Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → wilbefast

wilbefast

Feedback comments for LD29

← LD27   LD31 →

wilbefast's games and stats for all events →

TimestampSince previousGamewilbefast's comment
May 19 19:45:00 GreenWar Argh, I f*cking HATE whales! Everything hates you in the game, lol :P Good job :) nice little game with music, sound, even particles. It runs fin on my Arch Linux. <br/> <br/>Note on installation: the game depends specifically on libSDL_gfx.so.13, so if you have a newer version it won't work out of the box. You can work around this issue by creating a fake libSDL_gfx.so.13 which links to the newer version.
May 19 19:52:00 7m 00s They Rise Aw, I lost and the game told me I let everyone down :'( <br/> <br/>The upgrades really add something to the game which is pretty simplistic otherwise: made me want to keep trying different "specs" and plan ahead. The music loop could have been a bit longer but so many games have no music at all so it is much appreciated ;) <br/> <br/>The game works fine on my Arch Linux via Wine but running the Linux script I get the following: <br/> <br/>Unhandled Exception: <br/>System.DllNotFoundException: natives64/glfw.dll <br/> at (wrapper managed-to-native) Pencil.Gaming.Glfw64:glfwInit () <br/> at Pencil.Gaming.Glfw.Init () [0x00000] in &lt;filename unknown&gt;:0 <br/> at LD29.MainClass.Run () [0x00000] in &lt;filename unknown&gt;:0 <br/> at LD29.MainClass.Main (System.String[] args) [0x00000] in &lt;filename unknown&gt;:0 <br/>[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: natives64/glfw.dll <br/> at (wrapper managed-to-native) Pencil.Gaming.Glfw64:glfwInit () <br/> at Pencil.Gaming.Glfw.Init () [0x00000] in &lt;filename unknown&gt;:0 <br/> at LD29.MainClass.Run () [0x00000] in &lt;filename unknown&gt;:0 <br/> at LD29.MainClass.Main (System.String[] args) [0x00000] in &lt;filename unknown&gt;:0
May 19 20:13:00 21m 00s DrillfisT As my layout is AZERTY I'm going to have to complain that you can't rebind the Q/E keys from weapon changing. Otherwise runs great on my Arch Linux with no configuration required (praise be to Unity :P ) <br/> <br/>My Linux is playing up though so I tried on a Windows machine too both the build and the webplayer. On both it was very slow and I could move through walls. So essentially I wasn't able to play this :'( <br/> <br/>Music is great and I love this kind of roguelike type game :)
May 19 20:23:00 10m 00s Geology Rocks Rating this as a jam game so I'm playing the post-compo (72 hour) version. First play-through got stuck under one of my own blocks almost immediately, made bad :P Second playthrough got stuck inside one of my own blocks. Third playthrough I made it through a few levels and then got two of my blocks stuck together. Man I suck at this so much! <br/> <br/>The name is clever, the gameplay is too, just a few glitches that make it a little frustrating :S Nice artwork too, and good that there is sound in the game though it does get a little repetitive.
May 19 20:39:00 16m 00s Wormhunter My favourite game so far this LD: the mood and feel is just great, you really few threatened :D The art is also just fabulous. Great job guys, really great ^^
May 19 20:45:00 6m 00s Fight The Infection Reminds me a lot of 'Zombie 4' http://www.hardcorepawn.com/zombie4/ though here the enemies and NPC don't react to eachother, which is a bit of a shame. It makes it hard to choose strategically who to 'save'. <br/> <br/>The concept is interesting but the early game is really clunky to control, the 'toy' isn't much fun to manipulate until you've upgraded it a bit, which is a problem as a lot of people might not stick around long enough to find that out.
May 19 21:03:00 18m 00s Darkvision Somebody's played a lot of Abe's Oddysse I see :P Me too, so I made it through first try ^^ For some reason the 'W' button doesn't charge altars so you can't really use the WASD side of the keyboard which is a shame. The hanging/climbing is also somewhat buggy. Other than that I really love this game! The levels are interesting and have a decent difficult curve, and the universe makes me want a longer game where I can explore who this character is and what they're doing praying to altars and exploring caverns. <br/> <br/>Great job!
