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Konrad Zegis

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TimestampSince previousGameKonrad Zegis's comment
May 3 13:52:00 In search of an Artist I really like stickman sprite, and animation. It reminds me of rayman :) <br/>Some thoughts <br/>- Too bad that first enemy just pushes me around, but cannot make me fall from platform or sth. <br/>- I think that puck-up button is unnecessary. After all I must pick up all parts...
May 3 14:22:00 30m 00s Project Nether On windows 7, and java 1.7.0_03 it stops responding to input keys after clicking on game screen. Doesn't matter when I clicced - just after starting, while digging - it always blocks input. Only restart helps. <br/> <br/>Some thoughts: <br/>- Score should grow only when you go deeper underground. <br/>- Short tutorial would be great. At first I didn't know what should I hit to regain fuel. <br/>- More tiles! Ex. water that slows down ;) <br/> <br/>And although I don't like this kind of games, I think your idea have potential as mobile.
May 3 14:34:00 12m 00s Rise to Surface It reminded me of old Bubble Dizzy game, and also - as someone stated before - a flappy bird :D <br/> <br/>Too bad that fishes didn't do anything.
May 3 15:06:00 32m 00s The Gamer Hmm... nice music, cool game concept but... Hm. <br/> <br/>- That tutorial text: "use USB drive to hack" and "use gamer eyes, and pick up cover" followed me thro entire game. <br/>- Collisions are little buggy, ex. I float between first computer and stairs. <br/>- I'd be great if 1st computer actually do something visible. I used everything in both modes, before I give up and move along. Seeing 2nd computer really make me upset, but I tried to hack it, and hey, it worked. <br/>Then I alt-tabed game and it crashed. I go 2nd time, didn't even bother with 1st comp, and encountered doors. Now I know that 1st comp actually do something, but... <br/>- I'd be great if game covers were for something, not just collectables, ex they were slightly changing gamers eye mode, or sth. <br/>- After reaching 2nd lvl game covers messed up.
May 3 16:13:00 1h 07m Everybody Hates Water Levels Haha. I really liked that 'beep-beep' sound. And graphics, and idea. And all.
May 3 17:15:00 1h 02m Light and Hate Great idea, and pretty hard to play to :) <br/> <br/>On windows 7 - one time, after 5 restart, it stopped responding to keyboard.
May 3 17:56:00 41m 00s Battle Through Hell! Nice mood and all. It really reminds Doom, and Hexen. <br/> <br/>But... I'd appreciate some hit animations for player. Little "aah" sound or sth. <br/>At first, after going into that chamber with hole I died from zombie and didn't even saw what killed me. Nor that I'm getting hurt. <br/>Some hit animations for enemies'd be great too. After first three shots I was like "can I kill them anyway? Maybe they're the same as immortal skeletons from Tomb Raider 4?". <br/> <br/>I love 3rd weapon, but it seems to be much weaker than shotgun, or even simple handgun. <br/> <br/>In my last playthrough I went to that pentagram room, and then to key-room, through that door located near exit, but it was empty! <br/>Zombies went through closed door, then went to pentagram room to reach me. Weird but funny glitche. <br/> <br/>Oh and last but not least. Making prison doors transparent to projectiles could be nice addiction :)
May 3 18:16:00 20m 00s Rise of Demons Really cute graphics, and nice music. Could be really fun if you have someone to play with :)
May 3 18:28:00 12m 00s Grave Rob Haha, reminds me of Crimsonland. Nice idea for making graves disappear, and so on :)
May 3 18:50:00 22m 00s Digger Grave Wow. That audio. <br/> <br/>As somebody stated before, I'd be nive to have some sort of fail condition. Maybe fuel pickup's instead of auto replenish? <br/> <br/>Too bad that gravity don't influence gold piles.
May 3 19:50:00 1h 00m Into the Earth Hmm... colisions seems little buggy. They're many places where I can't perform jump. <br/>Also it seems like it doesn't matter if I jump from ground level, or while standing on box, I always reach the same point. It was very iritating to pass that box-creating button from 1st lvl. <br/> <br/>Also it's running very, very slow :(
May 3 20:24:00 34m 00s Digging for Gold Great game! :) <br/>I love level design, they're fun, small but really I needed a while to think. <br/> <br/>Too bad, that gold isn't sprite, like hero.
May 3 20:40:00 16m 00s Elemental Serpent Simple, yet addictive! <br/> <br/>I love the idea of making steam, and possibility of stopping snake wherever I want.
May 3 20:43:00 3m 00s Surflight Looks great. Please make windows version available :)
May 3 20:57:00 14m 00s Robotick I love the idea, and it's great to see somebody implemented theme in more 'organic' way, and overall impression. <br/> <br/>But I have the impression that I cannot win this game. Blood spots seems to run out, and the game still keeps goin until I died.
