Foon → Ludum Dare Explorer → LD28 → Feedback comment stats → Miltage
Feedback comments for LD28
Miltage's games and stats for all events →
| Timestamp | Since previous | Game | Miltage's comment |
|---|---|---|---|
| Dec 16 11:15:00 | Jameson The Pilot | I really love the aesthetic of this game. You did a superb job, congrats. | |
| Dec 16 13:51:00 | 2h 36m | Who ate all the pies ??? | I really like the concept, although the icons system is really clumsy to navigate. It would be easier if they were all laid out to see. Loved the humour, graphics and sound. |
| Dec 16 20:08:00 | 6h 17m | Holiday Chopper Frenzy | Not an expert by any means, but I'm fairly sure helicopter vs. christmas bird would result in blood and feathers. I loved the swinging hook, but got so upset when it went through the ground that I had to take a walk outside to calm down. <br/> <br/>Haha, cool game. Could benefit from improved physics (trees flying from hook, hook having a physical impact on the helicopter, angle helicopter in direction to fly, etc.) |
| Dec 16 20:24:00 | 16m 00s | You only get one COLOUR | Cool concept. I feel like the game could benefit from being able to see a subtle outline of the other colours. There is no way to know what the other colours will hold until you switch to them and die, forcing you to restart. This is especially tricky on the platforming levels. |
| Dec 17 19:13:00 | 22h 49m | Beep Boop. Where will it go? | This game is simple, but executed really well. I love the subtle tiling effects. I'm still laughing at the title though. |
| Dec 17 19:27:00 | 14m 00s | YOGO Submarines | I really like this idea. I think that the mines should be randomized each turn, instead of once at the start of the level. Once you find a clean route through the minefield, both players can just run the same path until the game is over. |
| Dec 17 19:34:00 | 7m 00s | Orchid | I had a problem with font rendering, made the text hard to read. Interesting game, and well executed. Good work. |
| Dec 18 09:28:00 | 13h 54m | Channel | Fun little game. Nice art style and music. I had a much easier time playing when I discovered you can drag his head up and down instead of clicking all the time. |
| Dec 18 13:17:00 | 3h 49m | One Cigarette | Comrade have 'e' on end, comrade. Game good, need more vodka. I see if take smoke cigarette while walk, man begin slide. Is funny. |
| Dec 18 18:39:00 | 5h 22m | ROOFTOP | When I reached the first cat the game froze for me. I used Gamejolt's quick play option. |
| Dec 19 22:39:00 | 28h 00m | Nov 15 | I really liked the concept for this one. The graphics were good but the controls were really hard to master. Some audio would have been nice as well. |
| Dec 20 12:24:00 | 13h 45m | Puzzlyderm | I love the little elephant and the sound effects. The climbing animation had me laughing. An interesting concept, though difficult to know which ability to choose because you cannot see the upcoming levels. Perhaps allow the player to choose an ability at the start of the level, then they can experiment on the best way to accomplish each level. <br/> <br/>Being able to restart a level upon death instead of reloading the whole game would be nice, as well as some music to go along with the game. |
| Dec 20 12:30:00 | 6m 00s | You only get one... Potato Peeler! | An on-screen timer would be nice, a beat-the-clock kind of game. Being able to peel your own hand when not holding a potato would have been cool, it would force the player to slow down and be careful, an expansion on your cut idea. |
| Dec 20 13:12:00 | 42m 00s | Boomerang | I loved the concept, but the puzzles aren't very well thought out. If you hit the ball, but don't get the boomerang back, the level restarts with the ball in a new position. This makes me think that the levels are actually random and not puzzles at all, more a luck-based game as opposed to a skill/logical one which I hoped it was. Overall, an enjoyable game, nicely done. |
| Dec 20 13:35:00 | 23m 00s | The Last Swordketeer | I got to a point where it said 'Fight' but no enemies arrived, I guess I can attribute that to the game not being finished? <br/> <br/>The AI is pretty bad, you can win all the fights by charging the enemy so that they end up facing the wrong way and you just stab them from behind. I like the character designs and the art in general, but there is a clear inconsistency between the characters and the environmental assets (plants, rocks, trees). <br/> <br/>The parallax scrolling was a cool idea, but the back layers make little sense. Why are they so jagged? Are they distant mountain ranges? If they are, why are there huge, bare trees on them? You need some intermediary levels, like smooth hills, between them. It currently looks like pathway, then suddenly distant mountains. <br/> <br/>I liked the UI, clean and functional. The logo is also top-notch. |
| Dec 20 13:41:00 | 6m 00s | The Poncho Duelers | I like the concept, there was something similar done before in a previous LD if I remember correctly, so not super-innovative. I really like the graphics. The distant rocks and wind particles were really nice. The game is a little buggy though, and the UI is inconsistent and confusing, I found. |
| Dec 20 14:09:00 | 28m 00s | You Only Get One Chance | Upon ending a round, the score counter should stop too. |
| Dec 20 14:16:00 | 7m 00s | One Sword | I love the concept. The graphics and music are great, but the game could certainly benefit from having some way to restart. |
| Dec 20 14:25:00 | 9m 00s | Bounty hunting | I really enjoyed this game. The bullets around the sphere are incredibly well executed. Not sure how to defeat the worm though, I keep shooting him but he never seems to die. |
| Dec 20 14:31:00 | 6m 00s | Panacea | I like the concept. A spin on a common one. Fits the theme nicely as well. |
| Dec 20 14:41:00 | 10m 00s | You Only Get One Jump | I like the concept, but the movement is very buddy. |
| Dec 24 09:32:00 | 90h 51m | Wrecked | I think I just unintentionally re-enacted the entire plot of Gravity... |