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Kyatric

Feedback comments for LD28

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TimestampSince previousGameKyatric's comment
Dec 17 06:25:00 Castle Uno Good job, nice art style. <br/>It was nice playing through the castle ^^
Dec 17 06:49:00 24m 00s Pixelfall Well, when I tried the game, there wasn't anyone else, so apparently one of the "funniest" aspect was missing. <br/> <br/>As a "solo" game, the mechanics are missing a true challenge. The time spent when hitting a wrong platform is too long and cuts the "free falling" feeling. <br/> <br/>The music and audio is pretty annoying and it's sad there's not a switch to cut it off. <br/> <br/>Despite my critics, I reckon the technical aspect and congratulates you for doing a client/server game during the week-end.
Dec 17 07:03:00 14m 00s Rick McSlick As a non-QWERTY keyboard user, the controls layout is just awful and makes it so that it is close to not playable. <br/>The only thing I could use would be the arrows and space but it is just not usable on my keyboard (I have to expand my pinkie in a way that is just not suitable for comfortable play). <br/> <br/>I can't test properly the game, which is a shame I wish I could have gone to the "green boss" which is said to be cool. <br/> <br/>Congratulations on making a game though :)
Dec 17 07:13:00 10m 00s G Pretty slick and well polished. <br/>A great showing of the K.I.S.S. moto. <br/> <br/>At first when I heard the music I thought it was the lambada, it took me back to the 90's for a few seconds ^^ <br/> <br/>Great job overall !
Dec 17 20:20:00 13h 07m Le Artilleur As others said, a nice take on "older" mechanics. <br/>Interesting to play through even if indeed a bit repetitive. <br/> <br/>Congratulations nevertheless. <br/> <br/>Oh and I don't know if you care but in French you would say "L'artilleur" ^^
Dec 17 20:40:00 20m 00s You Only Get One You Good job overall. <br/>I don't know if it is normal but I ended up on a blue screen with nothing else there (no information of any sort, but the music was still playing). <br/> <br/>Otherwise and as other comments notified, cool mechanic, interesting puzzles. <br/>At some point, it started to feel like the main "You" has a bit too much momentum, which makes the execution a bigger problem than understanding how to solve the current puzzle. <br/> <br/>Other than that, enticing game, very good job ;)
Dec 17 21:01:00 21m 00s Dumb Treasures It's missing at least one element of challenge (maybe one enemy or something like that). <br/> <br/>Nevertheless congrats on releasing a game in 8 hours !
Dec 17 21:13:00 12m 00s You Only Get One Ludum Dare 28 Congratulations indeed. <br/>Nice art style and nice "motivation" speech. <br/> <br/>As you said, the most important is to finish and release something and you did it, all kudos to you !
Dec 17 21:27:00 14m 00s Orbit This worked better in Chrome than Firefox, I don't know why, but Firefox did not display the text. <br/> <br/>I do agree that a counter on the number of tanks we have collected would have been a plus. <br/> <br/>Congratulation on making a game in the time constraint of the LD ;)
Dec 17 21:41:00 14m 00s 30 Seconds of Night Interesting gameplay idea and nice mood indeed. <br/>I'm a bit sad that I died after 6 nights, because I got stuck in a wall I just placed. <br/> <br/>The text wasn't displaying correctly in FireFox, the game worked as intended (I believe) in Chrome. <br/> <br/>Good work for a first submission ! <br/>Congrats on completing this game during the LD.
Dec 17 21:52:00 11m 00s Scrap Wheel Robot I did not make it past the tutorial ^^ <br/> <br/>The idea is good, but the controls are... <br/>I don't know, I like physics game in general, but this one is pretty hard. It is strange how the balance works. <br/> <br/>There is a nice mood, graphics look nice, I guess the difficulty is not well balanced. <br/>Or maybe, instead of a one shot death, have an health bar, or something to allow the player to "fail" without getting frustrated too quick. <br/> <br/>Congratulations on releasing a game nevertheless, I wish I could have gone further into it.
Dec 17 22:04:00 12m 00s YOGO PATH I made it to stage 4 (X6) before running out of patience. <br/> <br/>On the making itself, it's very neat very polished ! <br/>Nice graphics, sweet music and nice audio. <br/> <br/>It stroke me as strange though to have a die and retry where you don't get to memorize the path since it's being regenerated every time ^^ <br/>I guess that's part of the innovation of this game, but also something that can be pretty frustrating. <br/> <br/>Keeping your two characters at a correct distance from one another is pretty strange as well, and contrasts quite a lot with the theme of this LD (you only get one path, yes, but you have to deal with two characters though ^^) <br/> <br/>Overall a sweet game, and congratulations on making it to the compo ! <br/>That's my personal next challenge, to finally make it in 48 hours ^^
Dec 17 22:16:00 12m 00s Into the Fortress Very sweet graphics, one of the nicest game I've seen so far on this LD ! <br/>A nice take on the theme gameplay-wise too. <br/>I have to agree with Dooleus though, the time when we are prevented from acting after a "foul" is a bit too long and makes it frustrating. <br/>The speed of the enemies did not annoy me as far as I went it was mostly a matter of getting the timing right. <br/> <br/>I got stuck by what appears to me as a bug that prevented me from moving, just after having turned my first red X into a green "go for it". <br/> <br/>Otherwise, a little - for the jumping sound that gets pretty irritating after a while. <br/> <br/>A very nice entry overall, great job !
