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Rob Glen

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TimestampSince previousGameRob Glen's comment
Dec 8 10:50:00 BORDERS Cool idea, I'd like to see a version with some animations and more levels for the mechanics to be expanded upon, but what you have currently is pretty good. I can't really see how this fits with the theme though.
Dec 8 11:22:00 32m 00s Square Awesome! This is really well made, solo seemed a little too slow at first but after trying sprint I think having solo at the speed it currently is makes sense. With some audio and more game modes this could be a really great game. In terms of extra game modes, you could look to bejeweled 3 where it has the standard ones, then some gimmick based game modes as well. Also, instead of having the rotating buttons bound to space and shift+space, it might be better to use two keys next to each other. But as it is, it's a really good game!
Dec 8 23:31:00 12h 09m Lobachevskii Really cool take on the theme, I feel like the gameplay could be a little smoother, but the concept is great!
Dec 8 23:43:00 12m 00s A Place in Space Great use of the theme, and great gameplay, art and music all in one. This is really good!
Dec 9 11:17:00 11h 34m Toy House Attack Well done guys, it's really great! Glad I could give a hand with the audio.
Dec 9 20:44:00 9h 27m Spiral Wings The visuals and sound are amazing. And I really love the way the dragon controls, but it feels like the gameplay could be something more than just collecting orbs of light, maybe it could be exploration based or a puzzle game perhaps? Fantastic entry regardless.
Dec 9 20:58:00 14m 00s Screen Cutter Really love the concept of this, I like the computer's visual style as well. I feel like most of the levels were a little too straight forward but that's always understandable as I imagine balancing a puzzle game in Ludum Dare can't be very easy. Great entry, I enjoyed playing that.
Dec 9 22:14:00 1h 16m Resize Really cool idea. I feel like it would benefit from being more zoomed out though, and having a fullscreen mode due to the nature of the mechanic, as resizing and moving the window was a bit too awkward at times. But overall, I like it!
Dec 9 22:36:00 22m 00s Microscope This has such great tonality. Love the visuals and the music is really nice.
Dec 9 22:52:00 16m 00s Beat+Trak Good game, I have to admit at first I wasn't sure what was going on, then I realised that you press down instead of up, might want to change that in the description! I think it was also a little difficult to see the player, but apart from that, this was pretty cool!
Dec 10 16:30:00 17h 38m A-Maze-Ballz Really interesting gravity mechanic, reminds me of a section in the game NightSky where you have to make use of wind-turbines to carry your marble to the end of the level, you've got an almost inverse version of that mechanic going on. I like the level of difficulty as well - perhaps the curve is a little too steep, but a good challenge regardless. I'd say that maybe you could have not had the gravity as strong as it is in the later levels and had more complex routes instead - as level 8 onwards it starts to feel more awkward to control. All in all, a nice challenging unique game, and I'm interested to see how well it plays on android.
Dec 10 21:30:00 5h 00m Cycle Really cool game! The gameplay is smooth, and the teleport mechanic is really great. It seems like the primary fire becomes a little bit useless towards the end, I feel like that should be slightly more useful, as in you get more ammo and you should get less grenades to go along with that, but that's not important. The game is really fun, and I'd like to play more! I think I managed to break it though, about half way through the boss, it said I won, and then let me keep playing while the overlay was still there. But apart from that, really great entry!
Dec 10 21:47:00 17m 00s Of Carrots And Blood I like this, it's a good bit of fun, but I think the attack sound effect should be a little quieter, and maybe the carrot attacks should collide with the larger carrot, just to force the player to move around a bit more. I love the art style! And the music is cool too.
Dec 10 22:01:00 14m 00s Orbytos Love the art style, and it's always nice to see a game with controller support! I think the game could use some audio feedback, such as a sound effect for being hit, and sounds emitting from enemies, even if it's something basic, it could help make the game just a little more clearer as it gets quite chaotic early in the levels.
Dec 10 22:17:00 16m 00s Polo Cool concept, it's a little tricky to get your bearings for the next rotation when you have no idea what the colour is going to be, it feels like there should be at least a minute hint as to what the next colour, like maybe the next colour could do a really faint and quick flash just before the ball hits the current colour. It's good fun to play though, nice and straight forward as well.
Dec 10 22:24:00 7m 00s Typro Awesome, love it! Music game meets typing game is a fantastic concept, also gives you an excuse to use as many keys on the keyboard as possible which is pretty cool. Might be a good way to teach people how to touch type too!
Dec 10 22:56:00 32m 00s Law Breaker This is really cool! Love the visuals, and the music! And I had fun being a little bit stealthy, it's also fun just rushing and being chased by everything, so you managed to cover two different play-styles really well.
Dec 10 23:13:00 17m 00s Not Making It This was cool, I like the peculiar yet relevant choice of keys. The music loop is pretty catchy too!
Dec 10 23:39:00 26m 00s Galaxia Cool concept, like the sense of humor. I think this game would benefit from saving data locally, it seems like the kind of game that you play over a duration of time, not just in one sitting. Might be something to look into!
Dec 10 23:51:00 12m 00s Mini Minotaur That was really good, I for some reason didn't realise at first that you have to swap the rooms and didn't know what to think of the game. But once I got that, I started to really enjoy it!
Dec 11 00:02:00 11m 00s Screened Nice touch with the meta-narrative, might be the first Ludum Dare game I've played that broke the 4th wall! Found it a little too difficult to control for my liking, that's one of the few types of difficulty I'm not keen on, but I like the visual style, and I like the overlapping level concept.
Dec 11 00:16:00 14m 00s Mobius Dungeon Fantastic concept, and surprisingly pretty straightforward to get your head around! I can see what you where going for with the theme in that every room is connected by screen position, which is actually really cool, you might be onto something, might be worth developing this further!