Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → Dry Tree
Feedback comments for LD34
Dry Tree's games and stats for all events →
| Timestamp | Since previous | Game | Dry Tree's comment |
|---|---|---|---|
| Dec 19 09:38:00 | MutiVeg Labs | Fun little game. I couldn't hear any sound on the WebGL version though. | |
| Dec 19 09:48:00 | 10m 00s | push your button then punch | I assumed the 'two buttons' of the theme were 'G' and 'H' (or '.' and ';' for p2), but then there seemed to be no need for these buttons in the game? I just used up, down, left, right, and the mouse. |
| Dec 19 09:58:00 | 10m 00s | Grow In VR | Great idea and nicely implemented. Congrats on your first Ludum Dare :) |
| Dec 19 10:10:00 | 12m 00s | Be A Man | Good job. Fun idea and the music is good. |
| Dec 19 10:19:00 | 9m 00s | test | Best Ludum Dare MMO I've played yet :) |
| Dec 19 21:18:00 | 10h 59m | Bug Plus Plus | Nice game. The antennae showing which way you're about to turn is a good touch. |
| Dec 19 21:22:00 | 4m 00s | Growing Xmas Tree | Very merry :) |
| Dec 19 21:44:00 | 22m 00s | grow or burn | Very good. I'd like to see a real-time version |
| Dec 19 21:54:00 | 10m 00s | Zyx's Adventure | Really good use of just 2 buttons! |
| Dec 19 22:03:00 | 9m 00s | Winter Wilds | Nice idea and very good audio - it really builds the mood |
| Dec 19 22:10:00 | 7m 00s | Switcher | Nice job. Are the levels randomly generated? Some maps were a lot easier than others. |
| Dec 19 22:28:00 | 18m 00s | Santavania | Great retro feel. Took me ages to realise I could sled over the green wall! |
| Dec 19 22:42:00 | 14m 00s | Toolip! | Good job :) <br/>I think it would have benefited from a tutorial |
| Dec 19 23:14:00 | 32m 00s | Gardener Galaxy | Very tranquil. Really enjoyed it :) |
| Dec 19 23:33:00 | 19m 00s | Vice Grip | Nice game. It took a while to figure out that I was supposed to throw food during the boss fight - I guess that's where the 'growing' comes in. After the boss it just went to a black screen with music playing; but it doesn't seem like that's supposed to happen. |
| Dec 19 23:41:00 | 8m 00s | Marimo | Very nice looking game. Sometimes the ring was red (I assume this means I was too big) but I couldn't split. |
| Dec 19 23:53:00 | 12m 00s | Growtye | Nice use of the theme. Fun but maybe a bit too easy. Also it glitched a little in the corners in the final rounds. Still good overall though :) |
| Dec 20 00:28:00 | 35m 00s | Snowman Builder Extreme | Nice game! I've never seen snowballs that are that bouncy, or that spin backwards when rolling forwards for that matter :p |
| Dec 20 00:40:00 | 12m 00s | Seicho Boru | Good audio and nice use of the theme |
| Dec 21 12:55:00 | 36h 15m | Swordsman's Life | Nice :) As others have said, it would be nice to be able to restart from the last level your reached. |
| Dec 21 13:14:00 | 19m 00s | Nine Panels | Great use of the theme and good level design too |
| Dec 23 21:13:00 | 55h 59m | Grow Ray!! | Great concept, and good use of the theme. (also, 'Verticite and Horizontium' reminds me of the element names in Megalomania!) :) |
| Dec 23 21:27:00 | 14m 00s | All Ways Down | Really nice idea. Somehow simultaneously soothing and frustrating! |
| Dec 23 21:39:00 | 12m 00s | Lab Rat | Great use of the theme. I couldn't figure out the level with the button at the bottom and the door at the top right! |
| Dec 23 21:54:00 | 15m 00s | Hello Darkness | Good work. I would have liked the mobs to chase the player once they spot him - several times I dropped a mine in (what I thought was) a mob's path just for it to get very close but then turn back. Maybe allow the player to pick up and re-deploy unexploded mines? |