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Feedback comments for LD29
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| Timestamp | Since previous | Game | phi's comment |
|---|---|---|---|
| Apr 28 18:08:00 | Giant Pumpkin | The weed cutter didn't work, so all my leaves got covered in darkness. :( <br/>Really nice game though! I especially like the resource balancing, great job on that. Very up-lifting graphics and sounds as well. | |
| Apr 28 18:17:00 | 9m 00s | I am a Mole | I love it! Simple concept, but highly satisfying to play. The little "story" behind it is great, too. If you add more levels/planets to it, it would be even more awesomer! |
| Apr 28 18:28:00 | 11m 00s | Escape to the Surface | I'm too bad for this. I just can't get past these fire balls. <br/>Nice idea, good physics, hard level design, could need some moodier graphics? Otherwise, very fun and challenging in a good way. :) |
| Apr 28 18:37:00 | 9m 00s | Herder monster | Hmm... Seems like a nice idea, although the game is not really polished and it's just too easy. You can just move the moster around the surface once, and all the habitants are gone. The physics and controls on the moster seem quite nifty, maybe you should just add some more gameplay to it. And make the screen bigger. :) |
| Apr 28 18:45:00 | 8m 00s | Hurt my feelings. | Too bad you didn't finish it. Was a nice experience already though... |
| Apr 28 18:56:00 | 11m 00s | Mia and the Mole | Nice mechanics, challenging levels, soothing music, I like. <br/>But is Mia suicidal? That would actually add a lot more meaning to the game, now that I think about it... |
| Apr 28 19:07:00 | 11m 00s | Dr. Brainwire | I love the music. The sound effects almost destroy the mood. Your interpretation of the theme is great and the interface is very intuitive, though you could have worked more on the level design. Great start! |
| Apr 28 19:19:00 | 12m 00s | GeoCrush | Good idea, nice appearance, odd audio, but great fun. The mechanics are quite intuitive, even without instructions. |
| Apr 29 19:29:00 | 24h 10m | Deep South Motel | Great job on creating the atmosphere. The graphics and audio are really fitting. But the gameplay is rather lacking in variety. Don't get me wrong, it was fun to play, and it gets challenging to keep up with the pace after you've got more rooms, which is a nice effect, but it could use some more variety. |
| Apr 29 19:39:00 | 10m 00s | Undersand | I get a framerate of ~2FPS, which makes the game pretty much unplayable. The graphics look really awesome, too bad my computer can't handle it. Seem like it would be a nice exploration experience though. |
| Apr 29 19:48:00 | 9m 00s | How deep can you dive? | A nice, simple game that could easily be developed further by adding some features which actually let the player have more control over how deep they're able to dive, rather than just having them press one button spastically until they know that they won't get any deeper. |
| Apr 30 19:29:00 | 23h 41m | Maze Sweeper | I like the constant "use-up-a-click-or-just-guess" decisions that I found myself in. It's a simple game and it could use some refining, but it's fun, and that's what counts. |
| Apr 30 19:41:00 | 12m 00s | Digging for Gold | Solid concept, genius game design, nifty mechanics, fun game. Could be polished further, but what's there is already great. Thanks for making this! |
| Apr 30 19:59:00 | 18m 00s | Dig or Die | Seems like it could be a game I would like to play... But try as I might, I could not figure out how to use all the features. Sometimes it wouldn't let me build or mine somewhere and I don't understand why (maybe you should explain in-game if the player wants to do something impossible). I kind of knew what I was doing, but I didn't know if it was what I was supposed to do. The interface is quite intuitive though, and the idea seems like a good one, I'm probably just too stupid for this. :D |
| May 1 13:44:00 | 17h 45m | Planet Breaker | Very nice. The controls are very intuitive, the handling mechanism seems reasonable. The difficulty is very balanced, and I like how the player can develop his own "style" of playing it. <br/>I don't know if this kind of behaviour was intended, but I found it easy to just circle around the enemies holding down A or D, so they can't get you. It's actually kind of fun... :D <br/>I think the graphics don't give a very strong feeling of "beneath the surface", at least in the top regions near the surface. The shaders and 3D-ness make it look more like the drill is kind of sliding on a flat surface. <br/>But anyway, this is a very entertaining game, and I loved playing it! |
| May 1 13:55:00 | 11m 00s | Castle Engineer | It's nice playing the traps that otherwise frustrate me. The difficulty curve could be adjusted a little bit, but otherwise, it's already a fun game. After a while I didn't even bother using the first four traps anymore because I couldn't get over there in time, so they became kind of useless. Also, the graphics are a bit too silly for my taste, but for 48 hours, it's a great accomplishment overall. :D |
