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Rob Glen

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TimestampSince previousGameRob Glen's comment
Aug 25 20:04:00 Bolt Took a while to understand what I was doing right whenever I completed a level, but once I got the idea of it I quite liked it. I'd say the music loop was a little too short, got a little grating after a while. But apart from that, good game!
Aug 25 20:41:00 37m 00s Solar Supply Found it to be very fun! I also like the way the hectic element of the mechanics contrast with the calm mood. Really nice game, I would love to see this idea expanded upon.
Aug 25 23:23:00 2h 42m Galactic Paperboy Interesting game, I didn't like the fact that you continue when you fail at first, but I actually think it's a good idea for a game with a score system. Maybe a way to improve on that is to let the player choose to either continue or retry the last level - instead of having to restart the whole game. I like the art style a whole lot, but the game wasn't as fun for me as it was visually appealing. Still a pretty cool, and very well polished game, with impressive physics.
Aug 26 00:10:00 47m 00s Interplanetary Game controls really well, I wasn't too keen on having to keep clicking for every shot though, maybe having it as a hold-down would be better, and if spamming was a concern then a recharge system for the weapon could be put in place, but still it's fine the way it is. <br/> <br/>I didn't mind the difficulty too much. Really love the music, and the art-style is pretty cool too.
Aug 26 01:03:00 53m 00s Roy, Gee, Biv Great idea with the whole colour coordinated thing. I really like the wackiness of it, makes things a lot more interesting. Even the strange melodies had a certain charm. I'm not sure if the game is supposed to end, but I assume the game is "finished" when you get to the colourful particles outside the map?
Aug 26 01:48:00 45m 00s Salvation Nice, kind of reminds me of Eufloria a little. Very unique though. Definitely would like to see this expanded on more, a full game could be interesting.
Aug 26 13:20:00 11h 32m Interplanetary Bridge Builder Fun game, didn't take long to figure out the best pattern to solve all the puzzles though - I liked the budget mechanic because it made the game require a little more thinking than it would have without. Would be good to see some more difficult levels.
Aug 26 13:52:00 32m 00s Delta Spaceline Cool game, took me a while to realise that getting passengers helped make the game go so much quicker, in fact it seemed almost unbeatable without making use of them. Seems like space trading is a perfect fit for the theme - I can't believe it didn't even cross my mind when coming up with ideas. I would love to see this as a full blown sandbox game, like a 2D sins of a solar empire without the combat.
Aug 26 15:01:00 1h 09m WorldLine Fantastic idea! I really like the concept of typing in numbers to take you to a specific place. I think if this was to go further, it could start branching out so each level might have several codes that take you further into new worlds, and maybe there could also be secret worlds that aren't recorded, but typing them in would lead there. I have to admit that the last level got me stuck for some reason, I kept thinking it was alphabet-to-numeric - so yawA = 251231 or something along those lines, but the real answer was actually really clever!
Aug 26 15:39:00 38m 00s Close Your Eyes Like the game, minimalist art style is good and the mechanics are fun, but I honestly think the last level on unfair mode has too much of a difficulty spike, found the timing on that one pretty hard to get right compared to the others - also, I think that the audio should keep going, instead of restarting on every failure. But overall, I think it's a pretty great game that manages to do the whole "one button" mechanic very well.
Aug 26 16:04:00 25m 00s R-elink: A link between worlds Great idea. I think that for when you teleport objects away, it could have been that they go from the world you see to the one your phone does, sort of like the opposite of what happens with the green-to-red objects, instead of them just disappearing. Apart from that, I liked it.
Aug 26 16:26:00 22m 00s schizm Pretty cool, the resource gathering being a test of speed was interesting. Perhaps the game could do with being longer with the planets having more health and maybe there could be resource waves to help keep it going - felt like the game slowed down a little too much after all of the resources around had been picked up. The art style is nice, the music was surprisingly fitting. Good game!
Aug 26 22:07:00 5h 41m The Other Sky Love the atmosphere of this. I'd say that first of all you need the mouse to be hidden and locked when playing because that can be a bit annoying in a first person game, also the controls could use some momentum, it feels a little off letting go of a key mid-jump and suddenly stopping. But overall nice idea and for some reason it reminded me of the game 'English Country Tune' in terms of the sound and visuals.
