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StudioWolfox

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TimestampSince previousGameStudioWolfox's comment
Apr 28 10:06:00 Cull Shot Looks cool! Cool animations and was fun! It is a nice game mechanic. I saw it a year ago too with some other jam but in a multiplayer form. Like it
Apr 29 11:00:00 24h 54m Crystal Myth Nice, I like it! Looks nice! A bit short though, and I got stuck in some areas, but I love the crystals! I really wanted to get all. I hoped there would be a big treasure chest behind the door, but it was the blinding light of something. Probably the treasure chest YEAAAAH! <br/> <br/>Nice nice :)
Apr 29 11:08:00 8m 00s TakeOver The game never finished loading.
Apr 29 11:20:00 12m 00s Striking Innocence To me it is quite unclear what things do in the game. There is a lot of juicyness (screenshake, attack sprites etc) but I do not understand what they do and how they affect my score. At some point (around 35k points) I cannot seem to gain more points at all. <br/>The graphics remind me of Edmund McMillen, which is a good thing. <br/>Nice job, but try to communicate to the player what the interactions mean.
Apr 29 14:43:00 3h 23m SUBLEVEL ZERO I think the game looks amazing! Great mood and atmosphere and the music helps a lot to create a sense of exploration. It does remind me an awful lot of descent, both in good and in bad ways. I think some of the combat moments in descent weren't that good or enjoyable and you managed to capture that quite well as the only thing I don't like that much here is the combat. The sense of being in control and the feedback from where I have been hit needs some work. Sometimes you get insta-killed and you have no idea where you've been hit from. <br/>The map is also a nice addition and if I have to pinpoint the most enjoyable moment than it would be flying through that slightly curvy room in the main screenshot, that just feels right. Well done!
May 1 16:34:00 49h 51m GroundBreaker Nice little game! Got quite far but then I died while flying into my base, because I didn't have enough fuel to land in it xD UI is clear, was easy to understand. Although I wasted 280$ on refuel but I didnt know that a fuel tank upgrade of 100$ would also refuel :P
May 1 16:45:00 11m 00s Scyphozoa Short little game. Was not really that much fun in my opinion. A bit too simple. It's nice that you have some kind of "tentacle simulation" going on here though. Reminded me of the game Osmos.
May 1 16:53:00 8m 00s Amy's Rescue Hehe this was qutie fun :) Score is 3:2:13! It is actually qutie hard to die because there are enoug health pickups and if you spam the fire button, you will be fine. Cool level design. A bit jerky movements and hard to read fonts, but other than that: nice work :D
May 1 16:59:00 6m 00s Living in a Kaboom submarine This is a nice one. I really like this idea. Could definitely be fun with more people. Could use some indicator that it got your decision curing the timer (not which one), and the switches can be a bit faster. Also, the filters on the voice over are a tiny bit painful to my ears
May 1 17:07:00 8m 00s Beneath the Mushroom By clicking on a force it already costs energy? So i was switching between buttons and that already caused my energy to be depleted. Seems like a fun game, but I can't really get the hang of it unfortunately
May 1 17:14:00 7m 00s Beneath a red sky Nice level generator. Although at some point i think I couldn't win at all, because I couldn't find a fire extinguisher and the rest of the paths were blocked with fire. But perhaps I missed something.
May 1 17:22:00 8m 00s Lithospheric Hyperexploitation The cursor was offseted which was quite confusing. And why is it installation-location-dependent? The ui was unclear and you get no visual feedback of the fact that you are mining or being hit by spiders, or placing a turret. Also, the music is not really horrifying :P
May 1 17:31:00 9m 00s FoxyTank I like the mood! The controls needed a minute to get used to, but afterwards it was smooth as butter. Nice models and tire trails. Nice that you have a random name button hehe. Could use a bit more juiciness when killing enemies or grabbing parts though :)
May 1 17:36:00 5m 00s Cthulus are Beneath the Surface Nice that you have online multiplayer in the browser! :D nice and simple game :)
May 1 17:43:00 7m 00s Under it has a story! yay! I liked the puzzles, and the green trampoline thingies are fun :) nice one
May 1 17:50:00 7m 00s They Came For My Mushrooms This was fun! The level builds up so nice! :3 After a restart I had infinite lives (it said 5 but it never went down), I could die as many times as I wanted :D yayayaaaa! I think it's because my computer loves me.
May 1 19:36:00 1h 46m Beyond the Surface I had some issues with the void mode. It was not clear that it would require energy and that it was the reason why I couldn't use it. I was stuck at the beginning for quite some time. Almost "rage" quit :) but I really like the art, especially the first level! I like the balloons and the columns. After that part, it is quite short and the boss was quite easy. It was not clear that you could just pass by the dudes in the fire level. Also the whole game could almost completely be completed by just rolling and rolling until you warp to the boss. That was a bit too bad. I liked the story :D
May 1 19:46:00 10m 00s Beware The Balrog the level ends with an endless nothingness? :P I like the idea of a downward race against friends. Never seen that before. You can see that you put effort into this game and its graphics. Well done. I like that you got controllers working in Unity. Has always been a hassle for me. (until I found the InControl library). I dont know really why, but the controls are a bit confusing though. It feels reversed for some reason.
May 1 20:17:00 31m 00s Final Move Awesome!! Love the art, the presentation, the audio, the story, and the humor! I like the references to memes and GOT :P lovely! I just find it weird that he can't write, but he CAN move a piece on the chessboard? :P why is that? <br/> <br/>Too bad it's so short :(
May 1 20:26:00 9m 00s Body Defence Made it to wave 9. Nice TD! A simple improvement would be to have the range of a tower visible when placing it or when hovering over it with your mouse. Nice work
May 1 20:29:00 3m 00s Surflight Windows version would be nice! I now rated based on your video :)
May 1 20:38:00 9m 00s Under The Surface :)
May 1 20:40:00 2m 00s Memory Eater "Press secret key to come" is it me being dirty, or the creator? :P