Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → SaintHeiser
Feedback comments for LD29
SaintHeiser's games and stats for all events →
| Timestamp | Since previous | Game | SaintHeiser's comment |
|---|---|---|---|
| Apr 29 04:39:00 | Beneath the City | Very good entry as usual =) <br/>Mechanics is clear and interesting. <br/>One thing I noticed that "Bell" actually useles and dangerous ability. So I can beat the game only with water arrow. | |
| Apr 29 05:34:00 | 55m 00s | The Stones Back Home | This game generates me unpassable levels =( |
| Apr 29 05:40:00 | 6m 00s | Iron Rising | Oh. This is a good one. Very difficult but something frash with amazing underwater nervous athmosphere. <br/>Good job! |
| Apr 29 05:50:00 | 10m 00s | Arounder | Not bad! Rules are not clear for me. But it was pretty interesing. |
| Apr 29 06:03:00 | 13m 00s | Damned Scouts! | Good game! <br/>My neighbourds made some room repearing past night. So I wishing about something like that. <br/>It was a good joke anyway =) |
| Apr 29 07:16:00 | 1h 13m | The Valley Rule | Wow. I suppose this is most visually polished game on this LD. Visuals and audio make some misterious athmosphere. It wasn't hard for me. <br/>I'll hope you'll make something bigger from this prototype=) <br/>Good job. Not excellient because of theme attched with ears. |
| Apr 29 07:27:00 | 11m 00s | Sub Terraria Zero | Game for me is <br/>Hard as hell <br/>But you made it <br/>pretty well =) |
| Apr 29 09:37:00 | 2h 10m | You're Pulleying My Leg | Fantastic puzzle! <br/>Mechanics on puzzlescript crushed my mind as always =) <br/>Very good job, man! |
| Apr 29 15:10:00 | 5h 33m | Jetpack Caverns | Good game, man! <br/>Mechanics looks promising =) <br/>Also interesting point with destructable ground. |
| Apr 29 15:15:00 | 5m 00s | Dungeon Jelly | This delisious animation =) <br/>Jelly cunes looking pretty well. But very low connection with theme. |
| Apr 29 15:23:00 | 8m 00s | Temple of Ra | Nice done! <br/>This game has awesome athmosphere. It's a pity that puzzles too easy for me... |
| Apr 29 15:29:00 | 6m 00s | Shadows of the past | Interesting concept. Idea isn't new but you made interesting variation. <br/>But pretty glitchy. At the one room I pass the exit but nothing happens. I couldn't control characters but "bloody guys still react on my buttons". <br/>P.S. Theme implemented by game setting become annoying. |
| Apr 29 15:38:00 | 9m 00s | Ascent | Very and very strange controls... <br/>Can't find any links with theme... |
| Apr 30 01:50:00 | 10h 12m | Bathyscaphe11 | Nit bad but connection with theme lost. |
| Apr 30 13:07:00 | 11h 17m | Igneous | Interesting idea, but toooooooo slow =( |
| May 1 04:28:00 | 15h 21m | Atomicle - LostAutumn.net | Very adictive game =) But not corresponding the theme in my opinion... |
| May 1 04:45:00 | 17m 00s | Balancitos | Very clever concept. Simple and unfortunately mindelss. Theoreticaly you can balans forever.. There is no even time score or some value to estimate player's efforts. |
| May 1 04:48:00 | 3m 00s | Mole Position | What the hell??? <br/>Slow down my PC even with my i5 quad-core... |
| May 1 04:53:00 | 5m 00s | Beneath The Surface | Very interesting playing around the theme. Game become very hard for me since 3-d level. So I can't beat it. Need more polishing and balancing, I think. |
| May 1 05:13:00 | 20m 00s | Beneath the Trolls | Very good entry! <br/>First level I beat obly with teleport ability, because I thought It's feature and I can't move regulary. But further I need to move. It disappointed me a lot. Bit anyway this still a good job =) |
| May 1 05:25:00 | 12m 00s | Delve | Awesome visual design and nothing more... |
| May 1 05:27:00 | 2m 00s | Surface Tension | Not bad. Fresh bullet hell idea =) <br/>But it's bad to pull down player to the end after death. |
