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Feedback comments for LD29
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| Timestamp | Since previous | Game | zorfmorf's comment |
|---|---|---|---|
| Apr 28 13:08:00 | Not your Average Mining Emulator | "Can you dig all the ores?" I don't know but I tried and only gave up after I cleared the first layer and realized how big the stone layer is :D <br/> <br/>It's not possible to walk or fall out of the world, but if you build a ladder high enough, the game segfaults (at least under linux it does). <br/> <br/>The controls for the menu took a little bit of getting used to and when jumping underground I sometimes bugged through the ceiling all the way up to the surface - which is very useful if you forgot to bring enough ladders (bulding a staircase takes very long). Was fun! <br/> <br/>Was there some secret or ending if I had mined all the ores? | |
| Apr 28 13:43:00 | 35m 00s | Reflection | It took me reeeeeally long to finish this one, lot of swearing included. In fact, I'm so happy about it, that I provide proof http://aborium.com/public/misc/reflection_end.png <br/> <br/>Really solid gameplay with just the right difficult curve. <br/> <br/>You should create a post-ld version with sound, updated graphics and more levels! |
| Apr 28 14:02:00 | 19m 00s | Achluophobia | Mhm, your Linux version seems to be the windows version it well and it doesn't run under wine (stays stuck in the loading screen) |
| Apr 28 14:15:00 | 13m 00s | Hole | What is that thing supposed to be that kills you when you reach the first corner? First I thought that it's an exploding chicken but it seems to be a box with two arms. <br/> <br/>Had a hart time with this game as it seems very random if your pickaxe hits an enemy or not and ammunition is sparse (or I can't aim). Had to move a lot back and for for ever enemy. |
| Apr 28 14:26:00 | 11m 00s | Space to go | The only I didn't like about the game ist that it's very hard to experience the music without small audio hops (if you know what I mean) as you have to press space slightly before you visually reach the next line. Maybe if there wasn't a line but a small bar and whenver you hit space anywhere inside the bar the music plays on without interruption? Aside from that though great, creative entry + I can hear the music on your soundcloud. |
| Apr 28 14:43:00 | 17m 00s | Sword and Shovelry | It took me until the fourth level until I realized that there are arrows indicating the possible positions. Should have read the description. It's actually quite a good mechanic as the first shell is more difficult to find than the last one. Sadly I haven't gotten any further than the first bird level on two tries as I keep getting stuck on trees. <br/> <br/>Other than collision detection however the game is very polished! Good job! |
| Apr 28 15:03:00 | 20m 00s | SkinDeep | Is there any way to get a different game over screen than the "You killed me, you monster" screen? I climbed the tower-thingy at the end to the top and then jumped down both with full blood and and with missing blood samples, but got the same ending both times. <br/> <br/>Short but with very good atmospheric audio! |
| Apr 28 15:26:00 | 23m 00s | Beast Emerging | Honestly a great entry. Loads of fun, great theme interpretation, great optics (Especially the evolve animation). <br/> <br/>Only problem is that sometimes it feels like you couldn't have done anything to avoid damage: <br/> <br/> - Depending on where a helicopter drops a bomb, it is impossible to dodge it. <br/> - Dragons seem to have inconsistent fire speed and sometimes they fire so fast that you can't "fit between shots". <br/> - Collision detection feels very unforgiving. Everything gives you full damage even if it seems to miss or just graze your legs. <br/> <br/>The running bombs are great because whenever you eat one it was entirely your own fault. |
| Apr 28 16:34:00 | 1h 08m | ResourceDivers | Hey rockdude, it's me! <br/> <br/>Just wanted to give your game a quick spin. What I didn't know was how much content you put in there! °O° <br/>Took me the better half of an hour to play it to the end. <br/> <br/>Sadly, instead of the win screen in your screenshots, I got an error message when I tried to buy the escape boat. Here is a screenshot, so maybe you can fix it for other players: <br/>http://aborium.com/public/images/resdiver_error.png <br/> <br/>The game itself is very straightforward but it got me hooked trying to get all the funny upgrades. Whenver I thought THIS has to be the last one, there popped up another one! I'd change the end so that the last item you need for the rescue boat is a power crystal. I had a couple of them already but because I was short on uranium I had to do a couple of additional runs. <br/> <br/>Good work! |
| Apr 28 17:15:00 | 41m 00s | GameJammed | Doesn't work on linux because of you reference lower case files in your code but you have upper case files in your folder structures (Death.png vs death.png). <br/> <br/>Worked flawlessly after I renamed everything. <br/> <br/> <br/>Looks great but is a tad too dark. Had to shoot constantly in order to orient myself. The player arrow moves a little wonkey and the collision detection seems inefficient/ is called too often (noticable slowdown with 10+ projectiles around). <br/> <br/>Aside from that I really enjoyed slaughtering eclipse, git and box2d :D |
| Apr 28 17:52:00 | 37m 00s | Surface Defence | Took me five tries to beat it and it was very close. Fun and good level of difficulty |
| Apr 29 09:37:00 | 15h 45m | Balancitos | Great game! Only problem is the mouse-only control. Keyboard control would allow the player to actually watch what's going on on the island instead of having to concentrate on the weights. |
| May 3 08:42:00 | 95h 05m | Deep Descent | I like the direction this is going (concept, art style and music) and would love to play the polished/finished version. <br/> <br/>Things I noticed during my playthrough <br/> - Very often random explosion sounds while playing even when no enemies are on the screen. Takes a little bit away from the otherwise good music <br/> - The camera position when walking makes it hart to see where I am going and often I will run right into an enemy because I can't see them coming <br/> - Jump seems to be not working more often than not and is not high enough to be of any use (to jump over a portal f.e) <br/> - If you play on after the first death enemies often drop several portals at once and they lead all over the map (it doesn't seem to happen on the first run so I guess that's a bug?) |
| May 3 08:44:00 | 2m 00s | Beneath the Surface: Monkeys story | linux version 404's |
| May 3 09:25:00 | 41m 00s | Harpoon Explorer | I got so far as seeing the title screen but when I press space, the game crashes: <br/>http://aborium.com/public/images/python_error.png <br/> <br/>It's a shame because what I've seen so far (visuals/audio) looks really great |
| May 3 09:35:00 | 10m 00s | Village By The Lake | The only thing I don't really like is that you named the evil/death part russia (at least that's written on the sign). This is way to loaded and I would usually refrain from bringing real world politics into games. |
| May 3 10:14:00 | 39m 00s | Shadows Below | Ran the gflw version without a problem. Cool game! Played through until the end. Works very well and it's good to see a ludum dare entry with a little bit more content that still seems finished. |
| May 3 10:18:00 | 4m 00s | Project Nether | Worked fine on archlinux. |
| May 7 17:04:00 | 102h 46m | Electric Sieve | I had problems with the controls, they seemed counter intuitive (I always moved the "grid" into the wrong direction. Interesting concept though |
| May 15 15:40:00 | 190h 36m | Galaxy Universialis | It's sad that this is highly unfinished as I really love Europa Universalis. Will check back for a more advanced version though! |
| May 15 16:25:00 | 45m 00s | Mini Metro Subway Tycoon | One of my favourite entries so far! Too bad you didn't manage to put in some music/sounds and a tutorial to make it more accessible. <br/> <br/>Now I'll check out the post-compo version. |