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Nanolotl

Feedback comments for LD29

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TimestampSince previousGameNanolotl's comment
Apr 28 03:56:00 Totems Really great atmosphere and neat idea. <br/>I had a lot of trouble figuring out the sequences, but got them all eventually. <br/>Good job.
Apr 28 04:15:00 19m 00s Thrown Below Simple, but well designed puzzles. The reversal mechanic definitely made it interesting. Would have liked to see more levels. <br/>Also in future consider exporting to a zipped file rather than an installer.
Apr 28 04:26:00 11m 00s Beyond our World I really enjoyed the hold-and-release swimming mechanics. <br/>The ripple effect, blurriness and audio really worked together to create a surreal atmosphere. Well done.
Apr 28 04:32:00 6m 00s In the Lair of a Basilisk Nice turning-to-stone effect. <br/>I think there needed to be a variety of wall elements. Everything looking the same made it very easy to get lost. <br/>Aside from that, nice job.
Apr 28 05:36:00 1h 04m Mole Empire Difficult and fun. <br/>The shadows look really neat.
Apr 28 05:57:00 21m 00s Scary Ugly Face Brilliant. <br/>Really made me laugh.
Apr 28 06:05:00 8m 00s Super Underwear Great (if a bit odd) take on the theme. <br/>The music and sound effects really added to it.
Apr 28 06:59:00 54m 00s Beneath Colossal The physics based attacking was fun. but it got a bit repetitive after a while. <br/>At the beginning it took me a long time to tell that there was a character that I was controlling, even with the hint. <br/>Overall, very well done.
Apr 28 07:12:00 13m 00s Gravedigger Nice concept and well executed. <br/>Only problem was that the zombies didn't seem to be able to damage the boss.
Apr 28 07:18:00 6m 00s Infinite Island Really liked the simple graphical style. <br/>It seems like it would have been fun if not for the incredibly slippery controls.
Apr 28 07:25:00 7m 00s Daisy's dog is dead Cool. well executed concept. <br/>I think the level design could have been a little more varied, but it was still good overall.
Apr 28 07:45:00 20m 00s Room Cleaning Simulator 2014 Really well done. The rolling and sword mechanics felt really satisfying. The happy music was great too. Amazing job.
Apr 29 08:42:00 24h 57m Mine Upgrade The transition from really slow to really fast was quite satisfying.
Apr 29 09:14:00 32m 00s Turtle Simulator Really well done and very amusing.
May 1 12:38:00 51h 24m They Came For My Mushrooms The visuals and audio complemented each other very nicely. Well done.
May 1 12:54:00 16m 00s Snatching Invaluables Beneath the Surface Felt very polished, but grew a bit tedious. <br/>Overall a solid entry though.
May 1 13:05:00 11m 00s May I help you? Really great idea, executed really nicely. <br/>I liked the floor-plan style graphics. <br/>One of my favorite entries so far, well done.
May 4 03:42:00 62h 37m Gems of the Deep Really liked the destructible terrain and the parallax background. <br/>Bats seemed to stop showing up after a while though.
May 6 04:19:00 48h 37m Botch Bundle Nice idea and well executed. No idea what "worth" in the last level meant, even though it wasn't needed to beat it anyway
May 6 11:07:00 6h 48m Pressure Kept me playing for quite a while. I don't really see the reasoning behind making the close button/ALT F4'ing making the background change colour though
May 6 11:17:00 10m 00s Dany's Room Really nice art style
May 6 14:12:00 2h 55m Osniea Fun game. The text was aligned a bit weirdly, but it didn't detract too much.
May 6 14:19:00 7m 00s Tiny Haunt Nice concept and well implemented mechanics. <br/>Good work
May 7 12:47:00 22h 28m A Miner's Life Very well made. The screen movement really helped the overall mood.
May 7 12:52:00 5m 00s The Colors Beneath the Surface Cool idea. At some point the colours just never seemed to work though.
May 10 02:41:00 61h 49m Two Sided The audio created a really nice atmosphere, but something about the 3D graphics and movement just gave me a headache. Possibly to narrow a field of vision?