| May 1 05:34:00 | 7m 00s | Hot Diggity | Great entry, yeah. <br/>I don't like such type of games because there is no finish point. But I gave to this pretty hight rating because of excellience in implementation =) |
| May 1 06:02:00 | 28m 00s | PET RUN/STOP | And where is the theme? |
| May 1 06:26:00 | 24m 00s | ScubaBear | Wah... <br/>It's incredibly awesome game =) <br/>It's not serious at all, but pretty fun to play and relax. <br/>Visuals make me jealous =) |
| May 1 06:33:00 | 7m 00s | Infinite Island | Inspiring concept, man! <br/>It working pretty slow for me. And sometimes glitchy. But if you polish this game, it will be cool! |
| May 1 06:36:00 | 3m 00s | Cry Baby | Ahahahah. Pull of tears makes me laught a lot =) <br/>Interesting concept. But luggy as hell. I haven't patience buggy jumps and wall stucking. |
| May 1 06:41:00 | 5m 00s | The Underkeep | Good concept! <br/>Like how you split castle and dungeon. But some rules wasn't clear for me. Anyway, good job! |
| May 1 06:51:00 | 10m 00s | DRAANG | What the hell is going on? <br/>But I like this hell =) <br/>Visual looking interesting and amazing. <br/>But rules pretty blury for me. Can't collect last one thing so I don't know can I win by this way or not. |
| May 1 06:55:00 | 4m 00s | Bellhook | Lags for me a lot. After getting damage few times my bell didn't work anymore... |
| May 1 07:12:00 | 17m 00s | Dig Hard | Nice done =) <br/>It's infinity but I gave 5 stars overall. <br/>Very impressing =) |
| May 1 10:18:00 | 3h 06m | our god lives underground | Very athmospheric game! Oh. Not game actually. Just some interactive story. <br/>Visuals are great. What about article "how make pixel graphic in Unity"? <br/> <br/>P.S. Waiting for more polished version. Now its looking promising =) |
| May 1 10:47:00 | 29m 00s | Basement | Nice game. But pretty imbalancef. 3-d floor VEEEEEEERY expensive. What matter? Why second floor costs only 4000$ but 3-d 60000 damn $. And 4-th is 80000$. How it be? |
| May 1 10:50:00 | 3m 00s | Splitted | Ok. I understand. This game not about beneath the surface but about pixel-hunting and precious jumping =) |
| May 1 10:53:00 | 3m 00s | You are a metro car | Nice concept! <br/>It's pretty fun. But sometaimes I can't see the target. Maybe it should be... and I have to wait some times... |
| May 1 11:05:00 | 12m 00s | Watch Your Step | Wow. Cool game =) <br/>Very fun system with money throwing. <br/>Game getting pretty hard after 3-d shoop... |
| May 1 11:20:00 | 15m 00s | Deep Blue Home | Good little story about Nemo(?) fish =) <br/>I like bubble explosion effect. Suppose it take half of the day... |
| May 1 11:27:00 | 7m 00s | Magma | Like the concept =) <br/>Very adictive game at all. <br/>Its a good job, man! |
| May 1 11:40:00 | 13m 00s | Side B, Track 1 | Not bad =) <br/>Turns to slow and enemies often behinf player. <br/>It needs more polishing in controls. <br/> <br/>P.S. И это, неужели ты за всё время так и не научился центрировать и скрывать чёртов курсор? |
| May 1 12:02:00 | 22m 00s | Mr. Dwarf | Very good entry! <br/>Like puzzle script games where developers make something new. <br/>Can cravl only 3-d level... I'll try it later =) |
| May 1 12:06:00 | 4m 00s | Deep Diver | Not bad. Genre is not new, but well made this time =) |
| May 1 17:38:00 | 5h 32m | The Worlds Beneath | Boring city as boring as whole game =( <br/>Joke with height of map is good but if you repeat the joke it become stupid. If you repeat it twise it became annoying. <br/>Also some text unreadable. <br/>P.S. 4-th level :: OH, WHAT WITH MY EYES!!!! |
| May 1 17:50:00 | 12m 00s | Mind Therapy | Very good but what about "Beneath the Surface"? <br/>Like your feature with weight (sport&eating) <br/>Puzzles are well but pretty simple for me. |
| May 2 06:01:00 | 12h 11m | The Sun And Moon | Excellent! <br/>Probably best theme implementation on whole LD29, in my opinion of course. <br/>Beat game except 16-th level. Can't figure out where the exit. <br/>I got all three sparks. On the left pillar is placed death-saw. Is it mistake? <br/>Also dificulty curve should be snooth. But 48hours, I understand =) |
