Foon → Ludum Dare Explorer → LD26 → Feedback comment stats → wilbefast

wilbefast

Feedback comments for LD26

← LD24   LD27 →

wilbefast's games and stats for all events →

TimestampSince previousGamewilbefast's comment
Apr 30 16:24:00 Gods Will Be Watching Euh, I suck at your game :'(
May 6 11:14:00 138h 50m Mini Car Racing Simple, but works very well :)
May 6 11:16:00 2m 00s The Minimalism Quest Get psychiatric help ;P
May 8 16:54:00 53h 38m A thing about nothingness Fuck I just spend like 40 minutes trying to come back with nothing and even that wasn't good enough :'( Very good game anyway, it really gives the experience of being a philosopher's pupil.
May 8 17:03:00 9m 00s Atom That Matters I found this rather difficult to play I'm afraid to say :-S the camera is behind the katamari so you can't actually see where you're going. This makes aiming at planets very difficult. Maybe make it slightly transparent? Nice looking and nice ambient music though :)
May 8 17:35:00 32m 00s Agoraphobia Very original - so much so that it feels somewhat random to begin with. The difficulty curve is nasty :o
May 8 17:40:00 5m 00s Traite de taoisme applique aux canons lasers Somehow after playing this I don't feel very calm and in harmony with the universe. I want my money back :P <br/>Love the art, a little too difficult for uncoordinated old me though :S
May 8 17:46:00 6m 00s Minimalazor "In this game, less is more, in terms of shooting. This is a minimalist platform-shooter. " Enough said. I love everything about this game, 5/5 or me :)
May 8 17:52:00 6m 00s Back to Rainbows Kudos for using SDL/C++ during a game-jam, especially for making a platformer (all the physics code is a pain in the ass to write) though I'd recommend something simpler in future ;) You're improving: this is all just stepping stones to greatness!
May 8 17:55:00 3m 00s Double Edged Damn it, *I* was going to make this game :P Ah well, I guess now I don't have to. Nice one: the sound and music are both great, as is the art-style, and stealth on a single screen was a very ambitious design challenge to take on. <br/> <br/>There are a few readability issues, though this comes in part from the fact that showing information to one player hides it from another. I'd like more feedback on kills and deaths though: check out Samurai Gun to see what I mean. https://www.youtube.com/watch?v=-IJZ3TSjuaE
May 8 18:15:00 20m 00s WAY. Love it, go make a serious game to teach kids to type ;) A little tricky to get the hang of of course, you should make some sort of tutorial if you want to publish this.
May 8 18:25:00 10m 00s Different Gameplays Having to build 6 different gameplay showcases in 48 hours means that none of them can be explored particularly deeply, but I really like the *idea* behind it all, and the music and aesthetic style really go well with the theme (this is a theme that not many people have paid close attention to, so it's worth nothing). Good job ;)
May 8 18:40:00 15m 00s FlatLandThought I'm not sure how to win :S
May 8 19:46:00 1h 06m Lightrail Simple, elegant design, though the difficulty is somewhat sadistic! Personally I'd prefer an all-mouse or an all-keyboard control scheme for the sake of ergonomics, but that's just nit-picking. Well done, I give this game "spud" out of a possible "potato".
May 16 19:55:00 192h 09m Boom Box Nice one :D a game I think I'll actually try playing again later when I have a friend to spare. <br/>You might turn a few people off with the need for an XBox controller the fact that XNA needs to be installed though (not to mention the fact that it doesn't run on Linux... automatic -100 points!)
May 16 20:26:00 31m 00s X PRESS Started of as a poor man's Canabalt but... whoa dafuq was that ending about o_O <br/> <br/>Good job guys!