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Feedback comments for LD29
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| Timestamp | Since previous | Game | Kyatric's comment |
|---|---|---|---|
| Apr 28 07:08:00 | Theres's a Twist | Indeed, confusing. <br/>Maybe there is also too high a difficulty curve. I got stuck on the second level, frustrated. <br/> <br/>The twist is not really satisfying, the movement of the spider/thingy a bit too rigid. <br/> <br/>Nice effort though and congrats on making a LD game. | |
| Apr 28 07:35:00 | 27m 00s | Shelter | Interesting idea, fitting to the theme. <br/>I found a bit tedious to have so many clicks to do. <br/>It would have been nice to be able to select areas/groups of cells and assign a "function" to them. <br/>Also it would have been nice to have a counter as we were going, letting us know how much resources were in, according to the current number of dorms we had made. <br/> <br/>This way, the mechanics would have relied on space management rather than space management AND mental maths at the same time, which is overbearing to the player. <br/>Especially since there is a limited time as well. <br/> <br/>The map is maybe a bit too big, also there should be a way to hit the "I'm done" button. Let's say I build resources only for four people, I don't need the 365 days/counter to go all the way down :D <br/> <br/>Nevertheless, good job, it's worth working on this concept and polishing it. <br/>Congrats on making a game in 48 hours. |
| Apr 28 07:48:00 | 13m 00s | Daisy's dog is dead | Good job, interesting concept. <br/>It's a bit frustrating to have to rush at the start of levels to see what the post-it are. <br/>It's also frustrating at times how the drag/drop operates (you need to drop a post-it for it to really "take effect" in the world. <br/> <br/>Otherwise, great work on the graphics and general mood. <br/> <br/>And congrats on making a LD game. |
| Apr 28 07:56:00 | 8m 00s | Crabathon | The concept is a bit confusing. <br/>"Find a throwing star(fish)", I'd rather have been given it right away to defend myself. <br/> <br/>Also, even though I'll be in the shade of a platform, I'm still getting "sunburn" ? <br/>I think there is a confusing representation of what's dangerous and what's not. <br/>The map seems pretty big, nevertheless, I don't really get the time or enjoyment to explore it. <br/> <br/>The graphics and audio are really nice and work pretty well. <br/> <br/>Good job overall making a LD game and releasing it. |
| Apr 29 01:33:00 | 17h 37m | Drill Delivery | To be honest I was a bit disappointed with this entry. <br/>This is mostly due to me knowing your previous works as well as having seen the ideas you gave on twitter before the theme release. <br/>I enjoyed a lot the idea of "you're a monster under a city and destroy it by your shakes". I'm a bit disappointed you did not go that route. <br/>Also, isn't this game/concept a remake of an older NES game that's pretty much the same ? <br/> <br/>I've had crashes trying to play your game in FireFox, but that's due to the gamepad API/plugin having issues there. Something to rely to Ashley or maybe even mozilla. <br/> <br/>I've also encountered the "endlessly diving out of the play area without scoring" as well as the "stuck on upgrade icons". <br/> <br/>Now for the good points, your art is gorgeous as usual, the global HUD as well. <br/>And from twitter I've seen it happens to work as well on mobile, so that's a great feature as well. <br/>It works very smooth and the controls respond as you'd expect them to. <br/> <br/>Good job making a game during a week-end and submitting it to the jam. |
| Apr 29 03:36:00 | 2h 03m | Kitsuni | It is a very neat game. The ambiance works very well, I liked that the owl allowed to "help" in giving tricks that was a nice way to involve it in the concept. <br/> <br/>The music/audio is delightful and works very well for the soothing/nordic ambiance, the graphics have a nice style. <br/>One notice though on the birds. Until I got to the puzzle where they are needed, I hadn't understood they were birds, I thought they were some sort of crystal I'd probably need later. <br/> <br/>The controls work pretty good. <br/>It's maybe a bit tedious to have to go back each time you get a new gem, even if, due to the small scope of the game, I never reach a point where it was outrageous either. <br/> <br/>SPOILER: <br/>you've been warned there's a spoiler ahead. <br/> <br/>I was a bit disappointed in the end though. Because, to me, the moral is "to beat the game, don't play the game". <br/>I think it doesn't fit to the rest of the adventure. <br/> <br/>Nevertheless a good job on all the team, and congrats for making a great submission to the jam ! |
