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Miltage

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TimestampSince previousGameMiltage's comment
Apr 28 11:11:00 Under Arctic Good work. You should leave some instructions on how to play, it was confusing but I figured it out. It's really hard to jump over the ice bergs because of the penguin's speed.
Apr 28 11:53:00 42m 00s Mind Hacker Loved the concept. Switching bodies is really fun. Good job on the audio as well.
Apr 28 12:37:00 44m 00s Moon Harvest Reminds me very much of FTL. I find the ship very hard to control, either I face plant into the planet or I drift off into the never-ending depths of space.
Apr 28 14:37:00 2h 00m Under Soul Great game. I love the concept and you've executed it very well.
Apr 28 21:07:00 6h 30m The Loudest Ballerina Very well made, probably my favorite entry so far. Original concept and well executed. I love the spot lights and the screen shake. <br/> <br/>Hard to remember what action to perform in each spotlight though, and the meaning of the UI bars were a little vague. <br/> <br/>Overall, great work.
Apr 28 21:26:00 19m 00s Surf Ace Splashdown I loved this concept, very clever, gave me a good laugh. Solid game, I think your biggest setback is your graphics. Pick something a little more legible for your smaller font. For your title screen, that fancy font is awesome, but I struggled reading the smaller stuff. I see no fault with your audio and game play, great work there.
Apr 29 05:35:00 8h 09m Mine Runaway I love the idea, and you've executed it fairly well. The game is quite difficult, almost frustratingly so. <br/> <br/>I think you should be able to light the bombs at any point in the fuse. You are unable to light the second bomb on the level, I tried several times but it doesn't work properly. <br/> <br/>Also, Most of the UI text is off screen, like the score, game over, etc. <br/> <br/>Good entry overall.
Apr 29 15:47:00 10h 12m Hanoka I love this game. The art style is fantastic and works well. I love the transition of water to air and the slow aiming mechanic.
Apr 29 18:58:00 3h 11m Sneak-Easy You weren't kidding about the bugs. I spent more time jiggling on the spot than I did serving dishes. Dinner and a show, folks. <br/> <br/>I love the setting, the character design and the audio. Superb.
Apr 29 20:05:00 1h 07m Depth I like the idea, but found it impossible to play. Even with smashing space bar, the buttons change too frequently to make any progress.
Apr 29 21:13:00 1h 08m Dagfin "I should search for these objects. Oh, here they are." <br/> <br/>I couldn't figure out what to do once I get teleported by the pentagram. There's some blue stuff, then a passage which leads nowhere. <br/> <br/>A good attempt, but it doesn't seem finished to me.
Apr 30 05:45:00 8h 32m Uncle Jack's Knick Knack Shack Great game, the digging mechanic is fantastic. I feel like the game could use some balancing though. <br/> <br/>There is too much ground to cover, too little treasure to find or too short of breath to find it in. Fixing one of those things would make the game easier to manage at the beginning, then you could ramp up difficulty by making the new lands a larger size, thus decreasing your chance of finding treasure. It seemed every time I'd have unhappy customers because I had a hard time stumbling upon treasure. The ants revealing treasure is a cool feature though. <br/> <br/>Also, I think you might have gone a bit heavy with the surface hazards. Trying to get back to my shack while dodging a dozen tumbleweeds is more challenging than one might think. <br/> <br/>Overall, a great entry, with a solid execution. Well done!
Apr 30 06:00:00 15m 00s SUPER ROBO GARDEN ARENA The momentum of the player makes things a bit tricky. You can't run away and turn quickly to shoot. Easier to outrun the zombies than to fight them.
Apr 30 15:44:00 9h 44m Layered Simple design and well executed. Shows that you can do a lot with a little. Good job! <br/> <br/>To answer your question: I don't think you should alter the amount of points you get at all. Keep the difficulty constant. As it stands right now, you lose layers making it easier to dodge, but the bullets get faster so the difficulty is constant. Don't punish people for the same amount of difficulty.
Apr 30 16:52:00 1h 08m The Valley Rule Wow, fantastic game. Reminded me a lot of FEZ, except I didn't like FEZ, so well done - your game is better than FEZ. The art style is fantastic and your platformer controls are really tight. I managed to finish the game, even with that insane wall climb that took 10 minutes to master. <br/> <br/>The only issue is collision with blocks. They sometimes stick to the player when falling and I managed to get stuck inside a few of them. It wasn't a problem until I had to redo the last puzzle because I couldn't get out of the block. <br/> <br/>Other than that, amazing game. Great job guys!
Apr 30 17:25:00 33m 00s Infinite Fall Interesting concept, I feel it could do with being faster paced. Also maybe have the speed ramp up as you descend.
May 1 10:32:00 17h 07m Anthill I enjoyed this. It is well made, although it has some inherent flaws. <br/> <br/>First, I think that jobs should be assigned on proximity. Too often I had ants walking from the other end of the map to dig a hole when I had a perfectly good architect standing next to it. <br/> <br/>Second, ants that die while on the job are not replaced by other ants. So tunnels that were being dug when an ant dies are in a perpetual state of waiting to be dug. <br/> <br/>Third, I almost reached starvation once. I started losing a bunch of ants, but once most of them were dead, there was enough food for everyone and I pulled through with a dozen ants remaining. However, once food was plentiful again, new ants were never born. So I remained with my dozen ants from day 20 to day 100 with &gt; 1000 food. <br/> <br/>I love this concept and the way you've executed it. I played a lot of SimAnt when I was a kid, and would like to see this continued.
May 1 12:30:00 1h 58m Surface Tension Pretty cool, and a unique concept. Don't think I've seen something quite like this before. <br/> <br/>I would have liked to have been able to retry the level, instead of starting over from scratch. After a dozen attempts or so I managed to get to Level 5.
May 2 05:50:00 17h 20m Reggid Game looks good and the digging mechanic is implemented well. Would have been nice to have had some variation on that dig sound, especially if you have to hear it 1000 times. <br/> <br/>Game became less challenging when I realised I could dash under blocks without being hurt. Death animation was well done, I like the way he falls to the bottom of the map.
May 2 19:49:00 13h 59m Yojimbrawl! (2 Player Fighting Game) Fantastic entry. Y U NO CAN DUCK? I think dodging attacks by ducking with DOWN would be pretty swell. I love the art style and the audio, but the sword clashes sell it IMO. Great work guys!
May 4 10:44:00 38h 55m The Sun And Moon Fantastic entry. Love the palette. Very clever use of momentum for puzzles.
May 8 16:23:00 101h 39m SWIM HARD Simple, fun and well implemented. Well done!
May 11 13:45:00 69h 22m Chacket Valleyparker: DRILL BUNNY Fantastic, I love the feel of the controls. I noticed some issues with the rendering of texture edges. <br/> <br/>I reached 15227m on my first run - I played so long that the music ended before I died.
May 19 15:22:00 193h 37m DEA Simulator Very cool concept.
May 19 18:59:00 3h 37m 30 Days Remain That's an awesome walk cycle, I tried to moonwalk but couldn't pull it off. It would be nice if civilians wouldn't clump together, sometimes I couldn't kill the one I wanted without casualties.