May 19 21:10:00 7m 00s Basement Great stuff, I love the intro cinematic though on the second play-through I wished I could skip it to get back into the game. Through are somewhat overwhelming to begin with, it took me a while to understand that I was running a meth lab, I thought I was working on a cure for cancer :P Even then the game has a lot of complexity that needs to be introduced that slowly. That's all pretty obvious though and I'm sure you'd have done so if you'd had a little more time. <br/> <br/>I'm surprised more games don't let you run your own little meth lab actually, it's great fun ;) Good job guys!
May 19 21:28:00 18m 00s The Sadness of Rocky Barbato Not sure categories like "fun" really apply to this game, but that you for this... "experience"? Something strangely profound a melancholic, but also very funny on occasion. I'm not sure I have the emotional intelligence to did that far into it, but it gave me a moments pause and quite contemplation about life the universe and everything, even if I'm not sure I understood exactly why it did. Good job sir :)
May 19 21:34:00 6m 00s They Lurk Beneath This should be a Samuel L. Jackson movie called "Alien motherf*ckers stole my motherf*cking ship again!" :P It's fun how the ship floats back to the surface and is completely fine too :) <br/> <br/>Nice arcade game, it works really well! <br/>I find using a mouse for boolean input (ie. firing in a fixed direction) is a travesty that should no go unpunished though ;)
May 19 21:40:00 6m 00s Gold Diver Nice one :) Hmm... You know what would make for an interesting choice maybe? Cutting weeds could consume air. As it is it takes no time or other resources to cut the weeds (as far as I can tell) so you might as well cut them all whenever you see them.
May 19 21:45:00 5m 00s Kalahari Babysitter Wow, this is great :D Very original gameplay, this is the first game I'm giving a high innovation score to so far ^^ I couldn't quite figure out when to press space to get a perfect, seemed a bit random. Oh, and the game is so juicy it hurts my face :P Well done!
May 19 21:56:00 11m 00s neon subsurface Nice little one-button game, you should totally put this on mobile :D Some sound would be nice though. It took me a while to figure out that I had to stay below the line too (I don't read indications, soz lol). Good job :)
May 19 22:00:00 4m 00s Undermine Dig Duck right? Good job, I really like the music and the kind of "sticker book" art style: the Ludum Dare has a very typical pixel-art-y style which I love but which we see a bit too much of sometimes ;) This also proves that adding a little bouncy animation to things makes it awesome by default, I need to do more bouncy things on my games :)
May 19 22:10:00 10m 00s Blackwald Forest Hehe this is like reverse-lemmings :P might need a little more gameplay polish (too much latency between clicking on a trap and the trap being activated IMHO), but certainly from a graphical and audio point of view the game is just beautiful ^^ I really love the trailer too, you guys are insane ;)
May 19 22:13:00 3m 00s In the Lair of a Basilisk Very creepy monster! It's funny how low-fi can freak you out more easily than HD quite often. It's a pity there's only one level, I solved in pretty quickly. I'm not a huge fan of the control scheme, I'm use to Doom's ALT+direction to strafe myself. That's just a question of taste though. Good job!
May 19 22:16:00 3m 00s Whack-a-Meme This is basically the LSD bad-trip of someone who spends too much time on 9GAG :P
May 19 22:28:00 12m 00s Must Thrive Nice! I especially like the sonar, it's a really cool effect :) I'm surprised you polished so much considering you say the game is unfinished. I'd like to see more frankly, it's really nice - reminds me of Fl0w though not so much that it doesn't have it's own novelty. The only trouble is when you reach a certain size it become really hard to eat as your eat range doesn't expand with you :S
May 19 22:31:00 3m 00s Under Earth Nice graphics :D a pity the game is so short, I was really getting into it. I like how you need to learn how to fight the enemies, rather like in Spyro: you have only 2-3 attacks but each enemies requires a different approach.
May 19 22:37:00 6m 00s Ghostlord Depths Goddam boss ganked me with his red aura thingy :'( <br/> <br/>Love the music, very melancholic. The art is great too :) The gameplay is a tad repetitive though, and I've got some resolution issues on my laptop (can't fit the whole game in frame).