| Apr 29 04:47:00 | 1h 11m | Rosa Neurosa | Interesting take on the theme. <br/> <br/>The platformer/drilling part isn't really satisfying in my opinion. At first, I thought the light bulbs were the memories I was supposed to interact with. <br/>That's only after having discovered one in the tiles that I understood I was supposed to avoid the light bulbs and randomly dig in the surface. <br/> <br/>This ended up that the very first item I saw, I made a story with. <br/> <br/>On the first play, I was tempted to not write true sentences because I found it kind of boring. <br/> <br/>Though when put together at the end it made for a silly story that made me laugh. (I prefer not to share it, it's pretty silly/not nice) <br/> <br/>So, to me, perhaps you could cut out the drilling part, or change it with something less random and without "psychopath lighting bulbs" that would be more efficient to bring the fun of the ending. <br/> <br/>Nevertheless, good graphics and sounds, I liked the doctor's blabbering sound. And once again, interesting take on the theme and nice effort of adding psychology in the mix. <br/>It's not fully a success yet imo, but it's a nice first step. <br/> <br/>Congratulations on making a game in a week-end and submitting it ! |
| Apr 29 05:25:00 | 38m 00s | ScubaBear | Very nice production quality (as often with your game), nice graphics music and audio. I like the changing music when you go deeper/go back to surface. <br/> <br/>I too add an issue where a chest just gave me nothing so I end up with one slot missing when I've got all the rest of the treasure, it is a bit frustrating ^^ <br/> <br/>The game directly crashed for me when trying it in FireFox, but it is because of the gamepad API. <br/>Nevertheless, it works good in Chrome. <br/> <br/>Congrats to you and your team for this nice game made in a week end and submitted in the jam ! |
| Apr 29 06:46:00 | 1h 21m | Damned Scouts! | Funny one. <br/>Nice graphics/audio and gameplay. <br/> <br/>The theme is a bit of a pretext here, but the general humor makes up for that. <br/> <br/>It's a bit strange though that even when I possessed the last scout there were still sings. <br/>Nevertheless a nice cute funny game. <br/> <br/>Congrats on making a game during a week-end and submitting it. |
| Apr 29 22:39:00 | 15h 53m | Dungeon Trap | I found the game very cluttered/confusing. <br/>I played with the gamepad on FireFox 29. <br/> <br/>I encountered some cells that couldn't be plowed act as "invisible wall" which made the setting even more confusing at first. <br/> <br/>Turrets did not have predictive aim, which allowed some enemies to get <br/>by when I was expecting the turrets to take them down. Also, unlike me, walking creatures could move over turrets. Pretty unfair. <br/> <br/>Moreover, it felt like the further I went from my "home", the more, stronger and faster enemies spawned. <br/>This wasn't really fun since I was struggling with resource collecting. <br/> <br/>Building walls and doors did not strike me as a valid strategy to go for since they could be broken down so easily by the enemies making a poor shelter. Bombs are useless, making all the platinium wasting space. <br/>The most needed resource was the rock, and this was the resource that was the less available in the end. <br/> <br/>I found the music enjoyable and nice at first, but very repetitive almost aggressive in the end and I would have enjoyed a way to switch it off. <br/> <br/>It strikes me as a nice concept, but poorly balanced making the game far more tedious than it could/should be. <br/> <br/>I try to be honest in my critic, I hope it doesn't come too harsh, but that's what I felt about your game. <br/>I tried to conquer it, did several tries spend about an hour on it (which is more than most of the games I try for a LD). <br/>There's some good in it that already been written in the comments, here are the negative points in my opinion. <br/> <br/>Nevertheless congrats on making a game in 48h and submitting it to the compo ! |
| Apr 29 22:55:00 | 16m 00s | The Creature Beneath | Like most of the other comments, the spike got me too in the eel room and after reading the comment posted on gamejolt, I was able to figure out what was happening. <br/>It's not so much that starting from the start again is challenging or not, it's especially that the spikes hadn't striked me as dangerous. So in the eel room, my first reaction was to believe the eel just bite me as soon as I enter, which seemed utterly unfair. <br/>It had of course nothing to see with it, but that was the impression the fact of dying without "further notice" in that room gave. <br/> <br/>Cute art style/audio, quick to finish game, nice mood, good job. <br/>Congratulation on making a game in 48h and submitting it to the compo ! |