May 3 22:06:00 1h 09m Blackwald Forest Woah, looks very good, and reminds me visually of Little Big Planet :D and I love concept. It's good to be bad once in a while :)
May 3 22:11:00 5m 00s Beneath The Surface Of Scratch Ticket Love audio. It reminds me of that peacefull Ragnarok Online location themes :) also idea is really unique. And quite addicting, lol. <br/> <br/>I'd like to see it on mobile :D
May 3 22:22:00 11m 00s Armadrillo Nice music, and graphics. That fox merchant! Haha! <br/> <br/>And I really like upgrades. Too bad I didn't happen to collect million. Though day passing mechanics is great! (: <br/> <br/>I think it'd be great to allow player to drill vertically in caverns underground. Sometimes it's really hard to get out.
May 3 22:37:00 15m 00s Shadows Below Woah, real roguelike in 72h, that's something! <br/> <br/>Writings on tombstones were funny :) <br/> <br/>But I found quite annoying those log messages. I have feeling like they hid something useful from me. Cleaning option, or making them fade away after some time would be great.
May 3 23:05:00 28m 00s The Last Dwarf Great graphics and intro. But audio is a little bit tiring after first 10 minutes. <br/> <br/>I have some mixed feelings about gameplay. At first I thought it's some crimsonland clone with dwarf, and lower difficulty. I was walking around and then... wow. There are stairs. And then gameplay changed from "I wonder what should I do" to that quite irritating Diablo 2 feeling, when you need to search caverns to find that one, last monster... <br/> <br/>If you ask me I'd make first levels little smaller, to get a grip on game objective. Also I'd make monster respawn time little longer. <br/> <br/>But overall it's fun to play :)
May 3 23:19:00 14m 00s Bunker Down Simple, but fun, and great grapics. <br/> <br/>The only 'buts' it it's froze at first when Alex died, I couldn't reprocude that tho.
May 4 08:35:00 9h 16m RoBroMiner That space captain looks somewhat creepy, but still great. I really like that commanding mechanics, and 'trial-and-error' gameplay. <br/> <br/>I loved level with 2 RoBros :D
May 4 08:55:00 20m 00s Dwarves Manager, NES Game It'd be great to see how many fireballs I can take, one time I abandoned 2 dwarfes, and run with one, and I'm pretty shure he didn't recieve any fireball, but died anyway. Either way I left with single dwarf, but not the one I was moving ;) <br/> <br/>And as someone noticed I expected something to pop-up to dig. At first I was convinced that those 2 other dwarfs ARE some sort of gold chest, lol. <br/> <br/>And for comments, I wonder if someone ever said "Too bad it's a web game I don't have web browser :(" it's weird to see statements like that, when we have at leat 25 nes emus (wiki list + nesbox) these days. Heck there also nes emulators for smartphones!
May 4 09:05:00 10m 00s Down The Rabbit Hole - The Search for Golden Carrots Nice music. It don't tires you after first 10 minutes ;) <br/> <br/>Love "carrots are good for eyes" pickup, that increases seeing range. <br/> <br/>On 3rd level theres lot of invinsible walls. And maybe I'm little picky, but signs should have transparent backround. <br/> <br/>Either way quite good. Liked that menu concept :)
May 4 09:31:00 26m 00s Dungeons and Bombs Looks a bit empty. I'd create smaller levels if there's no enemies at all. Also - as sb told before - 'treasure' sprite really do like like a fire. <br/> <br/>Nevertheless it looks nice, and it's great that I don't have time to rest after setting a bomb (:
May 4 09:42:00 11m 00s The Ice Pond Extra space, or new line character after 'what you want to do' would be great. <br/> <br/>Too bad it seems to be no distinction about command you can't use at time, and invalid command. <br/> <br/>Also I go north from the starting point and well... I couldn't do anythink: 'south' was printing newline, and other commands were invalid. Too bad :(
May 4 09:52:00 10m 00s Smoldering Star The mood. Sound and graphics. Great! (:
May 4 09:55:00 3m 00s Within The Skin Another organic variation of theme! Great! But hope I don't have swarm like these under the skin ;D <br/> <br/>Mobile version should be funny.
May 4 10:06:00 11m 00s FALL! Haha, from the miniature I was so sure it's game about polandball. <br/> <br/>Planet core come to fast if you ask me. It took me a while to understand why I'm suddenly going up, or 'oscilating' arount that hot belt (but maybe I'm stupid ;) ) <br/> <br/>As @Van Merwan said it's little hard to distinguish accelerators.
May 4 10:23:00 17m 00s A Day in the Life Pretty depressing... but lol... you can start a family or be happy :D
May 4 10:57:00 34m 00s From the Under Nice game, it reminds me Captain Claw and Jazz Jack Rabbit :) <br/> <br/>Upgrading hero after every death is funny idea, but I'd remake upgrade screen. It's quite confusing that to start the game I need to push proper key, I navigate by keyboard and then... bah! Mouse control. <br/> <br/>Sometimes when I entered new room I fell down one screen without hero. Only moving camera was possible. <br/> <br/>I really liked random generated levels. It was quite fun to approach high-level beetles only to find 1 and 2nd 'noob' monsters in next few screens :D