Dec 17 22:25:00 9m 00s TankoKitty Interesting Monthy Python clash between dogs and cats. The "sucking power" was indeed interesting to use once I understood how it worked. <br/> <br/>Funny experience ^^ <br/>Congrats for making it, even with the time constraints.
Dec 17 22:39:00 14m 00s Sixteen in One Very interesting take on the theme. <br/>Nice music and nice level design/mechanics. <br/> <br/>I enjoyed the humor in the comments. <br/> <br/>Congratulations on making this game it was very interesting to play through (I even managed to complete the last level a bit by luck :P )
Dec 17 22:46:00 7m 00s YOGO RocketFist Awesome looking graphics, the game mechanics seemed interesting, so did the upgrade part. <br/> <br/>Unfortunately, it is one of those WASD game that is just unplayable on an AZERTY keyboard. <br/> <br/>Congratulations for making the game, too bad you did not think about the international audience though. <br/>Please put that option in (or use the ESDF layout) I really wish I could play that game a bit more/be able to really test it out.
Dec 18 00:19:00 1h 33m Weird Egg & Crushing Finger Nice experience :) Very Monthy Python indeed as notified in other comments. <br/>Congratulations on making a game !
Dec 18 00:26:00 7m 00s Final Order The controls seemed a bit difficult. <br/>Plus the fact that WASD layout on an AZERTY keyboard doesn't make a lot of sense, I couldn't get very far. <br/> <br/>It seemed like an enjoyable game with nice fighting mechanics though (the type of game I like). <br/> <br/>Congratulations on making a game in 48 hours, and a game that got such nice comments as well. <br/>I'm not rating it to not bring down the notes, considering I haven't really tested it.
Dec 18 00:33:00 7m 00s BUTTERSLIDE The graphics are pretty cute. <br/>The game mechanic not super original but well exploited. <br/> <br/>It was nice seeing the knife coming into play after a few levels. <br/>I was a bit stomped on the "larger" levels, since you don't have the "big picture" of where to go at first and you're kinda force to die. <br/> <br/>The music was cute too and fitted well with the mood of the game. <br/> <br/>Good job overall and congrats for making a game in 48 hours ! :)
Dec 18 00:43:00 10m 00s Single Dragon: You Owe N. Lee $1 Pretty cool beat them up game. <br/>The action is a bit "messy" though. I found myself mashing up the action buttons, without being sure if I was hitting the opponents or not. <br/> <br/>Nevertheless cool graphics, nice cinematic/plot, well included in the game. <br/>It was fun going through the compo and jam version. <br/> <br/>Congratulations on making such a finished/polished game in 48/72h.
Dec 22 01:27:00 96h 44m Pillage Rush Funny, nice graphics, cool SFX/music. <br/>I liked the use of the theme. <br/>Unlike other comments, the intro was perfect for me on first run. I don't know if the option to skip the intro has been added since those comments since any time I "Play again" the intro was skipped and I directly started on the beach. <br/> <br/>The game is indeed difficult, (tbh, I only captured 2 on 4 girls and did not really go for other achievements) but it makes an overall very pleasant/funny experience. <br/> <br/>It's true also that, at first, the goal(s) is/are a bit confusing, and I understand people frustrated with the lack of a "switch girl" button ^^ <br/> <br/>After a few runs though it's obvious that there's been quite some thought put into it. <br/> <br/> <br/>A little "sad note" on the controls, having and AZERTY keyboard, WASD is not the best control layout for me. <br/>Maybe offer an alternative using the arrows and/or ZQSD that would be very nice/easier for me to control the character. <br/> <br/>Very great job ! Congratulations !
Dec 22 01:49:00 22m 00s The sidekicks I tried it only as and in single player mode. <br/>I guess it's more fun in two players since you have to co-operate and one player can focus on the lower side of the lair/hacking whereas the other will focus on defense. <br/> <br/>I like the ideas that Sean Noonan is proposing, to add a bit more challenge/action to the fact of hacking/defending the lair. <br/> <br/>The graphics and music are sweet and nice overall ambiance on the game. <br/> <br/>Good job and congratulations on making it during the jam !