| Apr 29 23:13:00 | 18m 00s | Get Beneath The Surface | I would have enjoyed too to be able to restart from the level where I failed instead of "from the start". <br/>Interesting take on the theme, I feel the "ceiling" is coming down a bit too fast but otherwise it makes for a funny efficient nice little game. <br/>I haven't played it for very long, but I suspect the music can get very repetitive pretty quick. An improvement to add would probably be to add a switch, allowing to turn it off. <br/> <br/>Congratulations for making a game in 48 hours and submitting it to the compo ! |
| Apr 29 23:53:00 | 40m 00s | All is one | It feels like you were preparing for an other theme (everything is connected) and managed nonetheless to tie the actual theme in :) <br/> <br/>Interesting adventure/story. I liked the humor in the "comments" of the sticks and bushes. <br/> <br/>Congratulation on making a game in 48 hours and submitting it to the compo ! |
| Apr 30 00:56:00 | 1h 03m | bts | I liked the music, I'm surprised with your interpretation of the theme though. <br/>To me, it doesn't really fit. <br/>But the minimalistic realisation and gameplay is enjoyable. <br/>Good work ! |
| Apr 30 01:01:00 | 5m 00s | Acceptance | It's true that it is a bit heavy and at the same time, an interesting experience. <br/> <br/>Not much to say about it, it just does the proper job it was set to do in the short amount of time it was made. <br/> <br/>So, congrats on making a submission for the compo ;) |
| Apr 30 19:50:00 | 18h 49m | Search Beneath the Surface | Nice graphics. <br/>I also found that the scrolling was a bit too "tight", there are ways to make the scrolling "smoother" with C2, so that it follows the character with a slighter delay which causes less "motion sickness". <br/> <br/>I managed to find all the modules on my first attempt :D <br/> <br/>Good job, congratulations on making a game in 48 hours and submitting it to the compo ! |
| May 9 16:43:00 | 212h 53m | Project Tethys | Nice music, I disliked the enemy bombs sounds though, a bit overwhelming over time. <br/> <br/>I also do agree that a bit more challenge/difficulty would be welcome and reinforce the interest of the game. <br/> <br/>Very nice light effects on the base when the projectiles move over it. <br/> <br/>Congratulations on making a game in 48 hours and submitting it to the compo. |
| May 9 16:57:00 | 14m 00s | Baking Simulator: 2014 | Good job, I'm not baked, but I managed to bake a cake :) <br/>Feels a lot like the "hyper simulators" of the like of surgeon simulator, obviously. So it suffers from the same "drawbacks" which is, for example, a heavy control scheme, that is part of the challenge. <br/> <br/>Nevertheless a fun experience, and a great prototype that would probably gain from providing other types of cakes to bake/challenges like a time limit, a waiting customer, or something of the like. <br/> <br/>Good job doing this in 48 hours nonetheless ! |
| May 9 17:53:00 | 56m 00s | Surf Camp: The Legend of the Surf Ace | Very nice game. <br/>Reminded me of some of the first surf games in 3D, despite the side-scrolling/2D aspect of it. <br/> <br/>he curves are very nice, the smoothness/speed impression is there as well. <br/> <br/>I've been a bit bumped with the rock-paper-scissor aspect of things, you could vary a bit the "out-of-water" challenges I think, that would make the game even more enjoyable. <br/> <br/>Also, the "twist" about using a wrench to make your way to the top, that's kind of opposite to surf's philosophy, nevertheless fun. <br/>The Surf Ace is a cheater though, in the way he dodges, needs several wrench hits before getting slammed. <br/> <br/>Anyway, a fun nice game, good job, and congratulations on the jam entry. |
| May 9 17:57:00 | 4m 00s | Lim | Link seems down indeed. |
| May 9 18:00:00 | 3m 00s | Zits! | Funny but difficult, it's indeed missing a lot. <br/>Nevertheless, it's an interesting/funny take on the theme. <br/> <br/>Congratulations nonetheless for making this game in far under 48 hours and submitting it to the compo ! |
| May 9 18:48:00 | 48m 00s | Mermaid Scientist Massacre | It was a bit bothersome to have to "replay" the intro each time I was starting again, even though it's "paint" style was working pretty well. <br/>Cute pixel graphics in game. <br/> <br/>I managed to escape on the fourth attempt though, so that's good :) <br/> <br/>Good job on making a game and submitting it to the jam. |
| May 9 19:06:00 | 18m 00s | The Sadness of Rocky Barbato | Unexpected and well written. <br/>An interesting interactive story. <br/> <br/>Good job on making it and submitting to the compo ! |