May 10 03:14:00 33m 00s Divernaut Was really enjoying it, but then i got my head stuck in the ceiling. http://imgur.com/xlaJGni <br/>Otherwise, really solid entry. Fun to play and nice mix of top-down exploration and platforming. Very well designed so that death never felt frustrating.
May 12 02:36:00 47h 22m Hymn of the Moles Very nice style and overall feeling. The sounds and graphics meshed really well, especially when the 'chub' was talking.
May 12 02:48:00 12m 00s Scratch Great ending
May 12 06:10:00 3h 22m UNDER Controls felt really good, with the addition of some sound effects it could be very satisfying to play.
May 13 05:19:00 23h 09m A day in the life of Jeremy Quite liked the art style. Getting down the ladder in the ground was a bit finicky. Overall a short but decent entry.
May 13 09:36:00 4h 17m Infection Amazingly well done. Really polished and fun to play. Good job.
May 16 06:57:00 69h 21m ScubaBear Really well done in all aspects. My only complaint was that it got quite difficult to remember where you had and had not yet explored.
May 16 08:41:00 1h 44m Scratch Ticket Fate That music at the end really makes it. Nice theme usage.
May 16 08:46:00 5m 00s the vole beneath Really good job with the vole animation.
May 16 08:53:00 7m 00s The DARING ADVENTURES of the BLOB that can hide BENEATH THE SURFACE Great job. The main mechanic was unique and really matched the theme. The blob animation and sound effects were quite well done too.
May 16 09:00:00 7m 00s Living in a Kaboom submarine Nice idea and well executed.
May 16 09:11:00 11m 00s Series Of Choices Really did not care for the jumping mechanics. They felt a bit too weird. Otherwise, a nice entry with a neat concept.
May 17 02:11:00 17h 00m Maniac PengMaku!! Quite a fun Danmaku game. The controls when near the edge of the screen felt really weird though.
May 17 02:27:00 16m 00s Frack You Nice idea, but it grew repetitive very quickly.
May 17 02:38:00 11m 00s StromnetZ Well designed puzzle game. The multiplier and treasure mechanics were interesting. It was a bit strange that there was only one kind of corner pipe and one kind of T-pipe.
May 17 02:59:00 21m 00s Insane Grandpa Fun, but very difficult. Really requires reaching the end to get the theme. Room 666 seemed to be a bit luck based as occasionally the purple projectiles were inescapable.
May 17 05:15:00 2h 16m SnakeFormer - Half Snake, Half Platformer Really innovative. Was a little frustrating at first, but once you've figured out the basics it became really fun to figure out the best way to reach the exit. Ended up beating all 4 levels. Great job!
May 17 05:53:00 38m 00s GroundBreaker Really addictive. I ended up playing until I had maxed out every upgrade and had found every resource type, including the '?' one. Great job.
May 17 09:27:00 3h 34m Bouncer Liked how you incorporated mechanics like experience and Quick Time Events to such a simple game. Good work.
May 17 09:34:00 7m 00s Incursion Did a good job making it look like being inside a body, right from the beginning. That ending animation though...
May 17 10:01:00 27m 00s FoxyTank Nice entry. Tank controls felt smooth. It would have been nice if the tracks had been permanent to help find your way back and to know where you have already been. The headlight effect was a neat touch.
May 17 12:15:00 2h 14m Upstream Really well designed puzzles. All of the mechanics were really interesting.
May 17 12:31:00 16m 00s Anthill Great idea and fun to play. Music was nice too.
May 17 12:51:00 20m 00s The Stanley Enigma Really great overall atmosphere, especially with the music. I really liked the movement system too. Gave it a really unique feeling.
May 17 13:03:00 12m 00s Ants at War Amazing graphics. Best that I have seen for this LD. The music wasn't bad either. The ant behaviours seemed a little odd though. Sometimes they would just stop and not do anything.
May 19 03:34:00 38h 31m Drowning in Problems Was interesting, but the end really just seemed like it was wasting time. 15 minutes of waiting doesn't really add anything to the experience.
May 19 03:46:00 12m 00s Inside Look Activity Book Very original idea, and was quite amusing. It would have been more enjoyable if it was limited to only removing one layer at a time though as I feel like I missed things by only ever seeing half of some layers. (That may have been a bug, but I'm not sure)