| May 3 03:57:00 | 21h 56m | Down | Good entry with sadness story. Visuals are awesome. Concept isn't bad but need more polishing. |
| May 3 06:47:00 | 2h 50m | Ghost Story | Nice visuals and sounds, but very low theme implementation. Too standard, I think... <br/>Not bad, anyway =) |
| May 3 07:18:00 | 31m 00s | The Dead Beneath | Very boring =( <br/>But visuals are nice. So if you add bonuses and weapons, this game become standard survival shooter. |
| May 3 07:21:00 | 3m 00s | ShipMates | Can't understand what I should to do. But feature with reflection is very cool. game needs the purpuce and life meaning, I think =) |
| May 3 07:27:00 | 6m 00s | Finish Him! | Not bad =) <br/>Ending make me laught a lot, thanks! |
| May 3 07:30:00 | 3m 00s | Whistle | Very strange p&c game... <br/>But art and athmosphere is good. |
| May 3 07:35:00 | 5m 00s | Miner Problem | Not bad. Interesting concept with "treasure rougelike" =) |
| May 3 07:41:00 | 6m 00s | UNDERQUEST | Looks promising. But unfair hardcore since level with sword behind the gates. Red fast dueds are impossible to pass =( |
| May 3 14:21:00 | 6h 40m | Attack Of The Subterranean Village Eaters | It's very strange balanced. It frustrating every time as building disappear. At first time I thought "it's a bug?" <br/>Game needs to have something against underground creatures. <br/>But pretty good for 48h although. |
| May 3 14:37:00 | 16m 00s | Diggleton Jr | Too buggy. Equip the sword but use the shovel. <br/>Although pretty graphics =) |
| May 3 14:42:00 | 5m 00s | Hive | Have an error: <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Event0 <br/>for object proto_actor: <br/> <br/>Push :: Execution Error - Variable Get 101682.x(0, -1) <br/> at gml_Script_actor_ai (line -1) - <unknown source line> <br/>############################################################################################ <br/>-------------------------------------------------------------------------------------------- <br/>stack frame is <br/>gml_Script_actor_ai (line 0) <br/>called from - gml_Script_actor_step (line -1) - <unknown source line> <br/>called from - gml_Object_proto_actor_Step_0 (line -1) - <unknown source line> <br/> <br/>Looking good. Animations are delicious =) |
| May 3 14:47:00 | 5m 00s | MazeShift | Clever concept! <br/>But pretty simple for now. Very interesting use of theme =) |
| May 3 14:52:00 | 5m 00s | Underground Fortune | Not bad! Mekes me some sort of nostalgia... <br/>Eeeehhhh... |
| May 3 14:58:00 | 6m 00s | SnakeFormer - Half Snake, Half Platformer | Like the cencept and level design. <br/>Good composition of puzzle and arcade =) |
| May 9 15:52:00 | 144h 54m | Kitsuni | Good job. Slightly strange game. Game design not obviously because player see strange hidden creatures with owl. Also game mechanic description had given after showing creatures. I mean you see the birds and don't know what you should to do with them. But in the next room you see how they works. The place with dolphin and crystall isn't obiusly what to do with crystall. How push it from water. <br/>lightfly also strange introduced. I find it first time in the room with wolf... And these flowers opened when I fly above them. So player will be confused. Flowers opens, mushrooms light and player don't know hy he nneeds it. <br/>Graphc style is pretty godd but implementation isn't perfect. I have big display and game scretching with pixels. Looks very horrible. <br/>I believe, you'll imprive this game if you'll want =) |
| May 18 07:53:00 | 208h 01m | Under ytan | Good entry with interesting theme interpretation. Reminds me this one: <br/>http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3479 <br/>But anyway, mechanics an both cases slightly different. |