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| Timestamp | Since previous | Game | wilbefast's comment |
|---|---|---|---|
| Sep 1 10:19:00 | Run and Transform | Ubuntu 10.04 64bit: module 'hump.class' not found <:S | |
| Sep 1 10:20:00 | 1m 00s | Dr. Ken and Dr. Ken | Ubuntu 10.04 64 bit: ./game_linux: /lib32/libc.so.6: version `GLIBC_2.15' not found (required by ./game_linux) :'( |
| Sep 1 10:45:00 | 25m 00s | Super Genome: Hyper Evolution Turbo Edition | Interesting gq;em especiqlly fro; the point of viez of technology/ <br/> <br/>The above is me typing using a QWERTY layout. Since my keyboard has an AZERTY layouts there's nothing I dislike more than hard-coded WASD controls -_-' <br/> <br/>Aside from the pet-peeve though, you've followed the theme well, even if that's not technically how evolution works :P The gameplay does come down to moving to an enemy and waiting for it to die though... maybe I'm just not much of an RPG fan. <br/> <br/>Overall: this is a great achievement for a 48 hour game using SDL (you're insane - use something easier next time!). Congratulations :) |
| Sep 1 10:51:00 | 6m 00s | Evolution of War | Working on Firefox on Ubuntu 10.04 :) Good effort, keep at it and one day people will be inspired by you! |
| Sep 1 10:56:00 | 5m 00s | Cuboid Sandbox | Ubuntu 10.04 64 bit: /usr/lib32/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by ./CuboidSandboxLD24-linux) <br/> <br/>Guess I should update my operating system :S |
| Sep 1 11:08:00 | 12m 00s | Bots Vs Fleshbags | Web entries are good: easy to play :) Good effort, although I couldn't figure out how the game related to the theme I'm afraid. |
| Sep 2 23:36:00 | 36h 28m | Darwinphony | I like it :) glad you put a video up to explain how everything works though - I'd have been completely lost otherwise! |
| Sep 8 11:55:00 | 132h 19m | Amazing Neko Neko Shop | I couldn't get the sound to work I'm afraid :S Even after installing OpenAL32.dll. Because of the amount of random involved it can be a bit difficult to breed exactly the cat you're looking for. Still, I love all the hilarious mutations that are possible :) |
| Sep 8 12:05:00 | 10m 00s | Super Charles Darwin | I really like the sound and music, and the premise is just hilarious ^_^ shooting dudes off raptors to the sound of a wilhelm scream is very satisfying as well - though the platforming isn't quite so well done. I think the "feel" of the character movement needs a bit of work: by feel I mean what Doom or Knytt or Meat Boy have and the rest of us can only dream of. The platforming also required quasi pixel-perfection, which is a little frustrating. <br/> <br/>Overall a good game with a good sense of humour - one good enough that you wish it was better ;) |
| Sep 8 12:14:00 | 9m 00s | Cytosine | 5/5 everywhere for me :) fun, fits the theme perfectly, good sound, nice visual style... honestly I have nothing to add. I was going to ask what parameters influenced evolution but I found the link to your blog post. <br/> <br/>What I found interesting is that my population quickly evolved a clustering behaviour: since only those agents that stay close together breed, this is to be expected. Fascinating seeing this principals in action! I'll be sharing this on when I'm back on my Linux partition... |
| Sep 8 12:25:00 | 11m 00s | Meow for MUTATION! | I'm afraid I get a blank screen on Windows 7 64 bit, Firefox. I'll try on Linux: looks interesting, similar to mine and Yakka's. Do great minds think alike, or is breeding cats just naturally awesome? |
| Sep 8 12:54:00 | 29m 00s | Omega Architecture | I got so obsessed with my economy that I forgot about the microbes... I think they all die :'( Nice to see a strategy/management game for a change! I also really like the music and voice-acting, fantastic stuff. |
| Sep 8 13:00:00 | 6m 00s | Virion | The movement is perhaps realistic in it's floatiness, and I do like the fluidity of it all, but it's often not tight enough for the tricky manoeuvres required, especially with the large large collision area. That said a very nice looking and sounding game :) |
| Sep 12 18:33:00 | 101h 33m | Moore's Game | Wow, what a cool idea :) A game about the evolution of games - nice! Though of course while the concept is great, the number of games need to be made means that none of them are particularly polished :S It's the thought that counts though, especially for a 48-hour jam. |