| May 1 14:03:00 | 8m 00s | Under the Sea | This is extremely fun. I love how they sometimes clump together and have an orgy of love and hate. The perfect mixture of oddity and challenge. You were right to throw away "my" idea and go with this one. Thanks for making this. |
| May 1 14:16:00 | 13m 00s | Something Fishy | Weird game, great atmosphere, cool sharks; I love it. |
| May 1 14:24:00 | 8m 00s | Beneath-Concious | Nice little story, I like the way the game tells it. Although the graphics and physics are a bit buggy, it does the job really well. It's great for what it is. |
| May 1 14:34:00 | 10m 00s | Pepsi Collecting Below The Surface Simulator 2014 | I like the simplicity. It could be a lot harder though. I ended up with about 400 health, not even caring about the red guys and just walking over them... It's a great start, and you could develop it much more, but hey, you've made a game! |
| May 1 14:46:00 | 12m 00s | Flooded Mines | Now that I understand the mechanics, it seems actually quite reasonable and a very cool idea. Nice concept, nicely implemented. And it's fun, which is the most important thing. :) |
| May 1 14:54:00 | 8m 00s | Cave Ghost | Solid, simple concept. Could be more polished, but it's fun already. It's interesting how just two simple gameplay elements like shooting and TNT can lead to quite challenging strategical decisions. |
| May 1 15:09:00 | 15m 00s | StrataGEM | Easy to understand, intuitive to use, challenging but fun, nice graphics and music; perfect game. To form a full sentence: You rule. |
| May 3 19:23:00 | 52h 14m | Beneath The Clouds | Fun concept, but maybe it could be elaborated a little more. I like the "genetic code" aspect of it, but I didn't really have a feeling of achievement. It's a good start though. |
| May 3 19:30:00 | 7m 00s | Cave-In Jumpin' | You really make it look like there's more to the game than there actually is. It's a simple concept, but it's definitely well implemented (although the physics are a little buggy). It's easy to understand and good to handle. Great job for your first LD! (Much better than my first attempt...) |
| May 3 19:39:00 | 9m 00s | Uncle Jack's Knick Knack Shack | This is fun. There are many features and a lot of different stuff to do, but it's all very comprehensible. Maybe it's a little too difficult at first, and the fact that it's all over when you die is a tiny bit frustrating. Nice, polished game with simple but great graphics and audio. Well done, Sir. |
| May 3 19:55:00 | 16m 00s | Coin Diver | The online ranking is a really nice touch. I don't get why the score is doubled in the end though... <br/>The point of the game is easily understandable and all the features are nicely implemented. I personally feel like the player movement is a bit too rigid, but all in all I love the game. |
| May 3 20:08:00 | 13m 00s | Below Earth | It's good fun, but it seems like the easiest way to get past the enemies is to avoid them, because attacking them is quite difficult (at least for me...). The levels are very nice. |
| May 3 20:15:00 | 7m 00s | Doug | Simple, clean game. Sometimes I get killed before I can even move, because a monster spawns right next to me. Otherwise, I really like it. Especially the different ways to play this game make it fun. |
| May 16 21:13:00 | 312h 58m | Global Freezing | I love the graphics. The control mechanisms are well adapted to android. Worked flawlessly. |
| May 16 21:19:00 | 6m 00s | The Sands of Time | Looks like the concept is not extremely well thought through. It's a nice thing to play around with, but it needs some more polishing and less annoying player movement. |
| May 16 21:36:00 | 17m 00s | Biolab1 | At one point I also got the bug where viruses spawned repeatedly and the framerate dropped. It's a great idea, and the random mutations add so much to the fun of controlling the viruses. I loved it, but you could probably do some more balancing. <br/>I would love to see this developed further! |
| May 16 21:41:00 | 5m 00s | Space Surface | The controls need some getting used to. The 2.5D effect is a nice touch. I also feel like there should be some kind of way to defend yourself. |
| May 17 07:50:00 | 10h 09m | Revenge (Ludum Dare 29 - Beneath the Surface) | A game plot is useless if there is no goal. I would also have liked to have more control over the direction I'm shooting. The game needs some more work, but it's a good start. |
| May 18 10:46:00 | 26h 56m | Blackwald Forest | Love it! You know how to entertain me, even with a simple game like this. I could sit here and watch these knights die all day... Does this sound weird? <br/>But seriously, great job on graphics and sound. I love that the atmosphere is kind of dusky, but the silly music and sound effects make it an awesome combination of mysticality and black humour. <br/>Thanks for this, and congratulations on your victory in advance! |
| May 18 10:54:00 | 8m 00s | Hughes | The levels are fun and reasonably difficult, the gameplay is generally entertaining, but the physics are a little buggy. Otherwise, nice little game, especially for your first platformer. Well done! :) |
| May 18 11:01:00 | 7m 00s | Spunk Spelunk | Great concept, intuitive design, beautiful graphics. It's a little bit buggy sometimes, but all in all it's a nice game. Good job, I'd love to see future versions of this. |