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| Timestamp | Since previous | Game | wilbefast's comment |
|---|---|---|---|
| Sep 3 08:36:00 | Programming Failure | A couple of collision bugs but it's not so bad: at least you don't get stuck in the wall/floor. Platformers are tricky buggers to get working properly - this will be a good platform (tee hee) for your future attempts. | |
| Sep 3 08:39:00 | 3m 00s | At the cafe | Gah, I just can't seem to hold hands properly - this game is too much like reality :'( <br/> <br/>Very cute Pierre, seriously it's like cuteness at weaponisable levels ;) I'll write again when I've managed to finish it :P |
| Sep 3 08:48:00 | 9m 00s | Hellish Copter | Wait a minute, I need to execute a binary on my system to download the file? BURN IT WITH FIRE! <br/>I ran from the source because, well, just generally fuck that. <br/> <br/>Otherwise really love the game ^_^ especially the narration :P Very polished, very finished, and very "you". I would have liked a bit more fluidity (inertia) on the helicopter movement but then I have a weird inertia fetish. Good job! |
| Sep 3 08:57:00 | 9m 00s | Five Seconds | Really nice little game, with plenty of polish :) The keyboard movement needs to be adjust though: it's far to "fidgety". I'd recommend adding an artificial "gravity" (that's what Unity calls it anyway) to the keyboard inputs. That is rather than snapping immediately from -1 to 1 when you release LEFT and press RIGHT, have a linear interpolation of each axis towards the current input. You get this "by default" with a joystick so I can see how the game would work with a gamepad, but with a keyboard it's a bit tricky at the moment. |
| Sep 3 09:05:00 | 8m 00s | The Red Door | I really like how the music and gameplay complement eachother in this game. It's simple, but it's got a nicely "finished" quality to it. <br/> <br/>I couldn't get past the level where you get the gun, probably I just suck :'( |
| Sep 3 09:15:00 | 10m 00s | Protozoa | Your "windows" download works natively on Linux - because Löve ;) <br/> <br/>Nice little game - again I'd have liked a bit more inertia on the movements. The visual style is good though the level of polish is quite different between the game and the menus. Sounds are coherent with the events happening on screen but a bit generic, so don't quite fit with the universe. <br/> <br/>All told for a first attempt with Love, pretty bloody good ;) well done chaps/chapesses. |
| Sep 3 09:58:00 | 43m 00s | Everybody Loves the Fluffy Mania | Good job Angie - see what happens when you don't use C++ ^_^ <br/> <br/>You need to work on the memory load next time: depending on the browser the number of large images can really slow things to a crawl. For the potato mini-game for instance: the foreground sprites could be separated out and positioned in the code so the background isn't stored multiple times. <br/> <br/>Gameplay-wise I found the pause between mini-games to be too long and too unpredictable. I need some sort of indication that the game is about to begin so I can get ready, but I was never able to predict when that was going to be :S <br/>The games themselves are nicely varied and good fun though ;) |
| Sep 3 21:57:00 | 11h 59m | One Way | Very nice :) I'm guessing this'll be one of the best ranked for mood and audio, and it's nice to look at too :D Not much in the way of gameplay, but then that's not really what you were going for I don't think. Again this shows the limits of "games" as a category. Not to bring up that debat then, as a interactive experience in general this has some serious merit ;) |
| Sep 10 11:38:00 | 157h 41m | Potato Lagoon | Linux user high-five ^_^ awesome game :D Very polished, very finished, and the audio is great (potato, potato, potato)... Not my favourite control scheme of all time, but somehow the humour (crying vegetables) and sheer insanity mean that I don't really mind dying at all :) |
