Foon → Ludum Dare Explorer → LD29 → Feedback comment stats → Lost King
Feedback comments for LD29
Lost King's games and stats for all events →
| Timestamp | Since previous | Game | Lost King's comment |
|---|---|---|---|
| Apr 29 00:54:00 | Balancitos | Was interesting. Little difficult, but not too bad. I did like the look of the water. | |
| Apr 29 01:02:00 | 8m 00s | Dolphin and Lava | Definitely a working helicopter game. |
| Apr 29 01:07:00 | 5m 00s | Graveyard | Pretty silly little game. Simple, entertaining. For a seemingly zombiefied gravedigger that guy can dig holes awfully fast. |
| Apr 29 01:20:00 | 13m 00s | Beneath The Mountain | Feels like one of those games you'd end up wasting 3 hours playing because you're always just one kill away from leveling up again. Maybe I've played too many RPGs. |
| Apr 29 01:27:00 | 7m 00s | Atlantis Explorer | Same sentiments as ZQ. Was a little difficult to navigate, and tedious to go into so many empty buildings. |
| Apr 29 01:42:00 | 15m 00s | Beneath the Mind | Made it "level 2" before dieing. Screen shake was pretty juicy. Colors on the other hand were pretty bright, and the audio was pretty loud. Still enjoyable. |
| Apr 29 01:50:00 | 8m 00s | Platform Hero | Wow, I really enjoyed that! Starting off I wasn't sure whether I should follow the prompts or try and watch the character. Wasn't quite good enough for the ladder but still really fun! |
| Apr 29 02:09:00 | 19m 00s | Descent| | Really nice looking, I'm not much of one for puzzlers though so I only played for a little bit. Impressive effort. |
| Apr 29 02:14:00 | 5m 00s | Anett | Visuals were really nice, character movement also felt pretty good for a LD entry. The wisps moved a little fast, or were just too difficult to hit though. |
| Apr 29 02:21:00 | 7m 00s | Underbelly | Pretty hard to get through some of the levels, music and art were charming though. Overall not bad. |
| Apr 29 02:26:00 | 5m 00s | Beneath the surface of colorful bricks | Neat idea. Wasn't sure what I was doing at the start but it soon became pretty clear. |
| Apr 29 02:43:00 | 17m 00s | Under Warranty | Interesting use of the theme, like the others said it was tough to read at times but the idea was cool and would probably play something like this if it were expanded upon. |
| Apr 29 02:52:00 | 9m 00s | Crustacean Farm | Wasn't entirely sure what I was doing, there was a lot of UI to take in but it looked like I was making progress. Pretty neat. |
| Apr 29 02:57:00 | 5m 00s | Mine Story | Movement was a little clunky but otherwise not too bad. Fell in one of the holes and lost all of my upgrades, curiosity killed the cat I guess. |
| Apr 29 03:26:00 | 29m 00s | Kill or Kill | That murder face... Nice take on the theme. |
| Apr 29 03:35:00 | 9m 00s | Where Gods Sleep | Really confusing, but incredibly atmospheric. I loved the art, even though the walk animation is rather creepy. |
| Apr 29 03:50:00 | 15m 00s | Helevenium | The art was neat, it looked like it was breathing now and again, or my eyes were messing with me. Combat was a little difficult to get down especially with faster moving enemies. |
| Apr 29 03:57:00 | 7m 00s | Under Pressure | The art styles kind of clashed and moving things out of the way with space bar was a little confusing. Was interesting though. |
| Apr 29 04:07:00 | 10m 00s | Auger | The music was really nice but the character hit box seemed cumbersome at times. Kinda wish the other ores served a purpose but this is the fate of a game jam I guess. |
| Apr 29 04:18:00 | 11m 00s | The Sun And Moon | The graphics were great, the mechanic was great, the controls were great. All in all, pretty great. And a bunch of levels too. |
| Apr 29 04:52:00 | 34m 00s | Turtle Simulator | Beautiful work. A master piece of the ages for sure! |
| Apr 29 05:09:00 | 17m 00s | Beneath | Well, that was neat. |
| Apr 29 05:20:00 | 11m 00s | Wireside | The art was pretty nice and the idea behind it all was also cool. But there were some camera issues during combat and then I got stuck in cyberspace after one of my avatars died. |
| Apr 29 05:27:00 | 7m 00s | Deep Collective | Interesting idea, the camera was a little unruly at times with my mouse going all over so I couldn't click on samples very easily. With a little more polish I could find myself getting lost deeper and deeper for a long while. |
| Apr 29 05:36:00 | 9m 00s | our god lives underground | Wow, the graphical effect really got me, along with the first elevator ride in the opening. The perspective did this game great justice especially for what was seemingly plain Unity cubes. Great work. |
| Apr 29 05:44:00 | 8m 00s | Inside Look Activity Book | Haha, wasn't expecting some of the things I found inside. This was great. Good job! |
| Apr 29 06:33:00 | 49m 00s | Beneath the Game Developer | The realism in this is unparalleled! Truly a feat of the ages! |
| Apr 29 07:39:00 | 1h 06m | Dark Soils | The narration was tasteful, and I liked the art, at least what I saw of it. For some reason the ground tiles failed to load. |
| Apr 30 08:13:00 | 24h 34m | We Can Build Together After We Have Gone to Sleep | The start confused me for a minute, but then I figured it out. The music was beautiful and the mood was also really nice. |
| Apr 30 08:41:00 | 28m 00s | The Valley Rule | The art style reminds me of Fez, and apart from a wall jump section I got stuck on I was very impressed with the design that went into the game. |
| May 1 22:25:00 | 37h 44m | Surface Tension | An actually neat idea for the theme. Could totally see myself sinking way too much time into this just to get a really bad high score. |