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Feedback comments for LD29
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| Timestamp | Since previous | Game | mtinkerhess's comment |
|---|---|---|---|
| Apr 28 05:46:00 | Beneath The Surface Integral | I really like the textures, that's such a cool effect! Nice music too, it fit the graphical style well. <br/> <br/>I wasn't totally sure how the rules worked but I shot some things, got some upgrades, my bullets got bigger, it was a good time! | |
| Apr 28 05:57:00 | 11m 00s | Vertico | Nice gameplay, retro art, music is super fun, gameplay is interesting and a little different. Really cool! <br/> <br/>Two small points: When I died I couldn't figure out how to reset without quitting and restarting the game, and the six directions of movement is kind of confusing. Not sure how you would do any better with the movement thing on a keyboard thought, I feel like it might work better with an Xbox controller, might be an interesting experiment. |
| Apr 28 06:03:00 | 6m 00s | Suck My Dig! | I got the documents! The digging was a cool mechanic. I kept popping up on top of a wall and dying though, it might be nice to have an overlay of the surface level when you're underground so you know where you're coming out. Or maybe that's part of the challenge! It was tricky but with some trial and error I was able to figure out how to get where I was going. |
| Apr 28 06:09:00 | 6m 00s | Anomaly #LD48 | That's tricky! The procedural generation is pretty good but maybe with a designed level you'd be able to try over and over and eventually be able to beat it. Or you could use the same random seed over and over. <br/> <br/>Really cool idea, good execution of the mechanic, and nice running animation, just a little on the hard side. |
| Apr 28 06:10:00 | 1m 00s | Angelic Hearsay | Can't play the game -- the Web version starts downloading the .unity3d file and the Windows version errors out with "Failed to load Mono." |
| Apr 28 06:23:00 | 13m 00s | Captain John's Buried Treasures | Nice block physics, with the sand and dirt and water. The water physics especially look like a tricky thing to implement, good work on that! The puzzle solving is fun. Nice sprite and animations -- especially when a block falls on your head! <br/> <br/>There are some crashing issues, like if you hold down z and fire a bunch of cannonballs, which ended up stopping me from getting too far in the game. |
| Apr 28 06:30:00 | 7m 00s | The Secrets Beneath [v1.4] | The graphics look really nice, especially considering how minimal the characters are. I really like the vibe. Some of the decorations in the spaces make the world come alive, like the boxes just sitting around make the world seem lived in. <br/> <br/>On the other hand the motion blur makes the game run super slowly on my machine, I'm probably getting 5 or 6 FPS. That makes it hard to aim and hard to tell what's going on when I shoot things. When I die the game locks up. |
| Apr 28 06:51:00 | 21m 00s | Above and Beyond | I really like the textures inside the person! The music is really fun too, fits with the anti-depression mood. <br/> <br/>I wasn't sure what decisions I was supposed to be making, in that way it feels like of like cookie clicker or something, just keep pressing the buttons. |
| Apr 28 07:00:00 | 9m 00s | It goes on | I kept getting the "mundane" card. I wasn't sure what to do or what my goal was. The game play sure did get me in the feels though, playing "mundane" over and over, then getting "overworked" and "unemployed", along with an attribute card that I get less reward from social interactions! The game has some really cool potential for some interesting commentary on life, I really like the way you use cards, but the gameplay was a little unclear. |
| Apr 29 02:45:00 | 19h 45m | Beneath the GRID | I won! <br/> <br/>Really nice presentation, clean graphics and the rotation of the camera plays well with the disorientation of keeping track of both squares at once. Clever puzzle game! <br/> <br/>Agree with the other comments that a direction indicator would be useful. And more levels because I want to keep playing! |
| Apr 29 03:05:00 | 20m 00s | Mermurder! | I killed some dudes! <br/> <br/>I like the flocking of the little fishes that gather around you. The controls work really well around the surface when you're jumping out of the water but deeper down they're a little tricky especially when everything is a one hit kill. <br/> <br/>Really funny concept, solid execution! |
| Apr 29 03:17:00 | 12m 00s | Elder Sub | I like the animations, they remind me kind of of Lemmings. <br/> <br/>The take on RTS controls is different and interesting. Nice pathfinding. I like the particles in the water and the tentacle, it hints at a giant monster and leaves a lot to the imagination. <br/> <br/>I wasn't sure what the end game was going to be... seems like if I moved all my guys to where the enemies boarded I was going to stay in good shape. |
| Apr 29 03:29:00 | 12m 00s | To The Depths! | It's a gamble to make a text adventure like this, good work at taking that risk! I figured out a few commands, pretty much look and go. I saw the swimsuit in the box but couldn't figure out if I could do anything with the swimsuit. Part of playing these games is figuring out what the commands are but it can also be frustrating to just be guessing without enough hints. <br/> <br/>The game froze up on me about the third time I went into the ship. |
| Apr 29 03:38:00 | 9m 00s | SubChase | I like the music! There's a nice balance of different threats to balance and keep track of without being too hard. <br/> <br/>The game got a lot easier for me when I figured out to keep the mouse button pressed down. |
| Apr 29 03:49:00 | 11m 00s | ResourceDivers | You really nailed the loot gathering compulsion loop! I could see myself easily getting lost in this for a long time trying to get all the upgrades. |
| Apr 29 03:56:00 | 7m 00s | Wriggle Worm | I like the animation on the shape of the worm, especially how when you boost you stretch out. Could use another mechanic to keep the game interesting. |