Dec 22 02:05:00 16m 00s The TORPEDO Congratulations for your first LD. <br/> <br/>Even though I understand the concept, I'm really missing a sort of simulation to make it easier to calculate the angles and times needed to program correctly the torpedo. <br/> <br/>I only went as far as "Hiding in heaven", it's a bit quick to introduce new mechanics (the moving boats) as soon as the second level ^^ <br/> <br/>At some point, the TPC was also in the way because my boat spawned on the right side of the map, and I was forced to be "blind" to its position in order to program. <br/> <br/>It's a nice idea and a good technical realisation in such a short time, it's not "that" user friendly though. <br/> <br/>Nevertheless it's really impressive to be able to produce and release such a complex idea during a short game jam. I agree, C2 makes it easier, but pulling up a "program system" on your first jam, it's not an easy task. <br/>So all kudos to you on this !
Dec 22 11:42:00 9h 37m Incomplete It was a cool puzzle game,. <br/>I liked the graphic and story (especially the take on the theme), it was unexpected and funny. <br/> <br/>Contrary to some of the other comments, I found the riddle quite logical and not especially difficult, but I was raised on 90's point 'n click which really made you go for crazy combinations. <br/> <br/>The music is a bit repetitive indeed a bit more variety, or a longer loop, would have been enjoyable. <br/> <br/>Nice realisation overall, great effort, and congratulations on completing a game in 72hours !
Dec 22 14:30:00 2h 48m The Follower Great job, as you can see in the comments, there is a difference between players who had played god games before and those who didn't ^^ <br/> <br/>For the first ones, all the mechanics are there and easy to comprehend, for the others, there is a little bit of time/confusion as to "what do I do ?". <br/> <br/>But as most of the comments, I concur that the art/audio/mood is really nice, I commend you on the technical realisation during the jam's period and support you in continuing your effort on the making of that game. <br/>It fits nicely the theme as well, one follower, good idea, good start. <br/> <br/>It's more a proof of concept than an actual game at the moment but good job anyway Christina, congratulations ;)
Dec 24 04:03:00 37h 33m One way out Nice graphics and sound effects that made the mood work. <br/> <br/>On the design aspect though, one single life is just crazy. <br/>The player is thrown into a level he doesn't know with almost nothing then a little candle, barely knowing the controls and hardly seeing around its character. <br/> <br/>Death is unavoidable in those circumstances. <br/>And it comes quick, and the fact of starting the game again and die directly without any kind of feedback (other than the one in the description on this page, but I shouldn't have had to read this here to be able to understand what was happening; I should have been notified some way in the game, BEFORE getting killed). <br/>I thought it was a bug (added to the fact that the ghost's sprite does not flip). <br/> <br/>It's a nice idea/mechanic on an intellectual level, but to play, it's not fun. <br/>It sounds like you've dedicated a massive amount of work into something that was designed to not let the player take advantage of it anyway. <br/> <br/>Probably the project was too ambitious, despite being a "big team". <br/> <br/>Congratulations, though, on delivering the project you set on delivering in the jam time and especially considering all the obstacles you've had to go through (as read on C2 forum) ! <br/>I hope next time you guys will set to focus on making a game that is as attractive for the players as for its makers, and this will be a great game ;)
Dec 27 14:02:00 81h 59m The One Fork Restaurant Very nice entry. <br/>It's very simple, yet super effective, perfectly in the theme, well done on the audio/graphic level, and damn "hard"/addicting gameplay. <br/> <br/>My customers started to have "bigger bowls" apparently (going from 5 forkful to 6/7) quite soon to my taste, I would have liked a bit more progression before it happened (or maybe I started switching fork too soon before they ate it ?, not sure though, I let some customers finish their bowl just to make sure and they were definitely eating for longer than the very first ones). <br/> <br/>Nice mood/humor though, even if, as stated in other comments, I wouldn't go to a restaurant with a single fork ^^ <br/> <br/>Well made and nice to play, all in 48 hours, congratulations !
Dec 27 14:12:00 10m 00s One Bullet I'm not a big fan of the music. <br/>The tone is appropriate to the rest of the humorous content of the situations/game, but the "midi" like quality of it made it pretty annoying, quite fast. <br/> <br/>I must admit that I wouldn't have found the solution without looking first at the comments ^^ <br/> <br/>General humor of this small interactive story is pretty nice and works pretty nicely overall. <br/> <br/>Good job and congratulations making a game during the 48h of the compo !
Dec 27 14:22:00 10m 00s Senor Cuadrito 2: You only get one Glitch Nice intro and indeed, graphics and music/audio do the job of providing a nice ambiance. <br/> <br/>I'm wondering though if it is possible to finish/beat the game. <br/>It seems, whatever I do (collecting or not collecting the coins) I can't escape the glitch and a moment will happen where I will be forced to run into it, without any way of dodging it whatsoever. <br/>It gives an unpleasant feeling of "what's the point?" or maybe I missed something. <br/> <br/>Very good job on the general ambiance though that makes it pretty coherent and a nice humorous start/scenario to begin with. <br/> <br/>One regret on the fact that I can't skip the start dialogue in game after retry.