at first. Good job overall though :) |
| Sep 4 20:18:00 | 55h 00m | Milkyway Tycoon | Good work! A bit too complicated and numbers-heavy - it took a long time to get into it. I played for about an hour and got 14 routes and £300,000 but I couldn't get enough passengers so I dropped all my prices a bit and then I was just haemorrhaging money and eventually lost it all. I never did understand how all the different stats and numbers relate or how to 'game' those figures, it felt more like I was just clicking on stuff blindly. I think some colours, graphs or other visual cues would really help a lot for learning how to play and where the demand for travel is. Good game overall though and good fit for the theme. |
| Sep 4 20:28:00 | 10m 00s | I've Got the World On a String | Nice game and great audio, I felt the boss fights were boring as there was nothing to do other than wait it out (unless I missed something?!) ... at first I tried 'lassoing' the boss but that didn't do anything. Good game overall though :) |
| Sep 4 20:41:00 | 13m 00s | Interplanetary Messengers | I had quite a few goes at this but gave up in frustration before achieving anything significant - the travel and rotation are WAY... TOO... SLOW... :( *ragequit* <br/> <br/>However, the graphics and audio are very good and its a nice fit for the theme so I scored you highly for those anyway :) |
| Sep 4 20:52:00 | 11m 00s | FlyWheel | Nice graphics and good mood. I found the gameplay quite confusing as the instructions said to drag the balls into each other but sometimes I couldn't get them to move at all while other times I could, and I didn't understand what my goal was after dragging a few balls into each other. Still a very beautiful game and great work for just one weekend! |
| Sep 4 20:59:00 | 7m 00s | The Bushrod Tapes | I like my games to have (as a minimum) some player participation and meaningful choices, this didn't really do it for me I'm afraid. |
| Sep 4 21:25:00 | 26m 00s | Rockmorse | Interesting idea and good audio / visuals, I found the gameplay a bit dull though (but I did make it back to Earth :) ) <br/> <br/>I would like to see this as a smartphone / tablet game but loose the astronaut and just drag the rocks around with my finger. also I'd like to not have the spots on the floor dictated to me, but instead a short message that I have to write and a morse reference sheet and for the game to simply detect horizontally-nearby rocks and superimpose whatever letters I'm spelling out - then I could write any words but the story only progresses if I write the 'target' word - or better yet have a branching narrative where I can choose different outcomes by following different conversations / messages - but all this would have to be faster to keep the gameplay interesting. |
| Sep 4 21:39:00 | 14m 00s | VRtist | Very nice art style. I'm glad someone made a project for Google Cardboard - I'll have to get around to building one now! I played the web version and got a x6 multiplyer but didn't see what my top score was because I hit a block - it would be nice to see 'current' and 'best' score tracked in the corner somewhere. It seems an odd choice to make a VR headset game in which you're only supposed to look through one eye at a time, but maybe that's just me. |
| Sep 6 06:57:00 | 33h 18m | Song of the Dodo | Awesome game! Would be even better with some comedy sound effects. It seems you can just walk out to sea and survive indefinitely though. Overall, very good game :) |
| Sep 6 07:06:00 | 9m 00s | The Interplanetary Armada Defense Squad vs. The Neverending Saucer Fleet | Good game. Nice idea and strong use of the theme. It would be nice to have 'lives' so some defence ships can respawn. Also, it's a small thing but I'd like the game to end when a ship is killed not 10 seconds later - games that make you play on for a bit even after you know you have lost are a pet peeve of mine (I've not marked you down for that, just saying :) ). |
| Sep 6 07:41:00 | 35m 00s | Clashed | A bit easy, but still a fun game. I would like to be able to see tiles within attack range light up when I click on an enemy unit, because I only got hit twice and it was from ranged units but I thought I was far enough away. Good job overall :) |
| Sep 6 08:23:00 | 42m 00s | Honko's Worlds | Really great game and very nice graphics. I'd like to be able to stand still while looking on a diagonal more easily (it usually detects which key I released a few milliseconds later and aligns me to that axis). Checkpoints would be useful - or maybe passwords to continue with the old-school feel :) |
| Sep 6 08:44:00 | 21m 00s | Connected Worlds | The graphics a nice. It froze twice (once hammering fence posts and once outside the bar) so I had to keep relaunching it. Also, I played through again and tried to do anything differently/better/worse but it seems that my actions, choices and level of skill have absolutely no influence over the outcome so this feels more like an animation than a "game" per se. Also, dog killing sequences - not cool :( |
| Sep 10 06:51:00 | 94h 07m | Defend the Planets! | Very good game, and well fitted to the theme. Just a thought: It would be nice if I didn't have to click to transfer energy and instead it tracked my mouse position and distributed energy automatically based on how close my pointer was to each of the three planets - I think that would make the game more dynamic and I'd feel more powerful playing it. |
| Sep 11 06:05:00 | 23h 14m | Beaver CO-OP | "404 - the file your're looking for has been moved or deleted" |
| Sep 11 06:16:00 | 11m 00s | Chromasis | Very nice graphics and a good game overall. One thing though, I found the contrast of the pointer too low and it was hard to see seometimes |
| Sep 12 06:50:00 | 24h 34m | This Little Piggy... | Absolutely superb!! :D |