Aug 26 23:17:00 1h 10m Gravity: Connected Worlds I enjoyed the comet galaxy mode the most, it was fun, and the control scheme is interesting. The interacting galaxy mode was pretty good too, but a little to clicky for my tastes. Seems like this game would make a good fit on smart phones/tablets. The art style is nice and the music is really great!
Aug 26 23:48:00 31m 00s Mammoth Monkey Mole Really fun, and challenging! I really like the concept of controlling several characters who all do different things. I also like that it's tile-based, this is so far the only tile based game I think I've played so far during ludum dare 30. Overall, this is a very well designed game.
Aug 27 16:43:00 16h 55m H.O.C.M.A. Cool idea, but a little too slow, resources usually work a little better when you have something else to focus on when they're low. I think the game would be more enjoyable if I didn't have to wait for energy, or if there was something I could do to gain energy faster. Also I think you could have made the music loop a bit longer, the melody doing the same thing was fine, but the "velocity" of each note being the same every time the loop repeats is a little jarring. But apart from that it's a pretty good game idea!
Aug 27 16:58:00 15m 00s The Legend of Glowing Balls Fantastic atmosphere! The combat seems a little too tricky, but I guess it probably just takes a while to get used to. The audio and graphics are the best part, they really help to create a really good mood.
Aug 27 18:22:00 1h 24m Provider Bob Really well made! I feel like there could be more controls like jumping and maybe reloading as well as having ammo as a resource, but overall seems like a very well polished and fun game. It also seems to have endless levels, pressed the pan button for a minute or two and managed to get up to level 2000... So maybe another goal, if this is to go further could be to add an optional end game, so players can level up until they're ready to finish or keep going for as long as they want.
Aug 27 22:26:00 4h 04m Notes from a Mad Mage Really fun! Love the pace of it, and the music works perfectly with it too.
Aug 27 22:34:00 8m 00s Starpiercer Cool idea, I think the slow down power-ups didn't seem all that useful, and perhaps if it was more difficult but with more health/model states that would make it more interesting, but I think as it is, it's a fun game with great controls, great visuals, and great music. Very well made!
Aug 27 22:58:00 24m 00s Flicker Really fun and atmospheric, love the rogue-like turn-based system!
Aug 28 18:18:00 19h 20m NOODLE FEELING This is just really awesome! The strangeness of it is really appealing too me. Love the art-style, music and sound effects and the overall tone of it is just wonderful!
Aug 28 18:51:00 33m 00s Above & Below This was really nice, a little tricky on my own but still doable.
Aug 28 19:28:00 37m 00s Dimension Blocks Cool idea, would like to see more!
Aug 28 20:36:00 1h 08m Our Dream World Atmospheric and very peaceful, really nice! Took a little while for me to understand anything that was happening gameplay-wise though.
Aug 29 14:36:00 18h 00m On the edge of Earth: 5000 Overall, really great! I think that figuring out how to show the distance on terminal c was a little too obtuse but after that it made perfect sense. I think this could be expanded on with more planets and perhaps a narrative too. Really like the art-style, sound and the concept seems really interesting.
Aug 29 15:05:00 29m 00s Crossworld Club Like the humour, and it's definitely a unique take on the theme too! And the ending was pretty funny!
Aug 29 16:01:00 56m 00s Oculus Souls Cool game, the controls are a little awkward and combat feels clunky, but it has a nice art style and the music fits with it. A few bugs here and there but with refinement and extra polishing this could be something worth expanding on.
Aug 29 16:23:00 22m 00s Pink Parent Interesting and made enough sense, I definitely liked it. Would like to see more levels if this goes any further.
Aug 29 16:42:00 19m 00s Pipelines This is really cool! To take it further, you could add some music and sound effects, and maybe add a level system; so a level could be 10 letter combinations, then each level could add more letters either to the wheel or to the letter target or both. Maybe an in-game explanation of what you have to do would help as well, because I imagine some people might not get it.