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Feedback comments for LD29
kmakai's games and stats for all events →
| Timestamp | Since previous | Game | kmakai's comment |
|---|---|---|---|
| Apr 28 16:07:00 | Hero Arcade Edition | Good job, I like the choice you made to swing the camera when the player changes direction, and the gun is super satisfying. I might suggest letting the music continue after dying - I heard the opening riff quite a bit, haha. | |
| Apr 28 16:26:00 | 19m 00s | Ascent | This was fun and interesting, you might want to double check your FPS controller, turning in the air caused me to have a (somewhat) permanent "roll" rotation, which was cool in the air but seemed odd/hard to work with on the ground. Good job! |
| Apr 28 16:35:00 | 9m 00s | Franz Kafka's A Hunger Artist | I got about 18 days in, I think most of the "events" disappear too quickly for me to read them the first time, but they didn't have a very big impact on things, at least where I was in the progression. |
| Apr 28 16:55:00 | 20m 00s | Beneath the Mountain | I played this for an oddly long time, even though I think I was "ahead of the curve" after a little while. Good job, more events or things to add difficulty later on would be cool. |
| Apr 28 17:14:00 | 19m 00s | Pinger | This was very fun, my final score was 380 (I was pretty reckless.) Once I figured out that space would ping things went a lot faster. Good job! |
| Apr 28 17:23:00 | 9m 00s | Sweeper Maniacs! | This was a cool idea and I played through to the finish, I'm not sure there was really enough challenge though. Good job! |
| Apr 28 17:38:00 | 15m 00s | Surface Defence | This was fun! A little on the easy side, but good job! |
| Apr 28 18:08:00 | 30m 00s | pod | Awesome! Love the audio and graphics, very inventive. |
| Apr 28 23:48:00 | 5h 40m | What Lies Beneath | Great audio, and good job with the theme and the motif, very nice feel. I could stand with a slightly smaller hitbox, but it was fun! |
| Apr 28 23:53:00 | 5m 00s | Fishing Cat | Cool, very cute graphics! Nice mellow interpretation of the theme, though it can be a bit slow. Some calming music might help, but good job! |
| Apr 28 23:55:00 | 2m 00s | Asteroid Munchers | Interesting idea, I found the zoom a little bit sensitive for my taste, but I enjoyed the experience. Good job! |
| Apr 29 00:00:00 | 5m 00s | Torch | I like the art and the concept is very interesting, but I'm having trouble figuring out how to progress.. Good job though! |
| Apr 29 00:09:00 | 9m 00s | Igneous | Great job, the music was awesome and, as the comment before this one said, I enjoyed racing the lava out! |
| Apr 29 00:16:00 | 7m 00s | SolidGround | 260.38 seconds. It took me a little while to get a feel for, but I enjoyed it a lot. Original concept, too. Great job! |
| Apr 29 00:23:00 | 7m 00s | The Dead rest Beneath Us | Fantastic job, everything had a really nice look to it too! |
| Apr 29 00:31:00 | 8m 00s | It Came from Beneath the Surface: Wormgun | Very interesting concept, controls were a little hard to get used to but overall fun! |
| Apr 29 01:33:00 | 1h 02m | Graveyard | Interesting, the digging animation is funny. I got stuck at the bottom, but obsessively dug up treasure until then... good job! |
| Apr 29 01:47:00 | 14m 00s | Ablate | Really cool concept and great job implementing it given this was your first time using Unity! I kept digging down to avoid getting hit and got stuck in an area without any important resources, and it took too long to get through the gravel surrounding me. Still fun though, good job! |
| Apr 29 01:50:00 | 3m 00s | The Money Beneath Our Ground | Kind of got stuck running out of money, but it's a cool concept and it looks really nice! |
| Apr 29 02:32:00 | 42m 00s | Beneath the surface of colorful bricks | Good job! Had fun, it seemed a little too easy though. |
| Apr 29 02:48:00 | 16m 00s | Dark | OH MY GOD THAT FACE |
| Apr 29 02:55:00 | 7m 00s | Hyper Seed | Very slick, a little difficult with a trackpad, but still very fun! Awesome job. |
| Apr 29 04:16:00 | 1h 21m | Guidance | Great idea! Really makes you think in an interesting way. You should develop it further, if it worked with a mobile interface somehow that could be awesome. Good job! |
| Apr 29 04:27:00 | 11m 00s | Beam Islands | Great job, very difficult but not frustrating. One of the better entries I've found! |
| Apr 29 04:54:00 | 27m 00s | denudation | Great job, awesome use of particles, and I was very pleased to see that they stay around after you lose them rather than blinking out of existence. Definitely one of my favorites so far! |
| Apr 29 05:28:00 | 34m 00s | Dweller | Interesting concept, definitely a cool interpretation of the theme. Good job! |
| Apr 29 05:36:00 | 8m 00s | Submarines Vs. Airplanes | Cool idea, very hard though. Hooray for another HaxeFlixel entry! Good job. |
| Apr 29 12:39:00 | 7h 03m | PET RUN/STOP | Great game, nice job making the kills feel weight-y. |
| Apr 29 12:43:00 | 4m 00s | Moai | Cool idea! It gets a bit repetitive, maybe you could have occasional obstacles that require clicking or different timing or something? Either way, good job! |
| Apr 29 12:48:00 | 5m 00s | To Surface | Agreed, I was very surprised by the format. Great job! |
| Apr 29 12:55:00 | 7m 00s | White Warriors | Good job! I think I hit critical mass on other white cells after a few skulls though, they basically took over and handled things for me but it was fun to move around with them. |
| Apr 29 13:10:00 | 15m 00s | Home | One of the more interesting twine games I've seen, kept me hooked til the end. Great job! |