| Sep 10 11:43:00 | 5m 00s | Chrono Blood Ninja | Looks good, unfortunately I'm on Linux :-S Perhaps you could port this to Monogame some day? |
| Sep 10 11:47:00 | 4m 00s | SoulReaver | On Arch Linux 64 bit I'm getting an "Error: Could not find or load main class SoulReaver-1.0.jar" for the jar. <br/> <br/>For the binary it gets stuck at "[OS] Detected Linux (linux, 3.10.3-1-arch)" <br/> <br/>:'( <br/> <br/>What did you make/build this with? |
| Sep 10 11:50:00 | 3m 00s | Charge | Hmm... the windows is much large than my screen resolution, so I can't so the whole thing :S Also runs very slowly on my computer - Dell Vostro 1510 with 8400M graphics card, Arch Linux 64 bit. <br/> <br/>Not currently playable for me I'm afraid :'( |
| Sep 10 11:53:00 | 3m 00s | CHRGNG PLS W8 | On Arch Linux 64 bit I'm getting an "error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory". <br/> <br/>"pacman -S sdl <br/>warning: sdl-1.2.15-3 is up to date -- reinstalling" <br/>I've worked with the unstable SDL libraries before, not too keen on installing them again :-S |
| Sep 10 11:59:00 | 6m 00s | 10 Seconds | Nice one :) A good idea well-executed. A lot of work clearly went into the choice of sound, it really creates an interesting mood. It's regrettable that the two bandits are carbon copies. Also: honourable win mo'fo's XD |
| Sep 10 12:07:00 | 8m 00s | Pirates! | It's good you put a controls menu in there - that's something we forgot to do for ours. I wasn't able to figure out which ship as was at the beginning, and until seeing the control screen it wasn't clear whether my input was doing anything or what. I'd say the main thing to work on is feedback ( http://www.youtube.com/watch?v=Fy0aCDmgnxg ) <br/> <br/>There's room for improvement, but it runs and it's a function game ;) |
| Sep 10 12:12:00 | 5m 00s | 10 Second Army | Did you make the wind with you mouth ? Lol ^_^ <br/> <br/>This is really my sort of game :) indeed, we made a very similar game ourselves. I really like seeing little men running around fighting each-other. Warcraft 1 has left me a ruined man. <br/> <br/>Anyway I did manage to break it: got my wizard killed just as my ladder-man was dropping his ladder. The result was that I didn't lose the level! <br/> <br/>It seems to not be completely deterministic: I get the feeling that with the same placement I don't always have the same result. |
| Sep 10 12:16:00 | 4m 00s | Gimme 10 secs, I gotta kill this horde | Very "Super Crate Box" this ^_^ not terribly innovative but it's a lot of fun to play, and the weapon changes every 10 seconds keep it fresh and keep you thinking on your feet. Good job fellas :) |
| Sep 10 12:22:00 | 6m 00s | Drone Ring | Solid game yes, and the starting song is a funny surprise :) <br/> <br/>The game works well, with lots of nifty explosions, but it's also very difficult: seems like you need to die and upgrade to proceed. Well I suppose that's kind of the idea ;) <br/> <br/>I'm hesitant to complain about the interface (ours is worse) but I did find the font very small and hard to read and the feedback on selections not to be sufficient. |
| Sep 10 12:25:00 | 3m 00s | Low Battery | Arrrrgh! Whaaaat! Skeletons! Explosions! I am too slow for this game! <br/> <br/>You are insane :) <br/> <br/>Great little game though I think you may have gone just a little bit overboard the the particles ^^ <br/> <br/>Also: you are insane ;) |
| Sep 10 12:32:00 | 7m 00s | Time Factory Escape | Hmmm... the image doesn't like inside the Java canvas on Firefox :S Work on Chromium though. Not a great fan of Java for web games - have you tried LibGDX? That can compile to HTML 5. <br/> <br/>The static background is a bit of an eye-sore, otherwise the game looks good, with it's own distinct visual style. The "time advancing on death mechanic" is also very interesting, I don't believe any other game has done that- at least none that I have played. Hence this is one of the better uses of the theme I've seen ^^ <br/> <br/>Good job! |