| Apr 29 05:05:00 | 1h 09m | Drilling Enthusiast | I like the graphical style. Interacting with the machinery works really well, it makes the world feel more alive, like you're really in a big piece of drilling equipment drilling down into the earth. <br/> <br/>It was tricky to get the drill to stop at exactly the right time to get out. |
| Apr 29 05:15:00 | 10m 00s | Beneath the Mine | Nice animations, especially the axe swinging. I like the ledge grab mechanic too, that was pretty slick! <br/> <br/>I really liked the part of the world that I explored and I would like to explore more of it but the game is pretty tricky and I kept dying. |
| Apr 29 05:22:00 | 7m 00s | Above the Core | I'm going to get carpal tunnel from clicking so much! <br/> <br/>This is an unusual genre of game to make, I'm glad to see someone doing something different like that. <br/> <br/>With Cookie Clicker it pretty quickly became unimportant to click anything anymore because your factories were doing all the work for you -- it would be nice to get more of that feedback loop going on. Maybe there's more of that in the post-LD48 version? |
| Apr 29 05:35:00 | 13m 00s | Ripple | Really cool! I like the transition effect a lot. This was a great, atmospheric game. I wish it was longer! <br/> <br/>The web version didn't work on my machine, and when I played the game on any graphics setting above "fast" it also didn't work. |
| Apr 29 05:39:00 | 4m 00s | Strung Out | Nice work for such a short time working on it! |
| Apr 29 05:44:00 | 5m 00s | In The Caves | I like the 2.5D graphics you have going on here. <br/> <br/>It was kind of jarring for me when I switch directions and the camera jumps left and right. |
| Apr 29 05:48:00 | 4m 00s | Herbert Crawler | I get "The application was unable to start correctly (0xc000007b). Click OK to close the application." |
| Apr 29 05:54:00 | 6m 00s | SEA MONSTER: ATTACKS HUNTER | That music was so epic, really appropriate for the boss battles. Nice art too, I enjoyed the dithering! <br/> <br/>It's a little confusing when your bullets aim toward your mouse but you can't see your mouse. |
| Apr 29 06:05:00 | 11m 00s | Carnival Warfare | Really nice presentation. The animations are great. The music is appropriate, it sets the mood really well. I definitely felt motivated to get the word out about my product and get customers to buy my stuff, it reminded me of when I worked retail during the summers in college. <br/> <br/>None of the sellers made it past the second day, it made me wonder if that was possible or not? |
| Apr 29 06:27:00 | 22m 00s | Beneath | I really like the graphical aesthetic. The changing colors in the background are especially nice, and the way the camera rotates too. I like that you did procedural levels too. <br/> <br/>Without a clear objective it feels more like a toy than a game. But it seems like that's what you were going for! |
| Apr 29 06:43:00 | 16m 00s | [Work in Progress] | The opening animation is awesome. Great music too. <br/> <br/>I didn't understand what I was supposed to do at first but then I went back and read the instructions. That's a pretty original mechanic, and nicely implemented! <br/> <br/>Could have used lighting to make the depth of the space stand out a little more. |
| Apr 29 06:49:00 | 6m 00s | Beneath the surface | Starting at about level five the levels get seriously impossible. Nice wall jumping, that's a cool mechanic for a platforming game! |
| Apr 29 06:56:00 | 7m 00s | AliPan Space Miner | Nice spaceship control. The mining reminds me of Terraria. <br/> <br/>I had a hard time mining sideways, it seemed like it wouldn't always work and when it did it was pretty slow. |
| Apr 29 07:11:00 | 15m 00s | Dig Up! | Oh man you nailed that compulsion loop. I could see myself spending hours and hours watching that little robot grind away at the earth! <br/> <br/>I was confused at first because I didn't buy the flight upgrade before digging downward and then I got stuck and had to restart. |
| Apr 30 05:50:00 | 22h 39m | Lucy | I killed the prince of darkness! I liked how the monsters dodged out of the way when you hit them. <br/> <br/>It would be nice to have automatic firing so you can hold down the mouse button instead of clicking over and over. |
| Apr 30 06:09:00 | 19m 00s | Worm Simulator 2014: Ultimate Home Wrecker Edition | Nice dynamic terrain generation and destruction! I like the animation on the worm, how the tail changes direction based on how you move. Nice model for the worm too. <br/> <br/>I had the game crash a couple of times, I think once was because I used the high graphics setting and the other time was because I dug too deep. |
| Apr 30 07:55:00 | 1h 46m | The Oubliette Within | Wow, good work. <br/> <br/>The graphics are great, I really like the pixelated effect. <br/> <br/>I really appreciate that you tackled some pretty personal, meaningful issues. Talk about beneath the surface. <br/> <br/>I would have liked to see some more animations, like maybe a walking animation on the main character. Some sound would be nice too. |
| May 1 05:49:00 | 21h 54m | Striking Innocence | It took me a while to figure out that getting damaged meant losing points -- I thought that I just wasn't getting damaged. Pretty hectic! |
| May 1 06:11:00 | 22m 00s | SUBLEVEL ZERO | Pretty freakin cool. <br/> <br/>I got to a point where I wasn't sure what to do, I think I had explored the whole map and there weren't any enemies left, there was just a red item that I couldn't do anything with. |
| May 1 06:20:00 | 9m 00s | Earth. | I like the way the blocks burst and fade out when you break them apart. Also how each level will fade out when you have pretty much cleared it out. The concept is great too. |
| May 9 05:00:00 | 190h 40m | Dagfin | I like the distorted visual filter and the dynamic colored lights. Great music too! It's a little frustrating to try to find your way through a maze without seeing where you're going. |