| Apr 29 13:35:00 | 25m 00s | Under the loch | I found two, I feel like I missed the hints somewhere? Anyway, great job, and I like the art for the monsters (that I found)! |
| Apr 29 13:47:00 | 12m 00s | Geology Rocks | Good job! If you want to keep players from "levitating," you could make the blocks not collide with the player while being moved, and then have them reset or not be placed if they're in the player's way? Fun! |
| Apr 29 13:53:00 | 6m 00s | Splitted | That one jump is really hard, but I like this a lot! Great music too. |
| Apr 29 14:11:00 | 18m 00s | Under The Shade | Very interesting! It might be helpful if the player could carry more, ie more than one stick at a time (though maybe I was missing something.) Good job! |
| Apr 29 14:38:00 | 27m 00s | Under My Skin | Good job, this is fun! I got stuck on the second level, it didn't crash but enemies stopped spawning, it's possible that there was one I just couldn't see offscreen. |
| Apr 29 15:48:00 | 1h 10m | Dream of Depth | Really impressive job with the art and animations! Interesting idea for gameplay, too. Good work. |
| Apr 29 15:58:00 | 10m 00s | Pearl Diver | Great job with the aesthetic as already stated, nice relaxing atmosphere to swim around in! I really like seeing projects that pick an appropriate scope for the assets, and with the added bonus that the low-poly art was well executed too! Good job. |
| Apr 29 17:03:00 | 1h 05m | Invasion from Below | Wow, I played this for a really long time, my hands hurt now. Great job taking a simple concept and making it addictive! |
| Apr 29 17:09:00 | 6m 00s | The Stars, Like Dust | Very interesting, it would be great if you could zoom in or mouse over stars to see information, I wasn't exactly sure what in the feed was happening where. I don't think the black hole was working, also. Is there a limit to the amount of creation you can do at once? Great job! |
| Apr 29 17:18:00 | 9m 00s | The Valley Rule | Just excellent, I'd love to read some about the development. |
| Apr 29 19:07:00 | 1h 49m | Bitmite Blitz | Fantastic job, lots of polish all around. Fun game! |
| Apr 29 19:13:00 | 6m 00s | Bob | Interesting take on a familiar concept, you should expand on it! |
| Apr 29 19:20:00 | 7m 00s | SUPER ROBO GARDEN ARENA | Cool game, and hooray for HaxeFlixel! It would be easier if the player changed facing immediately, so you could shoot behind yourself faster... though maybe that was intentional? Great job. |
| Apr 29 19:27:00 | 7m 00s | Beneath the City | Wow, this doesn't even seem like a jam game, you must have worked without sleeping! Also, hooray for Haxe! |
| Apr 29 19:33:00 | 6m 00s | You are a metro car | Very nice, good game design (and graphic design) all around. Great to see more Haxe games this time, and I'm checking out your blog+github (especially ugl, which looks cool) now! |
| Apr 29 19:36:00 | 3m 00s | Underneath Our Faces | Love it, surprisingly difficult for a simple concept. And hooray HaxeFlixel! |
| Apr 29 19:47:00 | 11m 00s | Under the sea surface | Great job! Maybe some indicator in radar about the weights would be helpful. Nice music too! |
| Apr 29 20:09:00 | 22m 00s | Gray Surface | Good job, some indication of where the next wave will spawn would be helpful though, that's what kept getting me. |
| Apr 29 20:15:00 | 6m 00s | Beneath a red sky | Good job with the hull damage mechanic, definitely made me consider my shots (even more than the limited ammo.) |
| Apr 29 20:20:00 | 5m 00s | A Glorious Escape for A Lich King | Really cool game and a nice take on tower defense, I wish the digging was a bit faster but still had a lot of fun! |
| Apr 29 20:28:00 | 8m 00s | The Creature Beneath | Fun and nice art style and music! A little difficult starting over at the first screen, though. Good job! |
| Apr 29 20:34:00 | 6m 00s | Wriggle Worm | Interesting idea, it would be fun to see this expanded! |
| Apr 29 20:41:00 | 7m 00s | Beneath The Surface | Great job, this has a cool look and one of the more original takes on the theme! |
| Apr 29 20:45:00 | 4m 00s | Please Come Back | Interesting, this seems a lot like a stripped-down version of the FMV drowning simulator that was made recently. |
| Apr 30 04:33:00 | 7h 48m | Beneath Colossal | Hands down this is the best golem interpretive-dance simulator I've ever played. But really, this was a fantastic entry, one of my favorites for sure. Excellent job! |
| May 1 03:37:00 | 23h 04m | Water Miner | Great job, amazing what can get done in so little time! |
| May 1 04:00:00 | 23m 00s | Beneath Me | This was a really interesting concept, and I think it's executed pretty well. Mechanically it's nice to see a different take on the "block incoming things" genre, with varying strengths you need to prioritize and some reflex/recognition in there too. I think the one thing that I might have done differently (not to say it was bad or wrong, just not exactly to my taste,) was the failure result. I feel like the outcome took away some of the weight for me, and felt a little melodramatic though. That's really my only criticism though. Great job! |
| May 6 19:14:00 | 135h 14m | Luddy's Adventure | Interesting variety of gameplay, changing the perspective and stuff. It would be cool to add some more challenge. Good job! |
| May 16 02:33:00 | 223h 19m | Hammerhead Sharks Against Humanity | Good job! Yay HaxeFlixel. I agree, some way to extend your time via combos or something would be cool. |
| May 17 01:29:00 | 22h 56m | Arches F-9 | Good job, I like the different conversation tones you find. I agree that the text was a bit slow, but I stuck around to see it all, and something about the "printing" sound effect was very satisfying. Also, yay HaxeFlixel! |